Twad said:
MAgic in oblivion, followed by everything else in the game.
Strictly speaking, Illusion magic. This is my 'How To Win At Oblivion' guide;
- Get the invisibility spell
- Get some sneaking skill
- Get a sword
- Go invisible, get behind monster, crouch, hit monster with sword. The critical from sneak will give a 6x damage modifier, and even if they don't die, you're behind them and still sneaking so they'll just stand there wondering what hit them. Then you hit them again.
Seriously, I did the entire Arena questline in about half an hour this way.
Also overpowered are;
- Dark Khan, the final boss from Mortal Kombat vs DC. Seriously, he was a cheating prick whose attacks did about twice ordinary damage, had stun AND ranged attacks, and only took half normal damage from your attacks. Oh, and he liked to juggle you, too. Plus he had attacks that went right through blocking. He fucking
defines overpowered!
- GI units from Red Alert 2, specifically the sandbag wall ability. Get a group of them together, drop them into sandbag mode, and nothing short of a nuke will beat them. More than that, you can pack up the sandbags, move them forward, and re-deploy. Using this method you can send 50 GIs across a map, destroying everything along the way, until they finally arrive in the enemy base and proceed to pound the shit out of everything. These guys are the
basic infantry troopers! It's as if your entire horde on Dungeon Keeper got wiped out by a bunch of level 1 imps.
- VATS on Fallout 3, when you have the right perks. Extra VATS points to spend, full points regeneration when killing something in VATS, added accuracy for headshots, etc. Practically the last half of the game can be spent one-hit-killing things with VATS mode.