meatloaf231 said:
Actually, the fact that they could be called RPGs or shooters is precisely why they are innovative. They didn't stick to the formula.
Yes, but what school of thought does that innovation apply to? Is it an innovative RPG or an innovative FPS? Is it either?
When I think 'shooter' I think 'action-game' along side it. Neither Deus Ex or System Shock we focused on innovating on action tropes, they amalgamated a first person viewpoint and hybrid (because shooting relied on stats) combat systems into the context of a roleplaying game.
A first person shooter is more than just the viewpoint or the number of guns it offers- the depth of combat mechanics (weapon balance, movement rules, etc.) are what make a straight shooter innovative. Deus Ex's and System Shock's shooting mechanics are even simpler than 'rock-paper-siscors'ideas- in DX all you do is aim and shoot with different weapons fitting in to traditional FPS conventions (melee, rocket launchers, pistols, shotguns, sniper rifles)
No alternate firing modes, and the damage boxes are simple. Headshot means instant death.
Innovative FPS mechanics from an action standpoint? Nope. In the wider context of the game it's just one of the pieces that make it interesting, but it isn't necessarily great by itself.