Most innovative FPS

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gh0ti

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Apr 10, 2008
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Keela said:
Cortheya said:
if portal counts as an fps (it is first person and you get a gun type thing) i say portal
I would agree with you. Portal was very original, loaded with funnys, and had one hell of a gun that *gasp* doesn't shoot pointy or hot or icy or any other basicly deadly object, unless it was used creatively. Big shocker!
Wasn't Portal essentially a remake of a conceptual game named "Narbacular Drop"? http://en.wikipedia.org/wiki/Narbacular_Drop

I would go with Half-Life as the most innovative shooter for me. It kept the mechanics basic, but it introduced puzzle-solving as a plot device, rather than a gimmick and cemented the idea that a successful shooter needed a (reasonable) story and (fairly) interesting characterisation.
 

LoopyDood

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slykiwi said:
l Ancient l said:
Halo 1 was definitly revolutionary, it completely changed FPS`s forever
yeah, by reinforcing the point that all we want is colour filled unoriginal space marines heroes blasting retarded aliens. way to revolutionise
Hey, Doom started that! :)
 

hermes

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l Ancient l said:
raxiv said:
Grimm91 said:
l Ancient l said:
Halo 1 was definitly revolutionary, it completely changed FPS`s forever
People say that and I don't know why. To me it was hard but not revolutionary in any way.
Me neither. It's a standard SHOOT EVERYONE ON YOUR WAY Fps. And yes, You always go the way where the enemies appear.
halo 1 pretty much started that
Really? I guess you haven't played many pre-halo FPS.

Halo is important if we consider what it did to consoles, but nothing that we saw on Halo was really innovative if we include PC FPS...

I would go with Half-Life 2 as the last innovative FPS for its extensive use of a physics engine.
 

nettkenneth

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Apr 6, 2009
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tsaweeos said:
Half-Life. It pretty much recreated the FPS genre and is one of the most respected first-person shooters ever.

Wolfenstein 3d, Doom, Quake, Deus ex & System shock are also insanely innovative.
amen to that
 

cannot_aim

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portal is probably the most inovative modern fps in the sense that its first person and you shoot. But a true first person shooter that is inovative i would probly have to say half-life.
 

Hazy

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Jun 29, 2008
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Quake.
Although it might not be the "Greatest" It certainly was Innovative, and is still commemorated for it today.
(I.E. QuakeCon)
 

FoolKiller

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Feb 8, 2008
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cordeos said:
Prey ... Red Faction...
Wow... you beat me to the point. Those are two that often get overlooked. For me there is a list of several games that I would say are revolutionary.

Prey - for the aforementioned gravity inversion and spirit realm

Red Faction - the environments that were 90% destructable.

Halo - for all of its detriments, it has to be the most polished game in history

Ghost Recon - nothing like playing deathmatches where 1 hit usually kills you from a handgun

Doom - for starting it all

Duke Nukem 3D - for making the character you play cool

Goldeneye/Perfect Dark - for bringing the genre successfully to the consoles

Timesplitters - for its friendly level editor, frantic pace, and humour

Unreal Tournament - alternate fire that matters

Half-Life 2 - gravity gun, 'nuff said

System Shock 2/Bioshock - being able to have a quality game with a unique story

Breakdown - to my knowledge, the first successful venture to a first person game where there is more interaction than just 'see enemy, shoot enemy'

Mirror's Edge - for attempting something crazy and having a lot of fun with it

Portal - how can you not think it's cool?

Turok - A bow and arrow... in 1997... on a console... with real physics that caused the arrow to lose height during flight.... brilliant

Thief - First person stealth with a bow and arrow... awesome!

I think I have covered everything I thought added something to the genre. Toodles!