That was kind of common in some poor ps1 games, the Action Man game for the ps1 also had that issue.MrBaskerville said:Exhumed for the ps1, it has some weird textures that seems to move in random directions when you walk, it's very odd and very vomit inducing when you play it for a while.
Might be hard to see in the video, the best way to explain is that if you stand in a corner and move the player, every texture on walls and floor will move, like looking through a kaleidioscope maybe?
I felt the same way, just by watching someone else do this on youtube.LaoJim said:I'm quite pleased about just completing this level...
To celebrate, I'd like to ask my fellow escapists about the most headache or vomit inducing levels they've every played. It can be visual tricks like above, or just really atrocious graphics that make it almost impossible to play.
Now I need to go for a lie down...
EDIT: Obviously videos of the levels in question would be great.
This was one thing that bothered me about PS1. A lot of the games I played had funky moving/morphing textures. Look at 007:World is Not Enough on PS1 and then on N64. The difference isn't in the quality of textures so much but in how they just aren't morphed and don't move constantly in the N64 version.MrBaskerville said:Exhumed for the ps1, it has some weird textures that seems to move in random directions when you walk, it's very odd and very vomit inducing when you play it for a while.
Might be hard to see in the video, the best way to explain is that if you stand in a corner and move the player, every texture on walls and floor will move, like looking through a kaleidioscope maybe?
Yes. I was curious as to how bad it was, and was physically sick within a minute.Grayjack said:Never played it, but I saw gameplay of Kane and Lynch 2 and that was just horrible.
I liked that level... ;___;BathorysGraveland2 said:Pretty much the entirety of the RX Tech Mines level in Tomb Raider III. From the horrible, horrible mine cart itself and its trial and error gameplay, to that abysmal end level water section.. ugh. About the only good things I have to say on it is the slight The Thing vibes it has, and the sense of isolation as you delve deep underground in the ice. Other than those atmospheric elements, the level is goddamn trash.
Haha, we're at odds then mate. I'm one of the few beings in the cosmos that actually likes the kayak level. I'm not sure if, for some bizarre reason, it just handles better on a keyboard or what but I had little trying guiding it along. I also enjoyed the Mako in Mass Effect, so maybe I'm just weird when it comes to game vehicles.lacktheknack said:I liked that level... ;___;
The game still had its nauseating moments, though. As fun as going down a river on a kayak is, it's still gut-wrenching.
You too? I had so much fun launching the Mako everywhere.BathorysGraveland2 said:Haha, we're at odds then mate. I'm one of the few beings in the cosmos that actually likes the kayak level. I'm not sure if, for some bizarre reason, it just handles better on a keyboard or what but I had little trying guiding it along. I also enjoyed the Mako in Mass Effect, so maybe I'm just weird when it comes to game vehicles.lacktheknack said:I liked that level... ;___;
The game still had its nauseating moments, though. As fun as going down a river on a kayak is, it's still gut-wrenching.
I'm going to pitch in and agree that the Flood sections of Halo 3 were just plain nauseous, like running through a slick tunnel of popping blisters and warts. It's pretty much the only time in gaming I've been genuinely squicked out by an environment - if they had achieved that sickly feeling in Clive Barker's Jericho then the Roman levels would have been masterpieces of horror.Dr. McD said:Ah yes, the Flood, the single most hated part of Halo. I gave Halo 2 a chance when it came out on PC and stopped playing when I found the Flood hadn't improved.an annoyed writer said:Just about any flood levels in the Halo games make my stomach churn, but none more so than Halo 3's Cortana. It felt like I was traveling through the galaxy's digestive tract and it was the one part of that game that couldn't be over fast enough.
Eh, the creature designs were all kind of bland except the reverts and radions (I think that's the name of the scorpion things). I also wish they had a better story.theevilgenius60 said:That prize goes to Singularity. Great game, really cool weapons, reminded me almost of Bioshock, but it must have been something in the frame rate that was a little off, because it made the old gorge rise and gave me a headache like a spike through the temples. . Watched my brother finish it, he didnt have any problems. Wish I could tinker with it and make it playable for me, because its pretty badass.
Really the game would be a lot better if it's designers knew what they wanted it to be and polished it more. The weapons were cool, if only I could use the unconventional ones more often. The environments could be much more varied. The enemies could also do with better designs.