Okay, I liked Fallout 3 a lot, so I figured it would make sense to try out the original Fallout games. I knew they were very different, I knew they were traditional, turn-based, slow-paced RPGs with an emphasis on roleplaying, but I figured that wouldn't be a problem because I like playing D&D, which is about as traditional as you can get. Not to mention that I've played my fair share of complex RPGs. I got almost to the end of FF6 and FF8. I've beaten KOTOR. I played quite a bit of Oblivion. So I think it should be clear that I like RPGs. And yet when I played Fallout 2, I didn't have one bit of fun.
I got the Fallout collection (Fallout 1 and 2, and Fallout Tactics), but Fallout 1 didn't seem to run properly on my computer for whatever reason, and I know that there's an arbitrary time limit throughout the game anyway and I don't want to have to deal with that, so I figured I'll just stick with Fallout 2.
The big problem I have with Fallout 2 is that the interface is very complicated, and they don't really explain much. Sure, they explain what each of the stats does (basically) but it's hard to tell what you're really going to need and what's just going to be a waste of points. With my first character I put most of my S.P.E.C.I.A.L. points into Charisma and Intelligence, because I wanted him to be able to talk through most problems, but then I found that right at the start of the game you're forced to go through a dungeon with lots of big mutant insect things, and at the end you have to win a punchout against some douchebag. This didn't go very well at all, so I rerolled my character with a focus on strength, agility and intelligence, and specialized in melee weapons.
When I'm playing this game in general, I really get the impression that my character is not anywhere near optimized, and I don't mind that very much, but I also get the impression that I'm not taking full advantage of the stuff I have. All the fights I've had so far have just amounted to me repeatedly smacking the monster with my spear while he smacks me with his claws or his fangs or whatever, and considering I've heard tons of people go on about how this game is so big on strategy, I'm pretty sure this is not how things are supposed to go. Not to mention that I've run into a lot of problems where the only way I could solve them was to go through each of the interface screens and just press buttons until something happened. When I was low on health and it wouldn't let me use first aid anymore, I just had to open up each screen and press anything that looked like a button until I found that the "rest" button was located at the top of the Pip-Boy screen. Not sure how I was supposed to guess that, but whatever.
I really get the feeling that I'm supposed to have read the manual to know what the fuck is going on. I've gotten this impression with other games before. It's just too bad that I bought the game online and don't have a manual. This would be easily solvable by having some sort of tutorial level, where the game would gradually introduce each game feature that you'll need to know while simultaneously giving you plot exposition and introducing you to the world of Fallout. Wait a minute, I remember a game that had that. Fallout 3!
You see, I'm not against depth and complexity. Like I said before, I've played plenty of complex RPGs, including the godfather of RPGs itself, D&D. My problem with Fallout 2 wasn't that I thought it was boring; I just don't really have any way of following the game's interface and all that. And frankly, I don't blame that on my unwillingness to learn, I blame that on the game's unwillingness to tell me anything. User-friendliness is commonly considered a good thing, after all.
Anyway, I'm not trying to say that Fallout 2 is a bad game; I'm sure it's a great game, considering how much of a fanbase it has. But I also think it's perfectly reasonable for someone to have liked Fallout 3 more than Fallout 2, because its interface is a hell of a lot more intuitive. I'm fully aware that Fallout 3 had plenty of flaws, and I have no doubt in my mind that the original Fallout games had much better writing, but what I resent is that whenever I mention that I liked Fallout 3 more, people on forums like the Escapist accuse me of being some A.D.D. suffering Halo freak who can't play a game for more than a minute without seeing an explosion. This is completely wrong. I don't even like FPS games that much; at least, not nearly as much as most of my friends do. That has to be the absolute worst case of elitism I've ever seen, and yet so many people do it.
So anyway, if you want to flame me now and call me a retard, go for it. If you have any advice on how I could make the Fallout 2 interface easier to follow, that would be cool too. Or if you want to agree with me, I'm fine with that. But let me clarify one more time that I don't think Fallout 2 is a bad game. I just think it's unfair to say that no sane person could possibly like Fallout 3 more.
EDIT: Apparently my problem isn't really with the interface, since I seem to have a better understanding of the game than I thought I did. I don't know what to say then. I just didn't think it was fun, I guess.
I got the Fallout collection (Fallout 1 and 2, and Fallout Tactics), but Fallout 1 didn't seem to run properly on my computer for whatever reason, and I know that there's an arbitrary time limit throughout the game anyway and I don't want to have to deal with that, so I figured I'll just stick with Fallout 2.
The big problem I have with Fallout 2 is that the interface is very complicated, and they don't really explain much. Sure, they explain what each of the stats does (basically) but it's hard to tell what you're really going to need and what's just going to be a waste of points. With my first character I put most of my S.P.E.C.I.A.L. points into Charisma and Intelligence, because I wanted him to be able to talk through most problems, but then I found that right at the start of the game you're forced to go through a dungeon with lots of big mutant insect things, and at the end you have to win a punchout against some douchebag. This didn't go very well at all, so I rerolled my character with a focus on strength, agility and intelligence, and specialized in melee weapons.
When I'm playing this game in general, I really get the impression that my character is not anywhere near optimized, and I don't mind that very much, but I also get the impression that I'm not taking full advantage of the stuff I have. All the fights I've had so far have just amounted to me repeatedly smacking the monster with my spear while he smacks me with his claws or his fangs or whatever, and considering I've heard tons of people go on about how this game is so big on strategy, I'm pretty sure this is not how things are supposed to go. Not to mention that I've run into a lot of problems where the only way I could solve them was to go through each of the interface screens and just press buttons until something happened. When I was low on health and it wouldn't let me use first aid anymore, I just had to open up each screen and press anything that looked like a button until I found that the "rest" button was located at the top of the Pip-Boy screen. Not sure how I was supposed to guess that, but whatever.
I really get the feeling that I'm supposed to have read the manual to know what the fuck is going on. I've gotten this impression with other games before. It's just too bad that I bought the game online and don't have a manual. This would be easily solvable by having some sort of tutorial level, where the game would gradually introduce each game feature that you'll need to know while simultaneously giving you plot exposition and introducing you to the world of Fallout. Wait a minute, I remember a game that had that. Fallout 3!
You see, I'm not against depth and complexity. Like I said before, I've played plenty of complex RPGs, including the godfather of RPGs itself, D&D. My problem with Fallout 2 wasn't that I thought it was boring; I just don't really have any way of following the game's interface and all that. And frankly, I don't blame that on my unwillingness to learn, I blame that on the game's unwillingness to tell me anything. User-friendliness is commonly considered a good thing, after all.
Anyway, I'm not trying to say that Fallout 2 is a bad game; I'm sure it's a great game, considering how much of a fanbase it has. But I also think it's perfectly reasonable for someone to have liked Fallout 3 more than Fallout 2, because its interface is a hell of a lot more intuitive. I'm fully aware that Fallout 3 had plenty of flaws, and I have no doubt in my mind that the original Fallout games had much better writing, but what I resent is that whenever I mention that I liked Fallout 3 more, people on forums like the Escapist accuse me of being some A.D.D. suffering Halo freak who can't play a game for more than a minute without seeing an explosion. This is completely wrong. I don't even like FPS games that much; at least, not nearly as much as most of my friends do. That has to be the absolute worst case of elitism I've ever seen, and yet so many people do it.
So anyway, if you want to flame me now and call me a retard, go for it. If you have any advice on how I could make the Fallout 2 interface easier to follow, that would be cool too. Or if you want to agree with me, I'm fine with that. But let me clarify one more time that I don't think Fallout 2 is a bad game. I just think it's unfair to say that no sane person could possibly like Fallout 3 more.
EDIT: Apparently my problem isn't really with the interface, since I seem to have a better understanding of the game than I thought I did. I don't know what to say then. I just didn't think it was fun, I guess.