Most underrated games of the 2010s?

Adam Jensen_v1legacy

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trunkage said:
Watch Dogs 2
Agreed. It pretty much does what GTA does, only better and with no attempts of pretentious badly written satire. Just pure unadulterated fun in a neatly crafted fictional San Francisco. It looks great, plays great and it's just a lot of fun.

trunkage said:
Sleeping dogs
Seriously underrated. Proven by the fact that there's still no sequel despite how well the game's been received by most who've played it. It's a mistake not to make a sequel.
 

CaitSeith

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Dreiko said:
Other M is in a weird place where it's a game all about the gameplay (which is pretty fun, definitely not the best thing team ninja put out but not bad by any means)
The last boss battle sucked tho. Instead of being won through gameplay, the story took over and finished it in the most unsatisfying way possible.

Second worst game ending in 2010's
 

CaitSeith

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McElroy said:
CaitSeith said:
Second worst game ending in 2010's
Kane & Lynch 2?

I only play acclaimed games so I can't comment properly here.
I never played K&L2, so I gave the ending a look and... LOL. At least the cutscene between the last moment of gameplay and the credits is merely 20 seconds long. Other M last cutscene is nearly 10 minutes of sudden but lingering frustration and boredom. The only positive on Other M is that there is post-game content with a much more satisfying extra boss battle and finale (like if the developers realized that the first ending wasn't good enough, so they put something for the audience to clean their palate with).
 

Hawki

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CoCage said:
Probably cuz of major false advertising and the fact they did not promise on what they deliver at all. The game became okay-ish after several patches, but that does that make up for all the lying and deceit. Not to mention that game had been in development and switched developers for about over a decade. Till this day, Randy Pitchford still makes pathetic excuses about the game. After that major incident, gamers(casual and hardcore alike) became more aware of when greedy publishers make false promises. You should have seen the demo by this point. It doesn not even come close to resembling the final product in any form. This is old news; you should already know why.
I'm aware of the false marketing and all that. In my view, that isn't an inditement on the game itself. Halo 5 similarly had a misleading marketing campaign, but that's a separate issue from the game's actual quality in my eyes.

Dreiko said:
Other M is in a weird place where it's a game all about the gameplay (which is pretty fun, definitely not the best thing team ninja put out but not bad by any means) but which is remembered purely because of its story aspects, as though Metroid was next to Final Fantasy and MGS in the realm of story-based games and everyone expected something to rival those games, which was always baffling to me. Also the criticisms people had over it seemed to come from a perspective of ignorance towards the ideals of Japan pertaining to women so it was easy to overlook like you do when a random dog barks as you walk past its yard so due to that the game never really felt that underrated. Just an average game in possession of a cult hate-following. Kinda like how other games which are also average have cult fan followings.
I don't think one can say that Other M is all about gameplay. It's heavily story-focused to the point where you can't skip cutscenes. For me though, the paradox of Other M is that while it doesn't have a good story, it's not the only Metroid game where that can be said to be the case. Metroid didn't have a story worthy of note until Fusion.

CaitSeith said:
Dreiko said:
Other M is in a weird place where it's a game all about the gameplay (which is pretty fun, definitely not the best thing team ninja put out but not bad by any means)
The last boss battle sucked tho. Instead of being won through gameplay, the story took over and finished it in the most unsatisfying way possible.
Are you referring to MB or Phantoon? Both are unsatisfying, but for different reasons - the former lacks mechanics, the latter is bereft of narrative weight.

Second worst game ending in 2010's
And the worst is?

(Mass Effect 3?)
 

TheMysteriousGX

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Hawki said:
I don't think one can say that Other M is all about gameplay. It's heavily story-focused to the point where you can't skip cutscenes. For me though, the paradox of Other M is that while it doesn't have a good story, it's not the only Metroid game where that can be said to be the case. Metroid didn't have a story worthy of note until Fusion.
Only major problem with Fusion's story, in my opinion, was that Other M made it retroactively worse.

Like, okay. In Fusion you find out that the Federation is a bunch of bastards who're researching Metroid, reverse engineering your stuff, performing gene therapy on you when you're brought in unconscious, and resurrecting your greatest enemies. (Honestly, if we end up giving them a good kicking in Prime 4, that would be grand) You're helped by a mysterious AI that knows more about you than you know about it. At the end of the game, you find out that this AI is Adam, a person from Samus's past that she respects. Keep in mind that this was 8 *years* before Other M came out, and some fans were already...concerned. (Given that my conception of badass future bounty hunter fighting bio weapons is 90% Iria: Zeiram the Animation, that part didn't bug me)

Then, Other M. Where your armor is based on confidence, aka: prone to fail when you need it most, and Adam is a massive asshole who Samus has daddy issues over. I hear the Japanese vocal track had Samus being a fair bit more sarcastic than the emotionless NA one, but you still had to wander into Lava Land without turning on your air conditioning for *reasons*. Like, I get "hey, don't use power missiles, there could still be civilians around", but the Varia suit? Really? This is the asshole that Samus is glad to talk to again in Fusion? How much Stockholm is she pairing with that PTSD?
 

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altnameJag said:
Only major problem with Fusion's story, in my opinion, was that Other M made it retroactively worse.

Like, okay. In Fusion you find out that the Federation is a bunch of bastards who're researching Metroid, reverse engineering your stuff, performing gene therapy on you when you're brought in unconscious, and resurrecting your greatest enemies. (Honestly, if we end up giving them a good kicking in Prime 4, that would be grand) You're helped by a mysterious AI that knows more about you than you know about it. At the end of the game, you find out that this AI is Adam, a person from Samus's past that she respects. Keep in mind that this was 8 *years* before Other M came out, and some fans were already...concerned. (Given that my conception of badass future bounty hunter fighting bio weapons is 90% Iria: Zeiram the Animation, that part didn't bug me)

Then, Other M. Where your armor is based on confidence, aka: prone to fail when you need it most, and Adam is a massive asshole who Samus has daddy issues over. I hear the Japanese vocal track had Samus being a fair bit more sarcastic than the emotionless NA one, but you still had to wander into Lava Land without turning on your air conditioning for *reasons*. Like, I get "hey, don't use power missiles, there could still be civilians around", but the Varia suit? Really? This is the asshole that Samus is glad to talk to again in Fusion? How much Stockholm is she pairing with that PTSD?
I do agree that Other M harms Fusion's story. Other M showcases Nightmare and that the Federation is breeding metroids...yet Samus is surprised in Fusion that "hey, the Federation is breeding metroids!" Other M has a lot of similar plot beats as Fusion, but Fusion not only did them first, but did them better.

That said, Adam doesn't really bother me in this sense. For instance, with the Varia suit, is Adam such a control freak that he didn't authorize it until later (and Samus so submissive that she wouldn't until he said so?), or is it simply poor writing? Honestly, I'm fine with the latter in this case.
 

Yoshi178

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Metroid Prime: Federation Force. it was actually such a good game. people just decided to hate and ignore it's existence because it had been so long since a full fledged metroid prime or traditional 2D metroid game.

if it came out straight after Samus Returns and Metroid Prime 4's announcement i don't think it would have ever got close to the amount of hate that it actually got.
 

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Hawki said:
altnameJag said:
Then, Other M. Where your armor is based on confidence, aka: prone to fail when you need it most, and Adam is a massive asshole who Samus has daddy issues over. I hear the Japanese vocal track had Samus being a fair bit more sarcastic than the emotionless NA one, but you still had to wander into Lava Land without turning on your air conditioning for *reasons*. Like, I get "hey, don't use power missiles, there could still be civilians around", but the Varia suit? Really?
Adam doesn't really bother me in this sense. For instance, with the Varia suit, is Adam such a control freak that he didn't authorize it until later (and Samus so submissive that she wouldn't until he said so?), or is it simply poor writing? Honestly, I'm fine with the latter in this case.
The varia suit issue didn't bother me either. It could be that Adam rightly judged that regenerating health paired with particularly ineffective enemies in that lava zone equaled there was very little threat there to face until the point at which he did authorize the varia suit's use. Or at least the writers made that correct judgment. That bit in the lava zone before she gets the varia suit was so easy to cruise through that the fact that Adam withheld the suit function from her didn't even occur to me as kind of a dick move until I saw all the blubbering about it online. And even after I thought "ehh, every other Metroid game has a bit where you have to traverse hazardous terrain before you get the upgrade that negates the damage you are getting." My biggest problem with Other M was waste of potential. Although it wasn't particularly interesting, the "deleter" sub-plot was crying out for some kind of investigation gameplay... maybe utilizing the scanning functions. And they basically just dropped that subplot.

Underrated for me... Hard West. I've wanted a Deadlands videogame for years now, and Hard West is the closest thing I've gotten so far.
 

CaitSeith

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Yoshi178 said:
if it came out straight after Samus Returns and Metroid Prime 4's announcement i don't think it would have ever got close to the amount of hate that it actually got.
I have to agree with you here.
 

CaitSeith

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Hawki said:
CaitSeith said:
The last boss battle sucked tho. Instead of being won through gameplay, the story took over and finished it in the most unsatisfying way possible.
Are you referring to MB or Phantoon? Both are unsatisfying, but for different reasons - the former lacks mechanics, the latter is bereft of narrative weight.
MB, because Dreiko was talking about gameplay and it wouldn't had sucked so much if the narrative resolution as boss battle end had been satisfying; but instead, the gameplay during the battle built up to a climax that put Samus in an impotent position for the rest of the cutscene. That sense of personal accomplishment is red-taped out of the player's reach.

Phatoom has the same narrative weight as Nigthmare tbh (a cameo). But gameplay-wise is satisfying, and it's followed by a more traditional Metroid ending. I know that games should try something new, but it can't stop itself from referencing previous games constantly Heck! The intro cutscene starts with the reenactment of the most dramatic moment in Super Metroid's final boss battle (and the abysmal contrast with Other M's own final boss is frustrating).

Hawki said:
Second worst game ending in 2010's
And the worst is?

(Mass Effect 3?)
Correct. Coincidentally, both Other M and ME3 are sci-fi games with a lot of good parts and good gameplay moments (Vangard class in hardcore mode is awesome) that built up to a very unsatisfying resolution in a pretty uncharacteristic way for their own series.

Probably the most notable thing about the endings is that previous games in their series have much more satisfying endings, despite having lower budget and more limited technology to execute them.
 

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Hawki said:
I'm aware of the false marketing and all that. In my view, that isn't an inditement on the game itself. Halo 5 similarly had a misleading marketing campaign, but that's a separate issue from the game's actual quality in my eyes.
It is not a separate issue when game launched with shitty AI, game breaking glitches, a campaign that turns into a bog standard COD game that just happen to have Xenos in it at the halfway point, and a shitty retconned, mess of a story. Colonial Marines is one of the most famous examples of broken now, fix it later mentality a lot of major publishers were doing in the 2010s. The class action lawsuit was the proper thing to happen, and I don't blame the consumers for doing so. If you like the game, that's fine, but I would not call the game underrated. Sega, 2K, and Randy Pitchford all fucked up. If there is any licensed Alien game that can be called underrated, it would be Alien vs. Predator (2010) by comparison. The Marine campaign was actually scary by comparison, and the game was actually functional despite the overall package being average. That game is always going to look way better by comparison.

Yoshi178 said:
Metroid Prime: Federation Force. it was actually such a good game. people just decided to hate and ignore it's existence because it had been so long since a full fledged metroid prime or traditional 2D metroid game.

if it came out straight after Samus Returns and Metroid Prime 4's announcement i don't think it would have ever got close to the amount of hate that it actually got.
One of the few times you have a legit point. The cease and desist order of the Metroid II fan remake was a big factor too. Despite the fact that Nintendo knew of the fan project for about a decade, and said nothing until the game actually launched was salt on the open wound. Honestly, from what I've seen, the fan remake is better than the official remake.
 

09philj

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Oxenfree. I finished it today, it's great. Don't look it up, just grab it if you see it on sale and play it.
 

Dreiko_v1legacy

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Hawki said:
I don't think one can say that Other M is all about gameplay. It's heavily story-focused to the point where you can't skip cutscenes. For me though, the paradox of Other M is that while it doesn't have a good story, it's not the only Metroid game where that can be said to be the case. Metroid didn't have a story worthy of note until Fusion.
I didn't say that, I said that Metroid as a franchise wasn't about story at all right up to Other M yet people reacted to it's (obviously significant) story like it was besmirching and ruining something that wasn't actually there but which was entirely in their own heads/imagination.
 

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Mad Max comes to mind. It had like a 69 Meta but other than repetitive design the game itself was very solid and damn fun. Some of the best vehicle physics, crunchy melee fighting, sound design and atmosphere, with a decent story to boot. Any other game this long with similarly tedious design would?ve been brutally painful, but the core systems were what made it not only tolerable, but fun to the end. I doubt I?ll ever take the time to find all the scrap or sweep all the mines scattered around, but the actual combat both on foot and especially behind the wheel outdid both the Arkham and Burnout games respectively imo.

Also, Mafia 3. 68 Meta and in almost every respect besides polish and attention to detail (both boiling down to smaller budget and development hell) it beats GTA in terms of combat mechanics, story, and overall design.
 

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Dreiko said:
Hawki said:
I don't think one can say that Other M is all about gameplay. It's heavily story-focused to the point where you can't skip cutscenes. For me though, the paradox of Other M is that while it doesn't have a good story, it's not the only Metroid game where that can be said to be the case. Metroid didn't have a story worthy of note until Fusion.
I didn't say that, I said that Metroid as a franchise wasn't about story at all right up to Other M yet people reacted to it's (obviously significant) story like it was besmirching and ruining something that wasn't actually there but which was entirely in their own heads/imagination.
I think that had to do with Samus suddenly acting wierd because that's what the writers decided for her. She can't turn on her Varia Suit because Daddy(Adam) didn't order her to(despite not working for him or even asking "Hey, I'm gonna turn on the AC, because it's hot in here") and she acts like she's imprinted on a space jellyfish because it imprinted on her, which is just fucking wierd. The whole thing about her having PTSD over Ridley, who she fights like once a week on average, was also a bit strange.
 

Dreiko_v1legacy

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Dalisclock said:
Dreiko said:
Hawki said:
I don't think one can say that Other M is all about gameplay. It's heavily story-focused to the point where you can't skip cutscenes. For me though, the paradox of Other M is that while it doesn't have a good story, it's not the only Metroid game where that can be said to be the case. Metroid didn't have a story worthy of note until Fusion.
I didn't say that, I said that Metroid as a franchise wasn't about story at all right up to Other M yet people reacted to it's (obviously significant) story like it was besmirching and ruining something that wasn't actually there but which was entirely in their own heads/imagination.
I think that had to do with Samus suddenly acting wierd because that's what the writers decided for her. She can't turn on her Varia Suit because Daddy(Adam) didn't order her to(despite not working for him or even asking "Hey, I'm gonna turn on the AC, because it's hot in here") and she acts like she's imprinted on a space jellyfish because it imprinted on her, which is just fucking wierd. The whole thing about her having PTSD over Ridley, who she fights like once a week on average, was also a bit strange.
I don't know about calling that weird, because that implies it diverges from an established normal, which it does not. You can say you dislike it, but you can't just call it wrong (or call her not Samus like some did) because then you're comparing her to your imagined version of her and not any actual existing version of her from any games.


The whole suit thing seems to just be a military thing where you need authorization to use the power, you can easily imply she had that authorization for all those other games before setting off. Again, you can say you don't like it but it's not just magically wrong because of that.
 

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Kyrian007 said:
The varia suit issue didn't bother me either. It could be that Adam rightly judged that regenerating health paired with particularly ineffective enemies in that lava zone equaled there was very little threat there to face until the point at which he did authorize the varia suit's use. Or at least the writers made that correct judgment. That bit in the lava zone before she gets the varia suit was so easy to cruise through that the fact that Adam withheld the suit function from her didn't even occur to me as kind of a dick move until I saw all the blubbering about it online.
But there's absolutely no reason for Samus not to use the Varia function, or for Adam to withold it. Holding back on weapons? Sure. Holding back on a suit air-con? Not so much.

Thing is, it would be so easy to justify the sequence. Off the top of my head, either:

1) Have Samus's suit be damaged in a cutscene at the start of the section, temporarily disrupting the function. Have her push on regardless, and the function kick in at the same point it does in-game.

2) Have some kind of device or creature disrupt the function before Samus destroys it. In the case of the former, we already know that MB is working against the Federation, so it could foreshadow this.

The Varia function to me is like Samus's freakout with Ridley. Both could have worked, but both are botched.

Although it wasn't particularly interesting, the "deleter" sub-plot was crying out for some kind of investigation gameplay... maybe utilizing the scanning functions. And they basically just dropped that subplot.
Yeah. I mean, you can work out who the Deleter is, but it's as if they just lost interest in the plot somewhere along the way.

Dalisclock said:
The whole thing about her having PTSD over Ridley, who she fights like once a week on average, was also a bit strange.
Like the Varia suit, I think Ridley could have worked if done better. I mean, he was the one who killed her parents, but the games have only ever acknowledged this I think twice, and both low-key. If you're delving into Samus's backstory in Other M (backstory that cuts out her time with the chozo entirely, but whatever), Ridley has a key role in it.

But I'd maintain that the Samus/Ridley PTSD could have worked if the game had done the following:

-For all the flashbacks, establish within the game itself that Ridley killed Samus's parents. There's so many flashbacks in the game, surely they could have found time to establish this for newbies.

-Hammer home for Samus that as far as she's concerned, Ridley is completely gone. He's kept coming back, but he was on a planet that blew up FFS. I mean, technically this is correct, as the Ridley we see here is a clone, but this isn't gone into.

-Have the scene play out as it does, but have Samus elaborate why she froze up afterward. Normally I'd call this poor writing (show, don't tell; something that Other M violates on numerous occassions), but if Samus is going to monologue her thoughts about everything, at least use that opportunity to explain why she froze when she did.

-Arguably have Samus defeat Ridley rather than finding his corpse. I get that could have been iffy gameplay-wise, but it's been pointed out that Samus is effectively denied vengeance against Ridley by the plot after that revenge plot being set up by Adam (telling her that she's the only one who can defeat Ridley). You'd have to change a bit, but Metroid II had multiple bosses of the same kind, Zero Mission had us fight Ridley and Mecha Ridley, I think Other M could have managed it.

Like a lot of stuff in Other M, nice ideas, but bad execution.
 

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Dreiko said:
Dalisclock said:
Dreiko said:
Hawki said:
I don't think one can say that Other M is all about gameplay. It's heavily story-focused to the point where you can't skip cutscenes. For me though, the paradox of Other M is that while it doesn't have a good story, it's not the only Metroid game where that can be said to be the case. Metroid didn't have a story worthy of note until Fusion.
I didn't say that, I said that Metroid as a franchise wasn't about story at all right up to Other M yet people reacted to it's (obviously significant) story like it was besmirching and ruining something that wasn't actually there but which was entirely in their own heads/imagination.
I think that had to do with Samus suddenly acting wierd because that's what the writers decided for her. She can't turn on her Varia Suit because Daddy(Adam) didn't order her to(despite not working for him or even asking "Hey, I'm gonna turn on the AC, because it's hot in here") and she acts like she's imprinted on a space jellyfish because it imprinted on her, which is just fucking wierd. The whole thing about her having PTSD over Ridley, who she fights like once a week on average, was also a bit strange.
I don't know about calling that weird, because that implies it diverges from an established normal, which it does not. You can say you dislike it, but you can't just call it wrong (or call her not Samus like some did) because then you're comparing her to your imagined version of her and not any actual existing version of her from any games.


The whole suit thing seems to just be a military thing where you need authorization to use the power, you can easily imply she had that authorization for all those other games before setting off. Again, you can say you don't like it but it's not just magically wrong because of that.
Was samus part of the military? I thought she was an independent contracter and regardless, why should she need to ask to use a DEFENSIVE part of HER suit? Essentially something that's a safety feature designed to keep her alive and does not affect the mission. It would be one thing if the order was "Don't fire missles in here because most things don't react well to explosions" but it's another saying she can't use a passive defensive system.

And I've played a number of the previous games. There's no indications anywhere that she had a weird mother-like obsession over the baby metroid. It imprinted onto her because she was the first thing it saw. There's no evidence(other then whatever the hell she's doing in OTHER M) that she imprinted onto it, or has any maternal feelings for it whatsoever.
 

CaitSeith

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Dreiko said:
False. The Metroid Prime series and Metroid Fusion established the normal of how the Universe sees Samus and Samus as a character respectively. There is a difference between a blank slate and ignoring the lore. That's why I wasn't surprised that Samus acted submissive under Adam's command (the execution was disappointing tho).