Abedeus said:
Fable is an Action RPG, it doesn't count as a true RPG. I mean, it barely has RPG elements at all - dialogues, equipment and spell upgrades? You might as well consider Crysis an RPG.
Oblivion? A bit more, but still... There were a lot of better games.
Fallout 3 can be considered an RPG. Sure, it's an FPP game, where you can shoot, but it does have active pause (sort of). Mass Effect? How dare you forget about this one. Dungeons and Dragons Online can count, too, as it's more DnD than MMO, and of course Neverwinter Nights 2, even if much worse than NwN in terms of gameplay and multiplayer, is still a decent RPG.
Alright, I'll give you Fable being more of an Action than an RPG, but it was MARKETED as an RPG, at least in my area. Oblivion, though, as part of the Elder Scroll series, was definitely an RPG. It just wasn't very good. And I say this as a fan of Morrowind. The game took a major step back in character development and setting.
And I keep my opinion that Fallout3 was a bit schizophrenic. It never knew what it wanted to be more, an FPS or an RPG. And so it incorporated bits from both genres, but ultimately felt a little disjointed to me. I know a lot of people loved it, I liked Fallout2, but I just couldn't get into the third game to save my life.
Mass Effect? Haven't played it yet. It's sitting near the top of the heap, but I keep hearing mixed reviews so I haven't gotten around to it yet. NWN2 was a huge disappointment, but again, I liked NWN1 because it was another spiritual successor to Baldur's Gate. The BG series represents what I like in an RPG: good writing, creative story, interesting characters, interactive setting. They're all very crucial to what's ultimately a game built around the story and characters. I think you can make some gameplay sacrifices as long as the world and the people in it are really fascinating (I know I'm disagreeing with a lot of people here). What seems to be a common thread in the recent RPGs and RPG-hybrids I've played is the lack of any real depth. The stories, characters, and settings are very superficial and shallow. I could sit at the PC and play BG for hours without getting bored or checking the time. My mind is forever wandering when I'm playing Oblivion or Fallout3. So many of the quests seem like chores. There's no point to them. They don't further the stories or the characters. They're just...there. For the sake of something to do. Whereas the quests in BG always felt like they had a purpose. Same with the original NWN game. I reiterate, if they made more RPGs like Baldur's Gate, I'd like the genre a whole lot more.