I hated it at first, but then I grew to like it at least a little.
The puzzle aspect is certainly fun, and even challenging. There was a point after 2 hours of playing however that I FINALLY found out that you could upgrade your traits and...then the game became a cakewalk. I still fail here and there when I don't pay attention to the broken heart pieces, but overall upgrading traits makes the game a breeze.
The girls in the game certainly do have varied personalities, but they're a bit overplayed. An early twenties girl with a bitchy attitude and is all about partying, drugs, stealing, and general misconduct? That you can gift drugs to win over? Yeah, certainly not my real world type. But oddly enough she was the first girl I got to the end of the relationship with. I don't know...I think ever so slightly seeing her attitude towards me shift to be more pleasant kept my coming back.
Overall though, the writing is quite childish, with teenaged angst swearing thrown in there for comedic effect. It's rather jarring at first. And the whole food thing? I get why it's there (to keep you from grinding Hunie from a single girl in a short amount of time), but I found it annoying. "Sorry, can't talk. Buy me food. Place food in mouth please."
However with the whole gameplay bit, I do find myself much more invested than something like Nekopara. Nekopara was a cute (and slightly creepy) story, but I the interaction was no more than flipping a page in a book.
The puzzle aspect is certainly fun, and even challenging. There was a point after 2 hours of playing however that I FINALLY found out that you could upgrade your traits and...then the game became a cakewalk. I still fail here and there when I don't pay attention to the broken heart pieces, but overall upgrading traits makes the game a breeze.
The girls in the game certainly do have varied personalities, but they're a bit overplayed. An early twenties girl with a bitchy attitude and is all about partying, drugs, stealing, and general misconduct? That you can gift drugs to win over? Yeah, certainly not my real world type. But oddly enough she was the first girl I got to the end of the relationship with. I don't know...I think ever so slightly seeing her attitude towards me shift to be more pleasant kept my coming back.
Overall though, the writing is quite childish, with teenaged angst swearing thrown in there for comedic effect. It's rather jarring at first. And the whole food thing? I get why it's there (to keep you from grinding Hunie from a single girl in a short amount of time), but I found it annoying. "Sorry, can't talk. Buy me food. Place food in mouth please."
However with the whole gameplay bit, I do find myself much more invested than something like Nekopara. Nekopara was a cute (and slightly creepy) story, but I the interaction was no more than flipping a page in a book.