Shadowstar38 said:
That scene did create a response in me emotionally. When my NPC buddies get blown away I just think "Oh great. Leave me with all the work" But that girl. That seemed unneeded. Not to the extent that I hate the developers for it but to the extent that as the player I would want to stop this myself.
Pretty much what I'd regard as rather good storytelling; it means that the player is more.. emotionally tied to the experience. The idea (I'd assume) is that you can imagine a similar scene happening in real life and its meant to play on that thought - and scare the crap out of you. It unnerves me, at any rate.
In the game world, you're thinking that similar scenes have just played out across other European capitals. A quite.. horrible thought. And it does give some drive to keep going/fighting to the conclusion as a result - you might be familiar to that feeling if you have a tendency to get into the plot of a film, game, or book.
MrDeckard said:
All I can think is: That's it??? THAT'S what people are up in arms about?
Not only do have zero knowledge of the people being killed, but it wasn't even that shocking. No shot of the corpses? No blood or body parts from the explosion? No scene of the injured father choking to death on the chemicals as he reaches for the dead mutilated bodies of his family? And most of all, where is the scene where you stomp on her puppy and scoop up the remains with a piece of paper that has a holocaust denial written on it?!?!?!?
It's lazy. Not only is it only for shock value, but it isn't even powerful shock value.
Whilst I see your point, there is such a thing as making a statement with your storytelling, and going a bit over the top with it. Your idea might have been in the later camp if you were the writer I think.