I'm guessing nobody read the second half of my post.ms_sunlight said:I can't speak for yunabomb, but the problem for me is seeing white as "default" and non-white as "other". It's not that any particular character is a white male - after all, why not? It's that almost all of them are. If there's no reason for him not to be a white male, then surely there's no reason for him not to be a black male, or latino male, or South Asian male - or indeed a woman of any race.Thyunda said:Please explain this comment.yunabomb said:Wow. You're obviously not aware of it, but this is a ridiculously ignorant statement.Thyunda said:...why is it a problem that most games star white males? If there's no reason for him not to be a white male...let him be a white male. If your game is set in a country with a mostly white population, and you don't consider his race to be an important factor in his character, then make him a white male, because then you don't have to concern yourself with other aspects of the story that might involve race or gender.
FICTIONAL CHARACTERS ARE NOT REAL PEOPLE. THEY ARE SYMBOLS. A WHITE MALE IS A BLANK CARD. WOMEN HAVE BEEN OPPRESSED UNTIL FAIRLY RECENTLY. A FEMALE PROTAGONIST REPRESENTS GENDER EQUALITY.
There's a whole list of character types defined by nationality or gender.
Let's take Rico Rodriguez (Just Cause). He's a CIA agent, but he's not American. If he WAS American, then by the rules of character-creation, he'd automatically be associated with the trigger-happy traits of the US. But he's not. He's Hispanic. This makes him removed from the Americans, but still on their side. His nationality is there to separate him from his employers.
Look. Read my original post.