This is why everyone needs to get on the Tribes: Ascend beta. You know how RMB in MW games is the "aim down sights" button? In Tribes: Ascend, RMB is the jetpack button.
I actually agree. I actually made all of my five classes in MW3 have Stingers, and more often than not I shoot down Attack Choppers before they can really do anything. Well, either that or I die. What I love is when the dude says "enemy UAV/HIND/Pave Low spotted!" and I whip out my Stinger, scan the entire sky, and see nothing. I put the Stinger away, and the Chopper comes around the building and puts a few dozen rounds in my face. Or when I hear "enemy UAV spotted" and there's no UAV in the sky. At all. I've literally run around an entire map with my stinger pointed at the sky and there was nothing in it.SmashLovesTitanQuest said:Haha, wait until you try the Spas 12. I cried when I saw what had been done to it. I got 3 hitmarkers hitting people from knifing range.
MW3 is a shit game, period. Assassin is OP as fuck due to no Stopping Power, the maps are a clusterfuck in all the wrong ways, the spawns are broken, the gun balancing is atrocious.... Its just a really, really bad game, and it shows. Higher sales than any other game, but less people playing it than COD4 in its day.
Play MW2. And by that I mean Alteriw, not the mess that is the original online.
This pissed me the fuck off. Seriously. If anyone can tell me why ScrubbyMcNoobPants over here, going 2-35, should be able to shoot down my 17 killstreak, I would be much obliged. This really bugged me in Black Ops and MW3.PieBrotherTB said:aaand the floodgates have opened.McNinja said:And out of all things you choose to complain about, you pick the Model 1887? Really? You don't have any qualms etc.
It is a shame, though, that killstreaks should be overpowered, for something that's just supposed to add an extra dimension to the multiplayer gameplay for it to just devolve into a 'race for the rocket launcher' type thing;
I read that review. It was awesome. I think FATAL and MW3 are both abominations, but just for different reasons: FATAL is simply an abomination of words and ideas that must be destroyed, and MW3 is an abomination of programming and terrible mechanics.BlackStar42 said:Trust me, it's not as bad as the "game" that insult was first used for.McNinja said:I would say this game should be burned, but saying this game should be burned would be an insult to fire.
Except 100 years ago they didn't use the same gunpowder that they use today, so a hundred year old shotgun still wouldn't be as powerful.ElPatron said:If you get shot by 12ga buckshot, doesn't matter what gun shot it.Dirty Hipsters said:From a realism point of view, it actually makes sense that a shotgun that's over 100 years old doesn't do as well as all the new-fangled high tech gizmos found in a game titled "modern warfare."
I know people will rage at me for saying this, but a shotgun is a glorified tube. All it does it keeping the lead/steel shot going straight in a contained space so that the burning poweder can propel it forward at good speeds.
And that's why I love them.
Gunpowder is stored in the shell, not in the shotgun itself.Dirty Hipsters said:Except 100 years ago they didn't use the same gunpowder that they use today, so a hundred year old shotgun still wouldn't be as powerful.
Trust me when I say that would kill any form of balance.totally heterosexual said:Im still dissapointed that we dont have a perk that gives you a big ballistic armor.
Like 35% less damage but can sprint very little.
(or something)
that would be cool
i dont play cod that much though
I understand that it's contained in the shell, but that doesn't mean that a shotgun that's over 100 years old can use modern shells. There's a very good chance that it would explode in your hands.ElPatron said:Gunpowder is stored in the shell, not in the shotgun itself.Dirty Hipsters said:Except 100 years ago they didn't use the same gunpowder that they use today, so a hundred year old shotgun still wouldn't be as powerful.
You're not making any sense, some people have done $30 kill-sticks that can contain the pressure of a shotgun shell, and they are as "powerful" as a modern shotgun.
Can I ask you if you ever shot several types of shotguns? Because if you compare them, even a difference of 100fps between different barrels is not going to matter when a 3" shell was unloaded on someone.
Dirty Hipsters said:I understand that it's contained in the shell, but that doesn't mean that a shotgun that's over 100 years old can use modern shells. There's a very good chance that it would explode in your hands.
I use the AS50, with Blind Eye Pro, Assassin Pro, and Marksman Pro. I use claymores and smoke grenades and magnum for secondary. Im no expert sniper but this gets the job done for me. Hope that helps =)!Caramel Frappe said:The L118A, it's default appearance looks like this-chrono16 said:What sniper rifle are you using? I have no problem getting One Hit KO's with the uhh ASSR rifle i think its called. And my crosshairs are never off. Its got a 1.5% damage multiplier from the i think lower chest all the way up. so anywhere in there is instant death.
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I'm just probably having a delay problem, but I do have great connection with no lag spikes or the sort. Perhaps the perks I have chosen for it needs improvement, mind if you tell me how you snipe with what perks you go with? I'd appreciate that very muchZoidbergchrono16.
I never understood this sentiment. I never felt MW2 was that camper friendly save for one map. Of course, what I was comparing it to in my head was CoD4, which is Camp Campington with its level design.Grouchy Imp said:More OT: The changes made to 3, especially with the re-structuring of the kill streaks has made the game much more balanced and the new level designs which discourage (although of course cannot eliminate) the camping that plagued 2 have made the game much more user friendly. It now comfortably fits into the 'easy to get into, hard to master' sweet spot of game difficulty, instead of 2's 'hard to get into, glitch to master' zone.
See I never played CoD4 online, so wouldn't know how bad that was for camping, but 2 definitely had 'hotspots' on each map that players and even whole teams would race to occupy. The plane on terminal, the crane on highrise, the cargo containers in skidrow, the bunker in wasteland, the rooftop overlooking the market in Karachi, the cliff top in Afghan, I could go on but I think you get my drift. It perhaps slants my view that I used to play Hardcore Team Deathmatch in MW2, in which people were understandably more cautious, but I found camping to be a real issue in 2. Maybe it was my fault for playing Hardcore, but it always seemed that some areas of each level were specifically designed for easy defence - and you could bet your bottom dollar that someone on the enemy team would set up there with a LMG and not move for the rest of the game.LetalisK said:I never understood this sentiment. I never felt MW2 was that camper friendly save for one map. Of course, what I was comparing it to in my head was CoD4, which is Camp Campington with its level design.Grouchy Imp said:More OT: The changes made to 3, especially with the re-structuring of the kill streaks has made the game much more balanced and the new level designs which discourage (although of course cannot eliminate) the camping that plagued 2 have made the game much more user friendly. It now comfortably fits into the 'easy to get into, hard to master' sweet spot of game difficulty, instead of 2's 'hard to get into, glitch to master' zone.