Jegsimmons said:
actually, No Russian acts more or less like a plot DEVICE and opens too many holes.
1. If he is CIA and undercover he obviously has no American ID on him. How did the russians figure that out.
2. Even if they did, they had no reason to attack the US because countries don't hold other nations responsible for acts of a few murders.
3. Even then the Americans could have told the russians what was going down with the commie terrorist and avoided WW3.
4. How did the leader figure out he was American anyway? they never explained?
so really the whole catalyst of the modern warfare games after the first one are built on a really flimsy premise of a plot.
Tsk tsk, someone didn't pay any attention to the story.
General Shepard was working with Makarov to start the war. He planted Pvt. Allen in Makarov's gang, and revealed him so Makarov could provide the catalyst, and incentive, for Russia's attack. Russia is under the control of the Ultranationalist faction (the bad guys from MW1, Zakhaev's crew) in MW2, who are already notably anti-west and blame America for killing their leader. Allen's presence IS a flimsy justification for war, but it isn't like they have to ask permission. The whole government (and the people) are itching for a reason to fight, and the terrorist attack provides one.
As for how the Russians knew Allen was a CIA agent, I just assumed that A. Makarov told them, or B. They used their own intelligence gathering capability and found his identity. Even though Makarov was the leader of the attack, having a CIA agent in his crew puts America in a VERY bad light, making it look like we supported and aided the attack (think of something like the Bay of Pigs).