Most overpowered attacks in a game

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Slaanax

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Force Wave from Kotor games you could spam it in a room and kill all the enemies. When I was confronted by the 2 Sith in Corriban. I killed the one just spamming force wave and got the Leader to about half life.
 

GrimHeaper

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l3o2828 said:
FalloutJack said:
l3o2828 said:
Armageddon Of the Persona series.
Not at all easy to get , but once you do, ooh boooy.
Even better, Mr. Lucifer. Bring together the fusion spell and then engender Victory Cry within one of the Personas (probably Lucifer). Victory brings a return of SP, allowing you to always have the power to call Armageddon. The incredible power which allows you to beat the Nyx Avatar in one move once you hit the Death arcana...
Indeed.
It gets better when you manage to inherit the SP Master skill too /into Lucifer/
Wich means you can cast armageddon Twice in the same battle.
THATS TWICE INSTA-KILL ALL, GENTLEMEN.
Then Demifiend appeared and ripped that apart.
Chibz said:
Swny Nerdgasm said:
IIRC there's a spell from the Ultima series that kills everything on the planet...
That would be Armageddon. Kills everyone on the planet except the caster and the Big LB himself.

I'd say this is the most OP thing ever.
Weaksauce.
666 and full of demons
 

mikey7339

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Orlandu and every one of his attacks from Final Fantasy Tactics.

Me playing before getting him: "Man this game is fun but hard as hell"

-Orlandu joins your party-

"....WTF why did this game just get so easy?!"
 

IliaSeldania

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Sagat's crouching Fierce Punch in CvS2 immediately comes to mind. God damn it. The list of fighting game moves that are just ridiculous is immense. Testament......just Testament. In other games....I say the Paralyzing Palm perk in Fallout 3 and New Vegas. I really shouldn't be able to take the entire Deathclaw nest at once just with my trusty friend Pushy. Then again....its quite fun to do. Yamekei in Xenogears....Shura element in the Warriors series....there are so many man.
 

Saint Angeles

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Vanish + X-Zone... and I completely concur with the post right above me, about Orlandu's unbalancing of Chapter 4 in Final Fantasy Tactics. Lightning Stab alone takes most of the challenge out of the end of the game.
 

WarKirby

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I think half of the replies in this thread are silly. I don't think something fits the definition of "overpowered" if you have to grind for 40 hours to unlock it, or if you only get it after finishing the game. Things like that aren't overpowered. They're sufficiently powered for the effort required to get them. Knights of the Round definitely does not count.

What I think does count, is things that aren't too hard to do. And/or are available fairly early in the game, allowing you to actually breeze through the game by abusing them.

On topic, I vote Oblivion. It's magic and equipment system is utterly broken. Some notable things include:

Being able to reach 100% magic resistance fairly easily and early on. Pick Brton class, and find a Mundane Ring, and you're gold. There are plenty of other ways to do it too.

Custom spells with the Drain Health spell effect. This spell reduces your enemy's health temporarily - ie, when the duration expires, they recover what they lost instantly. BEcause of this, the game values it based on it's duration. Doing a reasonable amount of damage for a reasonable duration, has a reasonable mana cost. But if you use the minimum duration (1 second) then the spell is ridiculously cheap - and castable without any magical skill - regardless of how much power you put in it. What makes this broken is that the spell is still able to kill people, so drain health 100 for 1 second is an instant death spell for anything with <100 HP, at practically no mana cost. Even if it doesn't kill outright, it gives you a 1 second window to finish off the undoubtedly weakened enemy, which is enough time for two melee strikes

Another broken part about the spellmaking system is using "Fortify Skill" spells. These work similarly to the above, in that they are valued based upon their duration. The flaw is that time is paused during certain things, such as being in conversations or menus. This is exploitable by casting Fortify Mercantile for 1 second on yourself, just before talking to a shopkeeper, to get ridiculous deals. You can also fortify your armourer skill just before opening your inventory to repair your equipment.

The Chameleon effect. On spells or equipment, reduces your visibility to the world. It is uncapped and can go to 100%, which is possible to reach with armour enchantments alone. Read here to see how broken this is: http://www.uesp.net/wiki/Oblivion:Chameleon

I was also fond of adding a 1 second paralysis effect to my damage spells. This causes enemies to freeze in place and fall over, and it takes them about four seconds to get back up and pose a threat again.

One could argue that spellmaking isn't immediately acessible, and requires you to complete the seven mage guild quests. However, about five of those are a complete joke (only two require unassisted combat) and the whole set can be done in about 2 hours, almost at lv1 before you do anything else in your game.

Oblivion was a thoroughly broken game if you tried hard enough. But it was also really awesome
 

WarKirby

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Cheesus333 said:
I was at the final boss on Torchlight as the Beserker, and I had been maxing out my favourite move for most of the game. It did shit all to the bastard, so I tried out one of the higher tier moves the next time I levelled up, the aptly-named 'Devastate'.

It died on the first go. Now, with a tiny mana cost and a massive damage, it is literally the only move I use.
ohh yes torchlight. Such an unbalanced game. iirc each class had about one ability which was so pointlessly good that you stopped levelling anything else, and ideally planned your build to only spend points on it.

The alchemist had his giant face melty death beam, and the vanquisher had that explosive shot ability. The later was ridiculously exploitable due to the range on it, as you could often stand outside a room and annihilate everything inside from offscreen, being safe from harm
 

Ridgemo

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In DragonBall Z Budokai (i think, theres been a billion it seems) the characters would do some huge slow haymaker which had to connect to do there super awesome death move. Except Brolly, who just knee'd his opponent in the bollocks instantly. My friends hated that.
 

Lord Legion

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Lord Merik said:
The Disintegrate Spell from Arcanum: Of Steamworks and Magick Obscura. Kills every thing (with the exception of the last boss) in one hit.
heheheh ninja'd.
Too bad it can erase their inventories from existence as well...

Quench life isn't far behind.
 

Cheesus333

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WarKirby said:
Cheesus333 said:
I was at the final boss on Torchlight as the Beserker, and I had been maxing out my favourite move for most of the game. It did shit all to the bastard, so I tried out one of the higher tier moves the next time I levelled up, the aptly-named 'Devastate'.

It died on the first go. Now, with a tiny mana cost and a massive damage, it is literally the only move I use.
ohh yes torchlight. Such an unbalanced game. iirc each class had about one ability which was so pointlessly good that you stopped levelling anything else, and ideally planned your build to only spend points on it.

The alchemist had his giant face melty death beam, and the vanquisher had that explosive shot ability. The later was ridiculously exploitable due to the range on it, as you could often stand outside a room and annihilate everything inside from offscreen, being safe from harm
Great game though, right? Can't wait for the sequel this summer :D

They'll probably balance the five classes better, too.
 

Duncan Trice

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The second version of Vanitus in Birth by sleep is a pain in the arse, he teleports all over the place most of his attacks kill you in 1-2 hits even if you have maxed out your character.
 

hazabaza1

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Fieldy409 said:
the pistol in alpha protocols feeling pretty op right now. usually you have to pop out of cover and point the pistol at someone for a little while without shooting to line up a critical, but i got a perk that lets me line up that critical from cover. Then i realised you can blindfire the pistol critical shot and it goes dead on, so i can one shot kill bad guys with a headshot without ever exposing myself to danger.

Then theres the ability to freeze time and line up three seperate shots with the pistol that i have. Did i mention i have a silencer on this?
I thought you could do 5 shots?
I specifically remember killing every boss with a slow motion armour piercing 5 shot critical hit to the head.
Fun times.
 

thejackyl

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Josh Horton said:
NameIsRobertPaulson said:
OneStepAhead said:
League of Legends, Mordekaiser's ultimate...60% of my health gone with one attack? Fuck off!
I think you might be thinking Karthus there. Morde's ult does barely 500 damage.

Though Veigar can one-shot squishy characters if he's farmed enough.

Pure AP Morde can hit up to 80% of the opponents health with his ult, it is really op actually.
I'd say Amumu's is one of the most OP spells, LARGE AOE SNARE. Combine that with a largely AOE team (Veigar, Brand, Katarina) than again, it's not too OP by itself. Played a game with some friends, where I went balls first into team fights (Activate my cry, bandage toss, ult and spam my E) If my team was there, I just got 5 assists, If not, I ran back and waited for 60 seconds or so.

Also, Morde's ult is a DoT and it doesn't cut healing any, so it's not too great if you have any resistance. A lot of people at my Elo have yet to realize how much one tank item can shut down a champion (won't save you from 5 of them, but even just a negatron cloak can make you take 20% less magic damage.
 

Josh Horton

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thejackyl said:
Josh Horton said:
NameIsRobertPaulson said:
OneStepAhead said:
League of Legends, Mordekaiser's ultimate...60% of my health gone with one attack? Fuck off!
I think you might be thinking Karthus there. Morde's ult does barely 500 damage.

Though Veigar can one-shot squishy characters if he's farmed enough.

Pure AP Morde can hit up to 80% of the opponents health with his ult, it is really op actually.
I'd say Amumu's is one of the most OP spells, LARGE AOE SNARE. Combine that with a largely AOE team (Veigar, Brand, Katarina) than again, it's not too OP by itself. Played a game with some friends, where I went balls first into team fights (Activate my cry, bandage toss, ult and spam my E) If my team was there, I just got 5 assists, If not, I ran back and waited for 60 seconds or so.

Also, Morde's ult is a DoT and it doesn't cut healing any, so it's not too great if you have any resistance. A lot of people at my Elo have yet to realize how much one tank item can shut down a champion (won't save you from 5 of them, but even just a negatron cloak can make you take 20% less magic damage.
Whenever I ult with Morde I almost always ignite at the same time, that solves most issues.

OT: Another overpowered attack that I've seen is Demi, half health no matter what.
 

Simeon Ivanov

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Star Wars - The Force Unleashed - Force Lightning
Prototype - The Blade/Whip
Assassins Creed - The Hidden Blade
Diablo 2 - Zeal/Berserker
Mass Effect 2 - The Cain
 

baddude1337

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Pretty much any attack that leaves you staggered and gives them time to attack you again before you can get back up. Both Lost Planet games had enemies like this that killed you before you could get up.

capatcha: smelling salt
 

Grell Sutcliff

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in final fantasy x2 there was a type of monster that when it was killed would fall on one of your characters and instantly kill them and the attacks it's unavoidable plus around the end they appear all the time
 

ZRendZ

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Surpised this hasn't been said as often as I thought but the Hadouken in MegamanX, It 1hits any boss (except the final boss) its easy to do and the only draw back is that you have to be at full HP. Not full HP? take some sub-tank, they can be refilled and can be taken with small about of energy stored
In the sequel MegamanX2, there was the shoyuken which although is still a 1hit kill however it was hard to hit with