Multiplayer Achievements

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lemiel14n3

happiness is a warm gun
Mar 18, 2010
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I like achievements, another food pellet that gaming can give me to reward good behavior is always a welcome addition. but I've never been one to worry about getting a 100% completion rate (there's really only been a few games where I've actively tried for 100%, Mass Effect 2 and Pokemon being on that list.) So my thinking is that multiplayer achievements are more of that. A nice reward to validate time lost, nothing really beyond that. not really worth getting worked up over.
 

JWRosser

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Jul 4, 2006
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I don't care about my gamerscore, however I enjoy getting achievements because I feel like, funnily enough, I've achieved something, and it gives you an aim to work towards.

So, yeah, multiplayer achievements are a little annoying; as it has been said, how are you supposed to get them on a 'dead' game?

Achievements on Steam don't seem to have the same effect though...I think it's because they don't have the gamerscore incentive.
 

Fawful

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Dec 7, 2010
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Ehh, no. Do not want. Mainly due to the nature of MP itself than to a dislike of achievements themselves. Let me explain.

Spoilered for length.
Multiplayer games are way more unstructered and wild than even the most open singleplayer or co-op game, the types of situations the player will experence are almost completely unpredictable. Also the metagame of some multiplayer games might make certain stratiges, weapons or whatever the heck else pointless. Keeping that in mind, most multiplayer games achevements (that I've seen) are be based on the player getting into one of the situations the developers thought up while making the game, if not based on reaching a certain level or stat. A good example is a TF2 achievement (I don't know the name) where you, playing as a Heavy, have to use up all your minigun ammo and only then use your shotgun to kill an enemy. A good player will know the map well enough to know where to find ammo pick-ups and never run out of ammo, where as a noob will proably die before getting the kill. Both ways the achievement will not be unlocked unless they are actively going for the achievement and by doing so they are going against the team-based nature of TF2 and doing something for personal gain making the game less fair and less fun for everyone else on the team, which should NOT be happening in a multiplayer game. Secondly, the kind of achievement that unlocks when you ding at a certain point usually only carrys a small gamerpoint reward or requires such a time commitment to the point that it makes going for that achievemenet specificly pointless, it's ethier going to happen at some point or you stop playing before you hit that point. Nethier are fun or benifitial to the game or the people playing it.
 

silver wolf009

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Jan 23, 2010
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Onyx Oblivion said:
Fuck them.

Makes getting 1000/1000 or Platinum trophies in dead games IMPOSSIBLE.
I feel the same way man. I am never getting "Death on the Battlefield" for Soul Calibur 4. (20 Critical finishes)
 

Bat Vader

Elite Member
Mar 11, 2009
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The achievements that people receive for ranking up in multiplayer I am alright with. I will try to go for those ones. The ones where they want me do something impossible like get 10 kills without dying or something are the ones I don't go for.
 

Woodsey

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Aug 9, 2009
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I like to go for achievements after I've finished a game, but the multiplayer ones are a complete turn off - I refuse to pay for a service I can get for free (and rightly so, I'm not paying so that I can play the game I've already bought) on the PC.

It's a little annoying to see the green bar not filled, but that lasts all of 10 seconds.
 

EmzOLV

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Oct 20, 2010
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I don't mind trying to get achievements, it makes for all the more fun, and some games it is fun to try (and attempt, I'm terrible) all of them, but at the same time I'm not a huge fan of multiplayer anyway so... it immediately discounts nearly every game in my collection. Boo!
 

SalamanderJoe

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Jun 28, 2010
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CKYNEMESIS said:
SalamanderJoe said:
CKYNEMESIS said:
I liked the Uncharted 2 system of multilayer achievements, you get one for playing competitively and another for playing co op and that's all you have to do.
So you haven't updated recently then? There's about another 20 now for multiplayer ranging from 2500 kills to getting 50 kills after death.
Yea I know there are more now but you don't need them to get the platinum trophy, which is how achievements in multilayer should be.
Yeah you're right in that respect.
 

Owyn_Merrilin

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May 22, 2010
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I like them, but then I'm not the target audience of this thread, for two reasons: One, I'm a PC gamer, so there's no unfinished gamerscore staring at me, saying "you didn't complete this," and two, I just see achievments as recognizing something cool I did in the course of gameplay, not as shiny things I need to collect. Heck, I prefer multiplayer achievments to singleplayer ones, since a multiplayer achievement really is recognizing you for doing something unusual, like that Heavy achievement from TF2 that someone mentioned earlier in the thread, while singleplayer achievements are either things that everyone does in the course of finishing the campaign, and therefore irrelevant, or a transparent attempt to get people to replay the game.
 

Geekosaurus

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Aug 14, 2010
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I don't like them. I also don't like achievements that are based on play time because they usually require you to play for an unholy amount of time. I prefer achievements that are either really obscure, or insanely hard to get but take very little time.
 

SomethingUnrelated

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Aug 29, 2009
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Not really happy with them. It's difficult to 100% a game if the online mode is desolate, and limits the extent to which people who can't or won't play online can complete a game.
 

StBishop

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Sep 22, 2009
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Sniper Team 4 said:
My friend got all the Killzone 2 trophies. Map packs included. I just stared at him and rolled my eyes. He's currently trying to get all of F.E.A.R 2's trophies. Yeah...insane there.

Multiplayer trophies can go jump off a cliff for all I care. Co-op multiplayer is fine, but competing is horrible. Call of Duty seems to have the right idea. No trophies, but badges and awards that you can show off to other people.
Agreed with trophies and bagdes or titles or custom skins or points like reach had or anything other than achievements.

My girlfriend and I always whinge about this, she hate's competetive play. Even locally.

I think that a great option would be to have a DLC pack which adds the multiplayer achievements. If you go into match making, it checks you have them and, if you don't have the achievement pack, prompts you to get them for free (Unless Bobby Kotick has his way).

That way, my mates can have their 1500/1500 gamerscore and I can have my 1000/1000 gamer score.... or more realistically 470/1000 because I'm too lazy.

JWRosser said:
I don't care about my gamerscore, however I enjoy getting achievements because I feel like, funnily enough, I've achieved something, and it gives you an aim to work towards.

So, yeah, multiplayer achievements are a little annoying; as it has been said, how are you supposed to get them on a 'dead' game?

Achievements on Steam don't seem to have the same effect though...I think it's because they don't have the gamerscore incentive.
No it's the sound. It's pure glee when you get an achievement on the 360. But on steam it's like... oh, cool.

I actually feel cheated when the game is like "Achievement Unlocked - 3 for 350G" rather than giving me 3 bling sounds when I finish the game.