Multiplayer too difficult to enjoy. Anyone else ever had this?

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Supernova1138

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Hero of Lime said:
I tried Halo Wars online multiplayer a few times, I was destroyed very quickly every time. I can't imagine going online for a PC RTS, definitely not sticking my foot into that death trap.
At least with a console RTS everyone gets slowed down by using a controller, on PC you have to memorize 30 different hotkeys in order to be competitive, otherwise the other guy will simply steamroll over you since he can churn out units much faster and react to anything you do that much faster.
 

michael87cn

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Putting random people together never works out well. It really does not make sense why multiplayer is so popular. It really does not.

I believe its incarnations in the beginnings of video game time was for... FRIENDS to play together, without having to be under the same roof. That element of multiplayer is great.

Random match making sucks, because throw a bunch of random strangers together, add anonymity, mountain dew and cheetos, and you have yourself the bottom of the poo barrel, fellas.
 

Canadamus Prime

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No, but then I don't play multiplayer. The barrier for entry is too fucking high. I don't think I've played a online multiplayer game (not counting MMOs) in I don't know how long. And even in the few MMOs I've tried I stayed clear of the other players as much as possible.
 

Hero of Lime

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Supernova1138 said:
Hero of Lime said:
I tried Halo Wars online multiplayer a few times, I was destroyed very quickly every time. I can't imagine going online for a PC RTS, definitely not sticking my foot into that death trap.
At least with a console RTS everyone gets slowed down by using a controller, on PC you have to memorize 30 different hotkeys in order to be competitive, otherwise the other guy will simply steamroll over you since he can churn out units much faster and react to anything you do that much faster.
Exactly why I never want to go on a PC RTS, I already suck enough at a competitive console RTS, an expert PC player would make me cry and rage quit very quickly. Though Halo Wars isn't that fast paced, it still takes a while to build up units, probably quicker than the average PC RTS of course. The opponents I had would all use unconventional units and tactics which was perfect to take me down since my plans involve making things strictly to blow up other things.
 

Alfredo Jones

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It depends on the game. I have a decent reaction speed and I can learn a games controls after a few hours of playing, especially if I can customize the controls to suit my needs. But when the barrier for entering high-level competition is to learn some redonkulous skill that requires perfect timing and mastery of the game, then I just give up. I recall a Free-to-Play MMO called Gunz or something that had this glitch which, when perfected, lets players jump around like a monkey on meth and shoot people across the map with a shotgun. You had to pretty much perfect that glitch to have a remote chance at playing that game. I'm not sure if that game is still running and if so that they patched that glitch out.
 

NoPants2win

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Good multiplayer games usually have a role for new players to fill while they learn. Once you find it you can generally contribute and have a good time. The bittervets will yell at you a bit, but they don't have jobs or anything so you don't need to fuss about them.

Examples of this include: using a rocket launcher, being a medic and scouting.
 

MysticSlayer

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I don't think I've ever quit a multiplayer game because it was too difficult. To me, it is a challenge to get as good as the people that keep beating me down. In the past I've found myself primarily playing servers with those who play the game competitively (and do well competitively), and that can be a real challenge, but it doesn't drive me away. This happened in Combat Evolved (PC), BF1942, and CoD4. What eventually came of playing those strong players, though, was that I became good enough at the game that I could basically go into any server I wanted and tear people apart. Yeah, it wasn't particularly thrilling to see the constant 2-30 games that I had to go through to get there, not to mention the fact that my CoD4 KDR was broken beyond repair, even after I started consistently getting 60-10 games. Still, sticking with it ultimately led to me being a better player, and I enjoy seeing that progression.

Now, there are places I absolutely refuse to go, partially to save my sanity, and partially because I know my drive to do better will cause my work ethic to plummet. Counter Strike? Nope, not after the horror stories I've heard of new players trying to get into that game. Any RTS? Yeah right. Not only are they highly inaccessible just in their mechanics, but the communities are often determined to make them even less accessible. UMVC3? Absolutely not, as I don't find it enjoyable to lose within the first three seconds of the match because the opponent goes into some infinite combo.
 

LetalisK

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I've quit a multiplayer game because it was too difficult before. Oddly, it was CoD Black Ops. I was really good at CoD4, so I figured the transition would be easy. However, I would get worked over and over until finally I just gave up and stopped playing.
 

ShinyCharizard

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Any multiplayer RTS. Most people playing those games are just too skilled and I have neither the time nor patience to bother with it. I find it more fun to just build my base then steamroll the AI.
 

Rutabaga_swe

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ShinyCharizard said:
Any multiplayer RTS. Most people playing those games are just too skilled and I have neither the time nor patience to bother with it. I find it more fun to just build my base then steamroll the AI.
This is kinda what i mean though. I remember playing Starcraft with a few friends. We usually went 2 vs 2 and the guy i teamed up with had gone on some forum or something and looked up a basic strategy for a zealot rush. With that simple little strategy we totally steamrolled the other two guys who just couldn't figure out how to stop us and so the difference between getting pubstomped online and doing some pubstomping on your own might be smaller than you think, if you just take the time needed to do a little bit of research before you give up :)
 

KingWein22

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I've had my fair share of frustration for multiplayer gaming on both ends. Even had a controller flung at me, and a person lose his temper and charge at me when I tried to calm him down. I mostly stick to Co-Op or vs. AI games, cause you don't have to take them seriously and they don't try to "single you out" when your team loses cause it is all for fun.
 

General Twinkletoes

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I'm not good, but I usually don't do too badly. If I have a game in Dota that goes awful and I'm 1/10/4 or something terrible, usually I just take a few days break, otherwise I just get annoyed.
 

Windcaler

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Ive experienced it back when I played Super monday night combat. I got to about level 50 and I just got instantly killed by nearly everyone. The learning curve had just gone beyond my skills so it became a game that was more frustrating then fun to play. This is the only time the skill cap made me quit a game, Ive quit plenty of other games like smite because of OP characters, buggy gameplay, or exploiters that run rampant

Now I like hard games, Xcom enemy unknown (1993) and Dark souls are two of my favorite games ever but there comes a point when frustration mounts so high that I want to punch something and thats the time that I need to put the game up. Sometimes for good
 

Windcaler

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shapaza said:
Blaster395 said:
I have personally found many online mp games to be too difficult to actually enjoy. The difficulty of them is, of course, inherently based upon the experience level of everyone else.

The most recent example is PS2, where I was simply completely unable to play the game at all due to the difficulty of opponents I was routinely up against. After 4 hours and a KD ratio of about 1:10 I gave up with it. It wasn't fun, it was physically painful to play. It's like a game metaphorically knocking you down and then kicking you while you are prone.

Has anyone else ever had this problem with multiplayer games?
What is PS2 in this context? Google only brings up the Playstation 2 (as expected) and it's driving me up the wall not knowing what it is.

OT: I have felt this way in the past, mainly with COD4. Never really got good with that. However, I consider myself decent enough at Dark Souls pvp and Team Fortress 2 such that I can keep playing them without getting frustrated/rage-quitting.
Im pretty sure hes talking about Planetside 2 which is an MMOFPS
 

King of Asgaard

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shapaza said:
Blaster395 said:
I have personally found many online mp games to be too difficult to actually enjoy. The difficulty of them is, of course, inherently based upon the experience level of everyone else.

The most recent example is PS2, where I was simply completely unable to play the game at all due to the difficulty of opponents I was routinely up against. After 4 hours and a KD ratio of about 1:10 I gave up with it. It wasn't fun, it was physically painful to play. It's like a game metaphorically knocking you down and then kicking you while you are prone.

Has anyone else ever had this problem with multiplayer games?
What is PS2 in this context? Google only brings up the Playstation 2 (as expected) and it's driving me up the wall not knowing what it is.

OT: I have felt this way in the past, mainly with COD4. Never really got good with that. However, I consider myself decent enough at Dark Souls pvp and Team Fortress 2 such that I can keep playing them without getting frustrated/rage-quitting.
PS2 here means Planetside 2.

OT: The only multiplayer I've played long enough to reasonably complain about it is Dark Souls PvP.
The rage here stems not from genuine difficulty, but latency issues and hackers/twinkers.
Simply put, there's too much that can screw you over that is out of your control, which makes PvP frustrating.
Now, I consider myself to be damn good at PvE, and I've helped many a host get to the boss, but actually fighting other players is a mess.
 

Dalisclock

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This is part of the reason I don't play mutiplayer.

There's also the fact that it feels like a lot of the people playing games online are immature douchebags and I know plenty of those in real life. There's also the fact the mutiplayer feels really pointless. At least the single player, even if it doesn't have a story, feels like it has a point.
 

Saelune

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While I tend to be above-average to great on most MP games, I do understand this gripe. Personally, I wish there were more online co-op games. Ones that let new people meet too, not just ones where you have to have friends to enjoy. One of my favorite things about KuF:Circle of Doom.
 

Arnoxthe1

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Well, you see, if a certain games goes past a certain age, the multiplayer scene begins to be filled with veterans who will eat you for breakfast. The worst case example of this is Jedi Academy. It's a very old game exacerbated by the fact that there's no limit as to how good you can be in the game.

So, you'll meet a lot of people on there now that are just like ****ing Altair with a lightsaber... Me included if you don't mind me boasting a little, because if you want to actually compete with anyone there, you HAVE to be good these days.