All right I'd like to start by saying that this isn't just a complaining thread I have some bigger picture insights to what I'm saying. I like the game in question quite a bit as well so this is really more so for the sake of example.
Now Majora's Mask is often said to be the most emotionally gripping or dark Zelda game. I often agree with this accusation, especially with the Anju and Kafei sidequest but what I disagree with is people who say that things like the 3 day system are super innovative and artistic.
This isn't a plea that video games can't be art or anything but Majora's Mask and plenty of games that tell great stories through their gameplay aren't doing enough. A story to seriously be impactful needs to have a theme, a part of something bigger than itself.
The 3 day system doesn't really convey anything meaningful within the game. The story that takes place within it is pretty powerful but it doesn't add anything on its own save for a framing device. Their are a few instances where it does contribute a theme to a few of the sidequests, I often hear that the fact that the Anju and Kafei quest takes all three days is because love requires a lifetimes dedication or something along those lines but for the rest of the games it's largely superficial.
What I'm trying to say is that games with great stories, even those that tell it through the gameplay thus providing something that only games can aren't doing enough. They're nice and emotional but they're self contained and aren't really providing food for thought. yeah I almost cried at the good ending of inFamous but what was it saying?
That isn't a message.
Now Majora's Mask is often said to be the most emotionally gripping or dark Zelda game. I often agree with this accusation, especially with the Anju and Kafei sidequest but what I disagree with is people who say that things like the 3 day system are super innovative and artistic.
This isn't a plea that video games can't be art or anything but Majora's Mask and plenty of games that tell great stories through their gameplay aren't doing enough. A story to seriously be impactful needs to have a theme, a part of something bigger than itself.
The 3 day system doesn't really convey anything meaningful within the game. The story that takes place within it is pretty powerful but it doesn't add anything on its own save for a framing device. Their are a few instances where it does contribute a theme to a few of the sidequests, I often hear that the fact that the Anju and Kafei quest takes all three days is because love requires a lifetimes dedication or something along those lines but for the rest of the games it's largely superficial.
What I'm trying to say is that games with great stories, even those that tell it through the gameplay thus providing something that only games can aren't doing enough. They're nice and emotional but they're self contained and aren't really providing food for thought. yeah I almost cried at the good ending of inFamous but what was it saying?
It's sad when the main character dies?