...Ultima Online did the MMORPG schtick first, with success. Still, I think it's worth debating whether EQ or Ultima Online is more influential.Everquest was the first really successful MMO. MMOs led to change in how games are viewed and did wonders for social interaction within games. They also brought the idea of smaller regular fees for games, something that changed gaming economic structures.
I basically agree, though I think the sole fact that Trespasser inspired Gabe Newell means it had some effect on the gaming landscape - just not as much as HL or HL2.Trespasser did indeed do physics first, but it was so poorly implemented that it failed to have an effect on anything. In order for something to be influential, it needs to be effective and to have a positive effect on the rest of gaming. I think it's fair to say that Trespasser didn't really have any effect on the gaming landscape.
Chalk it up as one of the underappreciated, albeit flawed, gems of the nineties.
I'm not a big fan of Halo, but I would differ: Halo popularized - not invented - sprawling outdoor maps, limited-weapon carrying, rechargeable health, and frequent employment of vehicles, and you could see the industry-wide shift towards Halo knock-offs after it was released. So if it's not a tenth the game GoldenEye was, it's similarly influential.Halo is not a influential FPS apart from being a good console FPS. Were Doom,Half Life and GoldenEye 64 are much more influential.
Yes, except GTA III was the clear influence on 90% of the sandbox games coming out after its release - which were alot more than before, I might add - and not Elder Scrolls, surely owing in part to the disparity between their commercial success.GTA seems more like a honorable mention to me, not the father of a genre, like Dune 2 for example.
Also I'm not sure the Hulk counts. Yeah it's a free-roaming gameworld, but free-roaming already existed before GTA. The Elder scrolls comes to mind.
So I'd say it's alot more than an honourable mention - more like top twenty most influential titles ever.
There's alot to add here (and get Halo 2 off that list!):Pitfall
Super Mario Bros.
Space Invaders
Pacman
Pong
Final Fantasy [VII]
Doom [or Halo/Halo 2]... also Goldeneye for starting the whole console FPS in infancy
Defender
Street Fighter 2
Virtua Fighter
Super Mario 64
Zelda: Ocarina of Time
Metal Gear - Not MGS
Populous
Sonic the Hedgehog
Tetris
Dune II
OXO - 1951 - tic-tac-to, and the first computer game ever.
Tennis for Two (similar to Pong)- 1958 - first game built on analag rather than computer hardware.
Spacewar! - 1961 - since it featured physics, an interfance, etc., many argue that this university-designed game is actually the first video/computer game ever.
pedit5 - 1974 - first dungeon crawl video game ever, and was built on the PLATO engine. Had a major influence on text-based games like NetHack, that in turn spurred the creation of Ultima & Wizardry, which in turn led to more visual adventures like Ultima III & Dragon Warrior.
Adventure - 1976 - the first adventure game ever, and the basis for the name of the genre. God, the latter point alone should ensure it a spot.
Mystery House - 1980 - the first visual adventure game ever. Without this, there's no King's Quest, no Monkey Island, no Myst.
Ultima & Wizardry - 1980 & 1981 - Wikipedia cites Ultima as the "first definitive commercial computer RPG" and an "important and influential turning point for the development of the genre." Wizardry is atleast as significant - we're talking about the genesis of RPGs as we know them, not FF7.
Ultima III: Exodus - 1983 - this is the first visual RPG that's obviously a progenitor to Dragon Warrior, FF, etc. Without it, they wouldn't exist.
Dragon Warrior - 1986 - the first frickin' popular JRPG, which makes it more influential than FF7 I would think.
Pole Position - 1982 - popularized racing games, and is the first title that's easily recognizable as being part of the genre.
Donkey Kong - 1981 - this is considered the first platformer, in the sense that it clearly resembles later designs like Pitfall! and SMB. Definitely deserves a spot on the list.
Karate Champ - 1984 - was the first fighting game identifiable as such, and Capcom took their cues from Data East when they built Street Fighter & Street Fighter II - only surpassing them obviously with the latter.
Kung-Fu Master - 1984 - is the first beat 'em up, and was a major influence on Double Dragon for the NES, which leads me to...
Double Dragon - 1987 - refined and popularized beat 'em ups, responsible for inspiring a slew of 8 and 16-bit games such BattleToads, the TMNT series, etc.
Super Mario Bros. 3 - 1989 - upped the ante for platformers to the extent that every single 16-bit entry in the genre was basically just trying to catch it: even the flexibility in the environments featured in Sonic, for example, seems like a paean to this title, and the ability to fly obviously resonated through the industry.
Tecmo Super Bowl - 1991 - the first sports game with, y'know, real rosters and stuff that a modicum of success. Without TSB it's unclear whether there ever would've been EA Sports as such.
Diablo - 1996 - not my favourite game, but it invented the point n' click RPG subgenre which eventually led to Baldur's Gate, etc. I would say it has to be on the list.
System Shock 2 & Deus Ex - it's hard to say which did more, but the two-punch combo of Deus Ex and System Shock 2 is essentially responsible for the introduction of RPG elements to shooters (or vice-versa, if you prefer).
Grand Theft Auto III - 2001 - popularized sandbox games; antiquated level-based design; not even worth discussing further.
Seconded since it was the first "build-shit" game and influenced RTS, Dark Cloud, everything, etc. but the real significant version is the 1989 build for computers.- SimCity (SNES). Completely redefined what the term "game" meant to me in 1992. My message board handle is a legacy of this game.