MW3 Multiplayer

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Swifty714

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DISCLAIMER: I apologized if this thread has been made a billion times. If any of the following messages upset you, please respond to it in a calm and civil manner. If you have the urge to flame, please go to 4Chan. Thank-you.

So Escapist, what do you think about MW3's So-called 'Improved' system for multiplayer?

IMOP: It looks like a small bit of improvement was put in. Now, these improvements probably will not stop anti-COD gamers from feeling that its still is as unbalanced as ever. However as a non-biased gamer, it looks to me that at some point they actually sat down and discussed a few new ideas, instead of just throwing in a few new guns and wishing it good-luck. With this, their are some things i'm still unsure about. The 'Strike Packages' look somewhat unneeded, and the 'Specialist Strike Package' looks to be the main problem with it. However, besides this, it seems that people will be less focused on just getting an easy chopper gunner by sniping, and riding it to a tactical nuke (which I have high-hopes they took out).

Does this take away from the Single-Player? Hopefully not, but this isn't about that right now.
 

Thunderhorse31

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If all they did was balance the perks/killstreaks better than their MW2 variety, that would probably make it the best CoD in years.

Whether that appeals to people or not, remains to be seen. The elitists here will probably respond in the negative. ;)
 
Dec 14, 2009
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Really, the only things wrong with MW2 was:

a: quickscoping

b: dual-wielding shotguns

c: commando knife twats

d: one man army

e: stopping power (in that everyone felt it was necessary to have that perk over everything else)

f: unlimited noobtube ammo

Fix all of these things, and add the knife as a sepereate weapon rather than an instakill button click, and you've got a pretty damn good game.
 

Swifty714

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Daystar Clarion said:
Really, the only things wrong with MW2 was:

a: quickscoping

b: dual-wielding shotguns

c: commando knife twats

d: one man army

e: stopping power (in that everyone felt it was necessary to have that perk over everything else)

f: unlimited noobtube ammo

Fix all of these things, and add the knife as a sepereate weapon rather than an instakill button click, and you've got a pretty damn good game.
E- In honesty, it never really bothered me.

F- This should just be combined with D, but I still see your point.

However, do you think MW3's multiplayer will still have these? or do you think they fixed it?
 
Dec 14, 2009
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Swifty714 said:
Daystar Clarion said:
Really, the only things wrong with MW2 was:

a: quickscoping

b: dual-wielding shotguns

c: commando knife twats

d: one man army

e: stopping power (in that everyone felt it was necessary to have that perk over everything else)

f: unlimited noobtube ammo

Fix all of these things, and add the knife as a sepereate weapon rather than an instakill button click, and you've got a pretty damn good game.
E- In honesty, it never really bothered me.

F- This should just be combined with D, but I still see your point.

However, do you think MW3's multiplayer will still have these? or do you think they fixed it?
I hope they've fixed them, I really do.

The only thing CoD games can never seem to get right is balance, whether it be perks, weapons or killstreaks.
 

Korten12

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Aug 26, 2009
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Daystar Clarion said:
I hope they've fixed them, I really do.

The only thing CoD games can never seem to get right is balance, whether it be perks, weapons or killstreaks.
From what I could tell, they took out stopping power as it wasn't on the perk list.

As for F, they should make it so you can't get gernade launcher ammo from scavenger.

As for the rest.

C. There is no more commando.

b. There is no more dual wielding shotguns.

d. No one man army.

Sadly quickscoping is still in.
 
Dec 14, 2009
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Korten12 said:
Daystar Clarion said:
I hope they've fixed them, I really do.

The only thing CoD games can never seem to get right is balance, whether it be perks, weapons or killstreaks.
From what I could tell, they took out stopping power as it wasn't on the perk list.

As for F, they should make it so you can't get gernade launcher ammo from scavenger.

As for the rest.

C. There is no more commando.

b. There is no more dual wielding shotguns.

d. No one man army.

Sadly quickscoping is still in.
How the Judas rockin' Priest could they leave quickscoping in?
 

penguindogexd

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Jun 20, 2011
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quickscopes were a massive pain, people thought it was cool but it just makes you look like a show off. quick scoping was an exploit of a poorly coded part of a really great game. if they are now officially supporting it i have lost all faith in them (a guy quickscopes in the trailer so that confirms it)

also i can see those tactical mines being tactically spammed across the map or around objectives.
 

Ordinaryundone

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Daystar Clarion said:
How the Judas rockin' Priest could they leave quickscoping in?
Mostly because sniping at close-medium range without the things that make quickscoping possible is very difficult. Plus, even if you take them out, people will still find a way to do it. Its pretty much unavoidable, so they take the path that better balances the game and leave it in so sniper rifles are actually useable, unlike the mess they were in Black Ops.
 
Dec 14, 2009
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Ordinaryundone said:
Daystar Clarion said:
How the Judas rockin' Priest could they leave quickscoping in?
Mostly because sniping at close-medium range without the things that make quickscoping possible is very difficult. Plus, even if you take them out, people will still find a way to do it. Its pretty much unavoidable, so they take the path that better balances the game and leave it in so sniper rifles are actually useable, unlike the mess they were in Black Ops.
Except they were perfectly balanced in Black Ops. The only thing that kind of killed the sniper rifle was the poor map designs.

The sniper rifle should never be a valid close-range weapon, that's the sacrifice you make foe being able to kill people from half a mile away.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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Daystar Clarion said:
Korten12 said:
Daystar Clarion said:
I hope they've fixed them, I really do.

The only thing CoD games can never seem to get right is balance, whether it be perks, weapons or killstreaks.
From what I could tell, they took out stopping power as it wasn't on the perk list.

As for F, they should make it so you can't get gernade launcher ammo from scavenger.

As for the rest.

C. There is no more commando.

b. There is no more dual wielding shotguns.

d. No one man army.

Sadly quickscoping is still in.
How the Judas rockin' Priest could they leave quickscoping in?
Because it's the basis of almost every CoD montage in the last 4 years, which in turn are their main source of publicity on Youtube.

The CoD channels on Youtube would have nothing to upload without it!
 
Dec 14, 2009
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Tharwen said:
Daystar Clarion said:
Korten12 said:
Daystar Clarion said:
I hope they've fixed them, I really do.

The only thing CoD games can never seem to get right is balance, whether it be perks, weapons or killstreaks.
From what I could tell, they took out stopping power as it wasn't on the perk list.

As for F, they should make it so you can't get gernade launcher ammo from scavenger.

As for the rest.

C. There is no more commando.

b. There is no more dual wielding shotguns.

d. No one man army.

Sadly quickscoping is still in.
How the Judas rockin' Priest could they leave quickscoping in?
Because it's the basis of almost every CoD montage in the last 4 years, which in turn are their main source of publicity on Youtube.

The CoD channels on Youtube would have nothing to upload without it!
The sad thing is that you're probably right.

CoD could be the very best FPS on the market if they stopped pulling stupid shit like that, but no, they keep unbalancing the games to a rage inducing degree.
 

Ordinaryundone

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Oct 23, 2010
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Daystar Clarion said:
Ordinaryundone said:
Daystar Clarion said:
How the Judas rockin' Priest could they leave quickscoping in?
Mostly because sniping at close-medium range without the things that make quickscoping possible is very difficult. Plus, even if you take them out, people will still find a way to do it. Its pretty much unavoidable, so they take the path that better balances the game and leave it in so sniper rifles are actually useable, unlike the mess they were in Black Ops.
Except they were perfectly balanced in Black Ops. The only thing that kind of killed the sniper rifle was the poor map designs.

The sniper rifle should never be a valid close-range weapon, that's the sacrifice you make foe being able to kill people from half a mile away.
Quickscoping has never been 100% useful, not even for "pros". Its very easy to beat, especially at close range. But I'm not talking about quickscoping, I'm talking about medium range engagements, where you are close enough that missing your shot=death but far away enough that you need to aim properly. In that situation, having your gun wobble like a crazy person when you zoom in ala Black Ops is useless. MW2 had it right. When you zoom in, it always zooms to the same part of the screen. At close range or long, that's what made the Sniper Rifles useful. ESPECIALLY in sniper vs. sniper engagements.
 

ShockValue

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May 8, 2008
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From what I've seen due to the reveal at COD XP and videos like this I actually like most of the changes they have made >.>
 

Jonny49

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I'm a sucker for Call of Duty, but looking at MW3 I wasn't entirely sure if someone at Activision was taking the piss.

I get that all the COD games play the same, I expect that, but MW3 looks the same as MW2 right down the the last goddamn pixel. They didn't even change the HUD.

Other than the new killstreak system, I struggle to find anything about MW3's multiplayer that makes me want it tomorrow.

I'll still probably buy it though.
 

XT inc

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Jul 29, 2009
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The problem is they self oversaturated the market.

This isn't about battlefield, but Black ops could and should have been what vietnam was to bfbc 2

It really has been the same game, the same general platform since 4, and their throughrough milking of the custom class, perk, kill streak, gunmod fps platform, didn't need to be spread across soon to be 5 games.

I love me some call of duty, but instead of it being one disc with a a large assortment of maps, guns, perks, gun mods. It is 5 games with expensive tiny dlc, that is maps only, no new content.

In short, new game is a big ole patch, only delivered on disc.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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Daystar Clarion said:
Tharwen said:
Daystar Clarion said:
Korten12 said:
Daystar Clarion said:
I hope they've fixed them, I really do.

The only thing CoD games can never seem to get right is balance, whether it be perks, weapons or killstreaks.
From what I could tell, they took out stopping power as it wasn't on the perk list.

As for F, they should make it so you can't get gernade launcher ammo from scavenger.

As for the rest.

C. There is no more commando.

b. There is no more dual wielding shotguns.

d. No one man army.

Sadly quickscoping is still in.
How the Judas rockin' Priest could they leave quickscoping in?
Because it's the basis of almost every CoD montage in the last 4 years, which in turn are their main source of publicity on Youtube.

The CoD channels on Youtube would have nothing to upload without it!
The sad thing is that you're probably right.

CoD could be the very best FPS on the market if they stopped pulling stupid shit like that, but no, they keep unbalancing the games to a rage inducing degree.
I think unbalanced gameplay is the main draw for a lot of people though. Most fights in the game happen in under 3 seconds, and the lack of balance means that you can never be sure whether your weapons are going to beat the opponent's in any specific fight. What that does is provide a kind of Skinner Box-esque situation where you win fights at random and keep playing in pursuit of those elusive little victories.
 
Dec 14, 2009
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ShockValue said:
From what I've seen due to the reveal at COD XP and videos like this I actually like most of the changes they have made >.>
Hmm, the perks look interesting.

There may still be hope...
 

theonecookie

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Apr 14, 2009
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It looks like there at least Trying to balance it correctly this time and while it dose look simaler Its ment to its a cod game after all it would be strange if it didn't look the same maybe they could use like a orange blue filter to throw everyone off
 
Jun 11, 2008
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Ok to everyone the problem of quickscoping is much more a console thing. I don't mean to sound too up on my high horse about PC gaming but CoD does have a very generous aim assist on consoles that borders on a light aimbot at times.

Another big problem with CoD is that they have oversaturated everything eg amount of games, weapons killstreaks, etc. This makes the game hard to balance which they were never very good at anyway. I might consider picking this game up if only they do something serious about the balance as BO really stunk in that area.

Although I do have to admit at least they are trying to get people to work more as a team and have actually revamped some stuff like the killstreak model. So even though these aren't massive changes I have to give them a bit of credit for that but I am sure they will find some way to fuck this up.