I haven't but many of the ideas the guy has can be done in 2D via game maker studio or unity, and at least the sooner is relatively easy to work with, with a lot of tutorials and even solid, ready-made engines for some genres like platformers that can be built on.Ezekiel said:I played around in Unreal Engine 4 a little bit and found it quite daunting. Sure, it's easier than ever before, but unless you're a technical person it's NOT easy. It can be pretty boring, actually. It could take many years and a lot of money to get to the point where you can make the kinds of games you really want to make and you might have to rely on publishers who will make damaging demands and press you for time. Will it be worth it for a game you'll likely play a few times and then grow bored of? I don't know. I don't really like the video game industry.
"Will it be worth it for a game you'll likely play a few times and then grow bored of?"
Having made one game you have a basis and most of the knowledge to make another, hopefully better one in less time, or you can not see the one you made as a static work and just keep adding to it based on feedback, with patches or new episodes. Don't give up so easily, man