That'd be my PS3 copy of Fallout New Vegas, as I'll explain below, but that's not exactly an original answer.
I'll give my runner-up instead; Dark Messiah Of Might And Magic. What made this gem unplayable was insistent memory leakage leading to a slow degeneration of the framerate right up into single digits after about 5-10 minutes of play. A damn shame too as I really liked what the game was all about, and the combat felt pretty sweet.
I suppose it was the perfect storm combination of having the Gamebryo engine, Obsidian working on it and most importantly Obsidian being rushed by the publisher. It was doomed to end up with this kind of stuff:
Yet, somehow, that kind of stuff adds to the charm of it.
Unlike the constant crashing and save file corruption I had on the PS3, that is. Also the weird glitched textures that obscured the entire screen made shoot-outs...a challenge, you could say.
I'll give my runner-up instead; Dark Messiah Of Might And Magic. What made this gem unplayable was insistent memory leakage leading to a slow degeneration of the framerate right up into single digits after about 5-10 minutes of play. A damn shame too as I really liked what the game was all about, and the combat felt pretty sweet.
And that's the PC version, imagine the launch version on the PS3. It was pretty much unplayable, making me hate the game furiously until I bought it cheaply for the DLC during a Steam Sale on PC.Barbas said:Fallout New Vegas, until I can get it to run without constantly crashing and loading black textures around Primm. I think it has something to do with NMC's Texture Pack, though that's just a shot in the dark.
I suppose it was the perfect storm combination of having the Gamebryo engine, Obsidian working on it and most importantly Obsidian being rushed by the publisher. It was doomed to end up with this kind of stuff:
Yet, somehow, that kind of stuff adds to the charm of it.
Unlike the constant crashing and save file corruption I had on the PS3, that is. Also the weird glitched textures that obscured the entire screen made shoot-outs...a challenge, you could say.