My Inner Bad Guy

Drake the Dragonheart

The All-American Dragon.
Aug 14, 2008
4,607
0
0
Good article, and it was a very interesting read for sure. However, I get the sense that you lean more so toward a bit of an anti-hero motivation. Now it is entirely possible I am misinterpreting, but that does sound more anti-hero to me than true villian, even if the said character is only out for them self. A sort of Machaivalian approach where the end justifies the means. Though I probably would be pissed two in Alex's situation
I get the feeling that with the option to be evil in many games, often the motivation is evil for the sake of evil. Well no that isn't entirely true. When I tried out evil in Fable, I found out I could become evil just by stealing alot of stuff, and I didn't have to commit mass murder, though I did kill a few characters (Whisper and Thunder learned quite painfully why they shouldn't call me farmboy!) but other than that maybe I was being more mischevious than truly evil.
 

DonPauliani

New member
Jan 23, 2008
135
0
0
Fine line between narratology and ludology, babe. There is rarely such a thing as over analyzing: it behooves us all as trendy, chic, edgy gamers to inspect and criticize games; and to decide whether or not we want to engage in a cliche so we can play a cliche, or whether we want something different-- like being able to dropkick a helicopter WHILE questioning the ethics of murdering innocent, albeit, non existent people.
 

DonPauliani

New member
Jan 23, 2008
135
0
0
Drake the Dragonheart said:
Good article, and it was a very interesting read for sure. However, I get the sense that you lean more so toward a bit of an anti-hero motivation. Now it is entirely possible I am misinterpreting, but that does sound more anti-hero to me than true villian, even if the said character is only out for them self. A sort of Machaivalian approach where the end justifies the means. Though I probably would be pissed two in Alex's situation
I get the feeling that with the option to be evil in many games, often the motivation is evil for the sake of evil. Well no that isn't entirely true. When I tried out evil in Fable, I found out I could become evil just by stealing alot of stuff, and I didn't have to commit mass murder, though I did kill a few characters (Whisper and Thunder learned quite painfully why they shouldn't call me farmboy!) but other than that maybe I was being more mischevious than truly evil.
Oh thank GOD. I was waiting for someone to point out moral ambiguity is cool while rough-quoting the prince.
 

Laura.

New member
May 30, 2009
560
0
0
I pretty much agree with the review, I also tried to avoid civilian casualties and collateral damage... until I found out that
I wasn't human, and I wasn't playing Mercer, but the Blacklight virus

from that point on I started killing every single thing between me and my objective :p

For me it was a turning point in the game. I was no longer bound by
human morals!
 

similar.squirrel

New member
Mar 28, 2009
6,021
0
0
Erm..I think it was Yahtzee who pointed out that civilians you slaughtered in that game probably had sisters too.
And were about as confused Alex by the whole situation.