My GOD, the Heroes of Newerth community is so bad. SO bad. But why?

Mordekaien

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Sep 3, 2010
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Digi7 said:
Well, you just described my first impressions of the game. I have played it once, and although I find that game funny, the community is something I can't get through. The only one game that I played (with no prior experience in the MOBA genre, only the basic tutorials) was a bunch of peopel telling me how retarded I played and how I'm a total noob and beginner... -_- And I think it was a casual game nonetheless.
It's a shame, because I find that concept intriguing.
 

Naeras

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Mar 1, 2011
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MOBAs suffer from the problem that, unlike other genres, you specifically rely on your teammates to be able to win. In FPSes you can, in theory, win every game by yourself, regardless of what class you choose. In MOBAs, no. Every role needs to work with the team in order to shine. The problem is that everyone in pubs wants to be carries or gankers in order to be able to jack off their big K/D-penis, and that just doesn't bloody work. Teams need support players, but that's really no fun when 50% of the time people will rage at you for getting a shit K/D-rating(even though you sacrificed yourself five times to save the life of your retarded carry), 45% of the time people don't give a damn about the fact that your warding/pulling/set-ups are winning the game, and only 5% of the time will they applaud your skills at keeping the team afloat. The problem then, however, is the fact that being a good support doesn't carry over games. Nobody gives a shit about your ward score when you have < 1 KDR -.-


Or to put it another way: MOBAs are at their best when you have an organized team rather than playing pubs. Nobody's gonna rage at you, and you don't have to interact with shitty, raging 14 year olds who builds Scout with Codex and proceeds to complain that their team is shit.
 

Therumancer

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Nov 28, 2007
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Gatx said:
Therumancer said:
They are MMOs, because the community of players is absolutly huge and they all share the same matchmaking. The battles might be 5 vs 5 or whatever, but those 10 people come from a pool of tens, or hundreds of thousands of players, maybe even a few million if some hype is to be believed. That's an MMO by any definition... it's just an MMO that consists entirely of a 5 vs. 5 arena queue (of a sort) without any kind of real persistant world structure behind it.
Does that mean every game over Xbox Live is an MMO?
Strictly speaking if they are Massively Multiplayer, and Online, then yes. MMO is a very general term which is why they tend to add other descriptors like MMORPG.
 

Comic Sans

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Oct 15, 2008
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Did you play practice, no stats games before jumping into matchmaking? If not, you were probably doing way worse than you think, and nothing is more frustrating than having half an hour of your life wasted and your rank dropped because of one bad team mate. Drop some match IDs, I'll look if I have time.
 

Rainforce

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Apr 20, 2009
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lacktheknack said:
It's - it's like the POLAR OPPOSITE of Myst Online!

(In Myst Online, there's very little reliance on other players except for three puzzles, so you end up with a community that's out hunting for n00bs to help out (!) or just relaxing and socializing in the main cavern.)

I think I've found the two extremes of the sliding scale of game community pleasantness.
Being a fan of the series, i can agree to this.
Problem is, not everyone, or better, only very few people like Puzzle games.
Lack of competition, etc is a huge turndown for many.
Then again, it's pretty trollfree most of the time because of that concept. ^^
 

Rastien

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Jun 22, 2011
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I cant remember the matchmaking for hon off the top of my head... but both casual and ranked carry rating and people tend to take it seriously you start off at 1500 or so then normally drop alot.

Basically if your starting out look for i think its custom? games or something... anyways don't use the match making till your ready pick up 1 of each type of hero Str agi and int learn to play one from each bracket.

Then move onto casual/ranked match making, generally people get pissy in these versions as they carry rating and if you play Legue elo hell is very real in HON so you will get people desperatley trying to claw there way out and getting frustrated.

Unfortuntley the rating and how its earned is weak in both legue and hon, it should really take into consideration indvidual scores rather than the team as a whole all it takes is for 1 weak player to feed the other teams carry and its GG.

Carrys in Hon are far more lethal than carrys in legue which breeds alot more rage.

Anyways good luck with HON dude :) its great fun once you get your shit together but my god the community is bad but so is legue ^^ either way good luck
 

Dio

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Jan 31, 2012
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Hello dear Escapist community.

Normally, I am just a lurker on these forums, but this thread is kinda offensive to all the people playing HoN. I have been playing HoN since it's Beta in august 2009 and I played it quite a lot since then.

I agree that much of the HoN community is pretty much worthless. But that does not automatically mean that I will go out my way to insult my own team mates when something bad happens. Over the 2 and half years I have played the game I have met a lot of awesome people and friends, who never do scold people for their mistakes. Yes, you'll get people thrash-talking you, but it is so easily ignored. There are even short chat commands that let you ignore all chat channels and abusive behaviour in HoN games can be reported and dealt with.

Starting out in the genre is indeed very difficult. People expect you to know every ability of all the 100 heroes and you have to know what items to use on the hero you are using yourself. A lot of HoN players actually do understand that it is difficult and do respect new players. I always try to give friendly advise when asked serious questions. I also mentored a few new players until they could get better on their own. There are multiple friendly communities, like gamereplays or the 2 beginners clans on the official forums, which you can join easily. A lot of friendly and well mannered players can be found there, willing to help, or just have a fun game with.

I think the most difficult part of HoN is not the gameplay itself, but to find new friends, so you can team-up and have fun conversations while playing the game. I can't describe the amount of fun I have playing HoN with my friends. Soloing can be fun too, if you know how to ignore certain chats.

In the end it is just a game and games are about having fun. There are a lot of wonderful people playing HoN. Maybe, you can be one of those too and make a difference. Please don't talk bad about the community as a whole, such generalizations are only making it worse.
 

Keava

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Mar 1, 2010
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It's consequence of how DoTA styled MOBA's work.
When You have a game where Your personal failure not only slows down your team but also boosts opposing team (exp, gold), further widening the gap, it becomes very easy to blame loss on single person who simply under-performed.
Plus after all those years a lot of people simply don't bother to understand the basics of the genre, not using right heroes for right roles. You need to know things like whenever your hero is good at pushing lanes or is he better at farming the mobs to become powerhouse later on. Add the skill-shots and making sure the right person get's the killing blow and you have recipe for disaster.

If you want to avoid it you have to play with friends instead solo-queuing for ranked matches... or be good enough to not mess it up for people. That's what you get for playing highly competitive game online. It's not for everyone.
 

Nikos Makridakis

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Mar 5, 2012
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Just put some in ur banlist with /banlist add ***** "reason" and ignore the rest most ppl in these 5v5 games have a certain plan in their minds where u must magicly understand else they get dissapointed and bad to you.Try to find some friends and play withtthem thru skype or something so you can speak to eachother about what to do next :)
 

WalrusPowers

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Mar 30, 2011
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"Well you would say that; cause you're no good!" - average HoN player.

It seems to me that DoTA was designed specifically to fuel the elitism that has always existed within gaming culture. A game in which each mistake you make not only hurts your allies, but helps your enemies is always bound to alienate people and strengthen only the relationships between two equal players. Bad multiplayer, simply put.
 

Don Savik

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Aug 27, 2011
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I find moba games to be boring personally. I like the idea of a arena style game with customizable champions, but its only appealing when you say it like that. The actual games are all about staying out of range and managing cooldowns and the matches are sooooooo long and boring. But anyways thats my opinion on them.

The problem is with the game setup is one person can screw up the entire game unless he is playing like a goddam pro and winning. If one person on your team isnt as good as your opponents, then losing becomes a hell of a lot easier. And since this is over the internet, nobody wants to fess up to being the third wheel. So you get the moba community.

Personally I find the powergaming and flaming boring and unattractive. I like fantasy setting games for the experience. Don't get me wrong I like the skill required for mmos and rpgs and such, but to the extreme of moba games? Its not fun. Not in the slightest.
 

dobahci

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Jan 25, 2012
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Therumancer said:
it's just an MMO that consists entirely of a 5 vs. 5 arena queue (of a sort) without any kind of real persistant world structure behind it.
Uh, I thought persistent world structures were pretty much fundamental to the definition of an MMO. Otherwise you might as well say Diablo 2 is an MMORPG because it contains persistent characters all logged on to the same server. But it's definitely not.

iBagel said:
Not every community has to be brown-nosing, pony riding anime fans. I think the HoN community is refreshing in its honesty about people.
Taking advantage of internet anonymity to talk shit is not honesty. It's childishness.


OT: Why is the HoN community so awful? Because the game design brings out the worst in people. I tend to just look at it as a positive rather than a negative. The more HoN attracts the shitty, immature gamers, the fewer of them there will be in every other game.
 

Dandark

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Sep 2, 2011
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So can some explain the difference between these games to me? I mean it sounds like they are all the same. Are there any major differences between LoL, Dota and HoN? If so then what is it that could cause HoN to have a worse community than say LoL?

Also LoL tribunal system, that looks awesome. I haven't done any research so I don't know how it works but from what my level 30 friends tell me it is pretty cool. Whenever we report someone we usaully end up writing something amusing to entertain the Tribunal, it's pretty fun.
 

Rastien

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Jun 22, 2011
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Dota was the original as stated main differences between hon and legue... well here i go this is just opinion so don't be hatin.

Hon closely resembles dota and is IMO more hardcore than legue, main things you can "deny" creeps by killing them yourself denying your opponent exp and gold, you can also deny towers by killing them yourself.

This deny system ramps up the difficulty alot compared to legue in the early levels, as not only are you trying to last hit enemy creeps but your looking to last hit your own also. whilst not getting punched in the chops by the enemy champion.

Also in some versions of HON when you die, not only does your enemy get gold but you loose a % of what you currently have. This does not happen in legue making risk taking a little bit well less risky.

Hon doesn't have the run system or masterys that legue has.

Runes and masterys are abit like gems and talents trees from various games, you choose your talents before you begin a game and sort out your rune page with purchased runes from your IP currency earnt from playing.

So legue has runes and masterys.

Hon has the ability to deny, and in some cases the ability to loose gold when you die.

Probably missed something crucial here but thats the gist of it.