They've become a trend among new multiplayer FPS games these days. I love unlockable content. But why restrict class by your rank?
For example, Killzone 2. Why can't you be a scout until you have played several dozen games?
I can understand if it takes a lot of playing to figure out how something works so you don't end up screwing your team over or teamkilling someone by accident (like Caboose killing Church using Sheila). Is using a sniper rifle in Killzone 2 really that much more different than in other first person shooter games?
I always thought of ranking systems as great ways to find players that are of an "equal skill level" for you to play with. Tieing that in with unlockable content (especially things like the primary badges, or essentially the different classes) seems unnecessary.
Whenever there are unlockables in a multiplayer game, people are going to find a way to "earn" them in less than "fair" ways so why keep that tied with ranking?
For example, Killzone 2. Why can't you be a scout until you have played several dozen games?
I can understand if it takes a lot of playing to figure out how something works so you don't end up screwing your team over or teamkilling someone by accident (like Caboose killing Church using Sheila). Is using a sniper rifle in Killzone 2 really that much more different than in other first person shooter games?
I always thought of ranking systems as great ways to find players that are of an "equal skill level" for you to play with. Tieing that in with unlockable content (especially things like the primary badges, or essentially the different classes) seems unnecessary.
Whenever there are unlockables in a multiplayer game, people are going to find a way to "earn" them in less than "fair" ways so why keep that tied with ranking?