Most OP Weapon in a Game?

Norix596

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Fallout 3 - Lincoln's Repeater -- at the point you can get it, you be getting one kill per bullet for a very long time.
 

joe-h2o

The name's Bond... Hydrogen Bond
Oct 23, 2011
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Someone mentioned it before, but the Halo 1 pistol was an exceptionally good weapon - accurate, pretty good fire rate, 2x scope and high damage if you could hit unshielded targets in the head with it.

In the single player campaign it was so useful you pretty much had pistol+[other weapon for situation] whenever possible. The ability to take out Hunters with a single shot was also a godsend on Legendary. No need to faff about with the rocket launcher, just run up to them and dodge then shoot in the back.

For a blast from the past, Thunderfury, Blessed Blade of the Windseeker (http://www.wowhead.com/item=19019) was extremely OP back in vanilla WoW. It made tanking extremely easy due to the proc on it generating enormous threat (and especially when tanking multiple targets back before AoE tanking abilities were not really all that strong). Sure it was a legendary item and hard to get, but it was just insanely good.
 

The Abhorrent

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May 7, 2011
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I see that the Crissaegrim from CV: SotN has already been covered (quite well, no less).... but it certainly took long enough.

One alone is over-powered enough that it trivializes the entire game (which is fairly easy to begin with), the fact you can acquire two and dual-wield them (go-go-gadget button-mashing!) makes it even more ludicrous.


Now here's the real kicker, which the videos linked earlier didn't show:

The Ring of Varda
Flavour text: "One ring to rule them all!"

Sounds like it was ripped out of LotR, yes? Interestingly, "Varda" and "Crissagrim" (along with some other stuff in SotN) are actually from The Simarillion (a compilation of Tolkien's writings released post-humously, where many of the stories which LotR seem like a schoolyard tussle) Like the Crissaegrim, the Ring of Varda is a random drop (albeit one which requires you to finish the game before it will drop). You can acquire more than one, and it each will add fourty damage per swing. Combined with the Crissaegrim dishing out four swings per button press, and the fact you can button-mash two of the at once? And don't forget that the Crissaegrim has a respectable damage output (+36, I think)... if it were a normal weapon.

Yeah, "overpowered" is an understatement of the highest degree.

The only thing more powerful would be a weapon which killed everything on-screen at once (which is normally a console command). Even "nukes" in shooters have limited ammo (and might kill the player who fired it, should they be caught in the blast. There are literally no drawbacks to the Crissaegrim, making it the most powerful "legit" weapon in any game... well, that I've seen.
 

Atmos Duality

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Too many to count...just far, FAR too many to count.
For shooters, few weapons compare to the mighty Sniper Rifle of UT 99'.

Pros:
-Hitscan (instant hit), extremely long range
-Wonky hit detection to the upper torso for most models made virtually any hit a lethal headshot.
-50 shots max. No reload
-Surprisingly quick firing rate

And this wasn't even some modder's grief-gun; this was a stock weapon.
The future incarnation (Lightning Gun) was so badly received that they reintroduced the solid Sniper Rifle back in UT2004. But hey, at least it was fair.
 

Zaer

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The Black Sword, in Ultima 7: The Black Gate/Forge of Virtue.

It kills everything instantly. Except the last boss.
 

go-10

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wouldn't it be the Golden Gun or the Golden SMG?

infinite ammo and one hit kills makes any weapon uberly overpowered
 

joe-h2o

The name's Bond... Hydrogen Bond
Oct 23, 2011
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Atmos Duality said:
Too many to count...just far, FAR too many to count.
For shooters, few weapons compare to the mighty Sniper Rifle of UT 99'.

Pros:
-Hitscan (instant hit), extremely long range
-Wonky hit detection to the upper torso for most models made virtually any hit a lethal headshot.
-50 shots max. No reload
-Surprisingly quick firing rate

And this wasn't even some modder's grief-gun; this was a stock weapon.
The future incarnation (Lightning Gun) was so badly received that they reintroduced the solid Sniper Rifle back in UT2004. But hey, at least it was fair.
You also forgot that it was an utterly ideal stealth weapon - it did not telegraph your position with a "bullet trail" like the Q3A railgun or the later UT Lightning Gun and 2k4 version of the sniper rifle, so you could rain out a ton of shots without giving away your position.
 

Atmos Duality

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joe-h2o said:
You also forgot that it was an utterly ideal stealth weapon - it did not telegraph your position with a "bullet trail" like the Q3A railgun or the later UT Lightning Gun and 2k4 version of the sniper rifle, so you could rain out a ton of shots without giving away your position.
It had a distinct firing sound, with a pretty decent audible range, but you're otherwise correct.
I forgot the near-non-existent muzzle flash and total lack of a trail.
 

slyph

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Apr 15, 2009
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Hmmm too many to count, over the years... I'll try to choose some less common examples.

Freespace 2: The Erinyes-Class heavy starfighter
This thing was a demon beast, given to you for the last couple of missions. Eight gun banks, twin secondaries, and you could load it up with UD-8 'Keyser's; you could pretty much guarantee a kill on every starfighter in the game within three volleys. Coupled with speed past a Herc-II and the defenses of a heavy bomber, it was close to illusion-breakingly hardcore.

Ghost Recon (original): British Army SA-80 Assault Rifle
Without meaning to start a GR flamewar, this weapon was absurdly accurate, low-recoil and had a fantastic scope. At medium range, made all other weapons obsolete and had strong enough long-range groupings to harass snipers.

Shogun - Total War: Warrior Fucking Monks
Seriously. Upgrade their armour and weaponry and they scaled like nobody's business. A few units of these could hold a centre against even no-dachi Samurai charges, and the only issue was expense and a theoretical vulnerability to arrows, which rarely seemed to amount to very much. If you had the economy, these were how you spent it.

Prototype: The Whip-hand
So you're an invincible bio-engineered killing machine with the ability to fly (glide, anyway...) scale tall buildings in seconds, alter your appearance at will, and cause bloody spikes to erupt from the earth? Well then YOU need a ridiculously versatile power that will allow you to a) decapitate whoever's within fifty feet of you b) charge up and spear single enemies and c) latch onto fucking helicopters in mid-air, drag you up to them so you can haul out the pilot and take over the damn thing...

Sins of a Solar Empire: TEC 'Insurgency' research option
Silly really. Dragging your empire to the conclusion of a civic tech tree in Sins will cause hostile groups of cruisers and frigates to spawn randomly in EVERY ENEMY SYSTEM, for no cost to you. Any system not actively defended by your enemy (or their allies) will have its' entire infrastructure blown to bits.
 

AD-Stu

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Shanicus said:
And finally, the Spectre Tier 10 gear from Mass Effect 1: properly modified, they can generate no heat while still doing ridiculous amounts of damage (Two scram rails and snowblind rounds do the trick), allowing you to fire non-stop. In other words, Infinite ammo with no negative side effects, just bonus damage. (Also, upgraded enough the Soldier classes Immunity ability cools down before it wears off - even on nightmare mode it's impossible to kill a soldier with immunity active, so you get god mode as well.)
^ took the words right out of my mouth. I dunno if they're the most overpowered weapons ever, but they do a plenty good job of reducing combat to a triviality.
 

Rancid0ffspring

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Tiger Sora said:
The Commanders D-Gun from Total Annihilation. No unit that got hit can survive, it's insta-destruction. Ya know anything that can destroy a super battleship and two heavy cruisers behind it is pretty dammed op.
The Krogoth Experimental K-Bot...

That bastard had a ridiculously long range energy cannon on its head. A Commander could only take 2 hits before being blasted to hell! Also, because of the range, A Commander couldn't get close enough to use the D-Cannon :(
 

crepesack

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Blatherscythe said:
I've recently gone back to CoD:WaW and managed to get to level 53. Some of you may remember that this is the level where you unlock the PPSH41, or as I like to call it, the Russian spammer gun. I dubbed it this because of it's high rate of fire, with the Browning and MG42 with double tap come close to it in fire rate, medium damage and high accuracy. With a drum barrel it can hold 70 bullets and has a short relod time.

Did the developers even try to balance this thing? People called the MP40 over powered, but the PPSH41 will usually beat an MP40 user. It has barely any recoil, so you don't even need to pace your shots. I thought WW2 SMG's were just a more accurate shotgun, used for clearing buildings and CQC areas. This gun can damn near kill anyone not using a sniper rifle.

I personally believe the PPSH41 to be one of the most OP weapons in a game. What do you guys/gals think is the most OP weapon in any game?

None of those guns are OP compared to the thompson drum mag...Sure it has lower fire rate and more recoil and a smaller mag size BUT it has high dmg per bullet and the devs made it so that it has the same penetration through objects as the automatic rifles. Meaning hiding behind something would be useless. This ability made it really broken in hardcore game modes when you would just expend a whole mag systematically sweeping the wall of a building and just land kills randomly.
 

Mauso88

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Feb 3, 2011
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Not just one weapon, the entire collection of assault rifles on Blops. More wieldly and accurate then any of the lmgs. Incredibly precise hipfire, even without steady aim. Suppressors don't reduce much power, only really at long ranges, so using any other attachment is just pointless. Incredibly deadly up close and negligible difference in fire rates compared to smgs, esp. the FAMAS and the AUG.

Also I'd say that the PSG and the L96 have become overpowered due to the re-introduction of dick-scoping. Treyarch succumbing to the pressure of fanboys. Treyarch, you used to be cool.
 

AD-Stu

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Actually, assault rifles come to mind for Alpha Protocol as well, given you can silence them the same as a pistol but they've got massively better range, damage and ammo capacity...
 

Shoggoth2588

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usmarine4160 said:
the Fat Man in Fallout 3 and NV because it's a nuclear grenade launcher, put that in CoD and you have the grand noob tube of awesome
A shoulder-mounted nuke-launcher? Hell yeah. Put that in any game and watch as the final boss dies horribly in less than 3 shots.

The Wave Cannon from the original Metroid is also really over-powered or, it's overpowered up until you hit the final area of the game. The two sub-bosses Ridley and, Kraid can be downed in a matter of seconds with the wave cannon, ESPECIALLY Ridley who you can murder without taking any hits if you attack from below.

On the WTF side, any given semi-truck in Saint's Row and 2. Hop in one of those on any given highway, drive in the wrong lane and, watch the pretty fireworks display. What really hammers home their awesome power is the Gas-Tanker. If you're anywhere near a gas tanker when it explodes YOU FUCKING DIE REGARDLESS OF PERKS. And yet the truck itself remains in-tack and mostly undamaged. The Semi-Truck is the reason Saint's Row doesn't NEED tanks.
 

Cronq

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Original M2 Carl Gustav pre-nerf in BC2 was pretty awesome. I got plenty of multi-kills with that thing.
 

JaceArveduin

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I'm going to have to say Sweet Tooth's ultimate in TM4. That damn thing tracked you all the way across the map, did heavy damage, and he got them at a stupid rate.