JambalayaBob said:
Well, if it was in a hypothetical virtual reality machine like I've been talking about, then why would you not want it to drown you in immersion? Second of all, kinda funny how all those things aren't necessary. Cutscenes should be basically removed entirely IMO (stuff like scripted sequences in HL2 excluded of course), and dialogue and 3D graphics have their places, but are not wholly necessary. Look up The Endless Forest, it's an MMO that relies entirely on non-dialogue based communication for all player to player interaction.
See, here's your problem: you're looking at the creation of videogames as striving towards
recreating the world. As in, our world, with rules based on our rules. Certainly some developers strive for that, but you're missing the bigger picture.
Most developers aren't trying to recreate and simulate our world, nor should they. They're trying to create worlds and settings within which to tell stories, and within which to allow the player to adventure in. Sometimes they use our world as a setting, but the rules that govern games like Battlefield and Call Of Duty are very different to the rules that govern our own. They're creating worlds which offer the most
memorable experiences, rather than worlds that simply create the most
realistic ones. And music is a key part of that.
If you look at games purely as a simulation tool, then I can understand why you would think music is distracting. But for me, I think games should strive to be more than mere simulations. Just like films should strive to be more than documentaries. Why should we try to re-create the world we live in? We only need the one, and it's fine the way it is. Why not instead create new worlds based around new rules, and see what sort of experiences we can create. Sure, a developer could create a game completely devoid of music in order to create 'realism', but if adding a well-written soundtrack creates a more enjoyable, memorable experience, then why exclude that? Pursuing realism for its own sake is pointless.
The most important thing about games
isn't the digital construction itself. It's the emotional response in the player, similar to all art. If adding music to a game creates more of an emotional response, then its only logical to include it. Realism be damned. If people want realism, there's this wonderful thing called real life that offers the best possible experience. Developers can never top that.