pantsoffdanceoff said:
I played as a good character to put some challenge in the game, even when you crank up the difficulty, if your evil the game is a breeze. It's really quite difficult considering the Merchants only have 100 caps ever.
100 caps ever? Well, I mean, if you kill them right out of the gate, I guess? One of the benefits of being a good player is that you help infuse the overall economy with the stuff you find while you're out searching. I'm currently a level 17 "Paragon", am extremely careful with my ammo expenditure (lots of VATS usage versus run and gun - sneak, keeping weapons repaired, sniper), have well over 12,000 caps, thousands of rounds of each major small arms weapon type (5.56mm and .308 cal are my favorites - although I do use the 10mm for radroaches) and only become seriously injured when I get stupid. I find it hard to play evil characters because I have actual empathy for the "Good Fight" side in any RPG game. It's hard to like people who enslave and murder people randomly without cause. I guess that's the whole point of a role playing game - to role play - but if I had to choose between practicing being good, and practicing being evil, I'd probably choose the latter.

Finding caps (regardless of your alignment) is as simple as searching every container, picking up every item you find, and selling those items to as many different merchants as you can find (and there are a lot of them!) - not to mention things like the Pre-War Books, Quantum and other game collectibles. Heck, I don't even have the perk where I find more caps in containers - although I do have the one where you find more ammo. I can imagine, if you choose to kill off as many people as you can, that limits your options overall. I can tell you that all of my merchants, which I frequently run down close to zero caps on my selling runs, will always get more money and goods over time. Killing them clearly stops this cycle for the merchants you kill.
TopHatTim said:
well i was good till about 1/2 way through the game. and when i finally got pissed off at how you do something good you get 1 karma then when you do something bad you get -5 karma...i just said "fuck this" and went evil...and it was fucking awesome you get better weapons faster, better armor and things like free schematics so i was unstopable.
Ahh, okay, so there's obviously there's a ledger behind the scenes, but is there a documented list of good and bad karma events? If I go outside and give a bottle of purified water to a sick homeless guy, do I get +5 karma? Do I get the same each time? If I then go in and pick Lucas Simms house to take his strength bobblehead, how many points do I lose? Do people treat me lesser than? Lucas calls me "friend," will he be less cordial? Anyone have any experience with this?
As an aside, I'm also surprised that this thread died back in December.

Am I the only one still playing this game in February?