MW3 God Tier Weapons

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Paragon Fury

The Loud Shadow
Jan 23, 2009
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Maybe I'm just not getting it. Maybe there is just some mystical, unknown point. But why does Infinity Ward insist on having weapons that are so far above the other weapons that the other ones might as well not exist? Its obvious they're doing it on purpose, because this is the third game they've done it in now, and its the worst one. Weapons like the MP7, Type-95, Striker or Akimbo FMG9 should've been caught and dealt with in an Alpha or Beta, not a the final game.


Sure, you can do well with other weapons (hell I've gone 30-3 just using Akimbo Rex before in both FFA and Demolition), but you're handicapping yourself but not choosing these other weapons. And in a situation where both players of equal skill, not having one of said weapons is basically a death sentence. What doesn't IW get about having a variety of weapons that all about equal, rather than a scale of "Suck to LOLYOUWIN"?
 

WalrusPowers

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Mar 30, 2011
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I agree. Leveling up in multiplayer may be an interesting mechanic, but IW isn't even trying to make it balanced.
 

omega 616

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May 1, 2009
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Striker, OP? Really?

You have to grind that thing with it being ... less than acceptable before it gets a little more umph. You have to use extended mags and either range or damage to make it good, not OP but good.

Now the FMG akimbo is a god gun, that thing can take out jugs and a lot of air support SERIOUSLY quickly!
 

LeQuack_Is_Back

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May 25, 2009
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The Striker is perfectly usable out of the box (definitely a step up from every other shotgun overall), so it does seem like the upgrades it'd get from Ext. mags + damage would make it OP. Haven't tried it myself yet though, so I can't say.

The Type 95 is still crap at range, taking 5 shots. And the bursts are less concentrated if you don't use the right set-up, leading to multiple-burst kills.

I don't see what's OP about the MP7. No recoil if you use kick, but very weak rounds and the damage drops off in a hurry.

I'm surprised you didn't mention the PP90M1, that gun has a lot going for it as well.
 

SteakHeart

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Jul 20, 2009
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omega 616 said:
Striker, OP? Really?

You have to grind that thing with it being ... less than acceptable before it gets a little more umph. You have to use extended mags and either range or damage to make it good, not OP but good.

Now the FMG akimbo is a god gun, that thing can take out jugs and a lot of air support SERIOUSLY quickly!
Heh. Heh. Jugs. As in the derogatory term for breasts. I bet nobody has ever pointed that out before.

OT: I've only played a bit of the campaign and Survival/Spec Ops at a friend's place, so I didn't encounter any OP guns, but I've had experiences with dual 1887s and such in MW2.
 

Dirty Hipsters

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They've already "fixed" the glitch that gave you extra damage on shotguns when using extended mags. The striker is now in no way over powered, and all the other shotguns are now pretty much utter shit (except for the Model 1887 which remains the same).

The type 95 is not that OP. I mean yes, it's amazing at close to mid range, but the damage drop off on it is ridiculous and it takes up to 5 bursts to kill something at range with it. It's really not that hard to outgun it at long range with something like an ACR or a G36C. What they really should do with it though is change the hit zones for it, and make it so that it's only a one hit kill at close and mid range if you hit the chest or higher. It's a weapon that rewards accuracy, and should therefore actually REWARD ACCURACY instead of rewarding being able to get your cross hairs anywhere on your enemy.

I agree with the Akimbo FMG9s. Even after being patched to have more recoil they're still ridiculously overpowered.

The thing is though that out of the rest of the guns in the game (other than the FMG9s) there aren't a lot of guns that are truly overpowered, just really overused. One of the weapons that I would say is ACTUALLY overpowered is the MK14. It's got almost no recoil, is a two shot kill at any range, even with the silencer, and is a one shot kill to the head at close range. It actually outclasses a couple of the sniper rifles in the game in effectiveness, and can be used at any range to devastating effect. No one complains about it though because you don't see them that frequently, because Call of Duty players are afraid of using semi-auto weapons.
 

Korten12

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Dirty Hipsters said:
The thing is though that out of the rest of the guns in the game (other than the FMG9s) there aren't a lot of guns that are truly overpowered, just really overused. One of the weapons that I would say is ACTUALLY overpowered is the MK14. It's got almost no recoil, is a two shot kill at any range, even with the silencer, and is a one shot kill to the head at close range. It actually outclasses a couple of the sniper rifles in the game in effectiveness, and can be used at any range to devastating effect. No one complains about it though because you don't see them that frequently, because Call of Duty players are afraid of using semi-auto weapons.
I use the MK14 a bit. A bit of a troll weapon imo. XD
 

LobsterFeng

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Arontala said:
The PP90M1 AKA Dildo Gun is OP as fuck, though. Has anyone else tried using rapid fire with it?
Ha, I remember getting mad at someone who was using that gun and yelling "Dude, stop using your PeePee!" Little did I know that my mic was on, anyway it made everyone laugh.

Doesn't this happen with pretty much every CoD though? I remember everyone used the AK-74u with rapid fire on Black Ops.
 

Random Fella

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They need to balance out the riot shield, just saying I would like to use it but it's so useless that enemies can shoot and stab through it. Completely defeats it's purpose.
 

Dirty Hipsters

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Random Fella said:
They need to balance out the riot shield, just saying I would like to use it but it's so useless that enemies can shoot and stab through it. Completely defeats it's purpose.
That's not a problem with the riot shield, it's a problem with the lag compensation. They wouldn't be able to fix that without fixing their stupid lag compensation, which they're too fucking lazy to do.
 
Mar 9, 2010
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Random Fella said:
They need to balance out the riot shield, just saying I would like to use it but it's so useless that enemies can shoot and stab through it. Completely defeats it's purpose.
You need to use it with Overkill and a semi-auto rifle along with the Melee upgrade to get the best out of it. It's amazing once you get the hang of it, I've come top dog in so many matches with like 9 kills just because of taking bullets for people; great support class.

LobsterFeng said:
Doesn't this happen with pretty much every CoD though? I remember everyone used the AK-74u with rapid fire on Black Ops.
And once they had fixed that weapon they overpowered the MP5 which fucked things over a bit, especially on 24/7 Nuketown days.

OT: Type95 gets on my fucking tits every time I get killed with it, as well as FMG9s. Whatever you say about the range is irrelevant since most of the game is spent at mid to close range with the enemy.
 

crepesack

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Cod 4 -> m16
cod 5 - > mp40 (Although arguable the thompson w/ drum mag [personal favorite] was tied since it was an smg with sniper rifle wall penetration, so on hardcore game modes it was like wall hacking)
cod 6 -> ump45
cod 7 -> ak74
cod 8 -> Whatever because I stopped playing at 6....It happens in every game.

When you can get a game ending nuke in less than 5 minutes on ground war using the spas 12 and ump45 you know there's something wrong with the game.
 

Sectan

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Aug 7, 2011
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Random Fella said:
They need to balance out the riot shield, just saying I would like to use it but it's so useless that enemies can shoot and stab through it. Completely defeats it's purpose.
No the riot shield is fine itself. What happens is when you (you as in everybody) start strafing your character holds the riot shield out in front of him only covering his face and arms up to his elbows so his torso and ass are exposed to the world. Most people just shoot me in the ass when I try use it.

I'm guessing you might get quoted to death now :p

I know of some people who use realism as an excuse for why the weapons are so unbalanced. Here's what I think. When you sacrifice balance or fun for realism you aren't making a game, you're making a simulation and as a developer/publisher you need to start advertising as such.
 

Trippy Turtle

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May 10, 2010
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They win in a straight up firefight but as in all CoD games strategy beats them.
I must admit though those akimbo FMGs are annoying.
 

NightHawk21

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crepesack said:
cod 5 - > mp40 (Although arguable the thompson w/ drum mag [personal favorite] was tied since it was an smg with sniper rifle wall penetration, so on hardcore game modes it was like wall hacking)
Tommy was second best SMG. The ppsh beat it even though like the other ones it wasn't used much. With the ppsh you could literlly hold the trigger before entering a room, sweep across the room, kill everyone inside and still have over half your ammo left. IMO the mp40 was the worst smg of the lot, not sure y anyone used it. But ya every cod games has this problem.
 

JoesshittyOs

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Dirty Hipsters said:
They've already "fixed" the glitch that gave you extra damage on shotguns when using extended mags. The striker is now in no way over powered, and all the other shotguns are now pretty much utter shit (except for the Model 1887 which remains the same).
They said they did, but they didn't.

The trick is that extended mags gives you nine pellets, whereas not using extended mags gives you 6. The reason why all the shotguns suck is because they downgraded the pellets to 6 to avoid OP shotguns like MW2. You get significantly less hitmarkers with extended mags.

And before you accuse me, me and a friend tested it yesterday.

OT: Pretty much all akimbo machine pistols. There's no reason for anything like that to be in the game in the first place. They already are the obvious choice over any other secondary, so they don't need to be akimbo'd.

Wanna reach a compromise? Leave regular pistols the akimbo option and take it away for all the Machine pistols. Balances out the regular pistols, allows the Machine pistols to reasonably be in the game in the first place.
 

LittleJoeRambler

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The MK14 is hands-down the best weapon for my preferred game type: Search and Destroy. Slap a silencer on and go to town; once you get the hang of the firing rate and recoil, it's ridiculous just how effective it is. That said, in pretty much every game mode that isn't Search and Destroy, you'll get outgunned at close range by any SMG, mid-range by the Type 95, and long range by any of the one-shot snipers.

It's a great gun but it suffers a lot from the whole "jack of all trades, master of none" thing. I'm actually really glad to see the semi-auto rifles getting some love, since MW2 and Black Ops kind of didn't pay them much attention.
 

Ando85

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LittleJoeRambler said:
The MK14 is hands-down the best weapon for my preferred game type: Search and Destroy. Slap a silencer on and go to town; once you get the hang of the firing rate and recoil, it's ridiculous just how effective it is. That said, in pretty much every game mode that isn't Search and Destroy, you'll get outgunned at close range by any SMG, mid-range by the Type 95, and long range by any of the one-shot snipers.

It's a great gun but it suffers a lot from the whole "jack of all trades, master of none" thing. I'm actually really glad to see the semi-auto rifles getting some love, since MW2 and Black Ops kind of didn't pay them much attention.
Yea I agree. I rarely to never used single shot rifles on previous CoDs. When I did my performance wasn't that great. However, once I discovered the MK14 and put it a silencer on it with stealh related perks it became my favorite weapon in the game.