My one problem with Natal (Mobility issues)

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Craftybonds

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Feb 6, 2010
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For anyone who has ever had a major operation on a joint (my left shoulder, for instance), there are a few glaring problems i can see with the upcoming Project Natal.

With no physical feedback, users will more than likely be required to use full motion of their arms and legs to play properly. any of the Move games that do not require the wii-mote rip off controller have this problem as well.

Where are the handicap settings? i've read nothing about this for Natal or Move. I only have half the full motion in my left shoulder than a normal person would. what happens when a game comes out that requires me to move my shoulder above my head? What happens when i need to move my arms around quickly? i just can't play? this is something that seriously needs to be assessed for both of the new motion cameras that Sony and Microsoft are currently making.

Until customizable settings for mobility are integrated, customers like me will not be able to access this new technology.

I mean, i wasn't going to buy either of the devices anyway, but still, these are the questions that need answers.
 

grimsprice

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Jun 28, 2009
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Most likely, you're to small a demographic for them to care.

i'm sure one handed/armed people say the same thing about controllers. They figure out how in the end.

On a side note. The "move" "wand" "arc", or whatever they're calling it is not a wii-mote ripoff. Its no more a rip of than a PS1 controller is a rip off of an SNES controller. It uses optical 1:1 tracking. Not a system of internal accelerometers like the wii-mote. Totally different technology. Totally different capability. A drastically improved capability at that.

Try not to bash it as much as the Eyetoy 2.0 that Microsoft is making. (btw i'm no fanboy, i only own a 360. wrap your brain around that one)
 

Daedalus1942

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Jun 26, 2009
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Craftybonds said:
For anyone who has ever had a major operation on a joint (my left shoulder, for instance), there are a few glaring problems i can see with the upcoming Project Natal.

With no physical feedback, users will more than likely be required to use full motion of their arms and legs to play properly. any of the Move games that do not require the wii-mote rip off controller have this problem as well.

Where are the handicap settings? i've read nothing about this for Natal or Move. I only have half the full motion in my left shoulder than a normal person would. what happens when a game comes out that requires me to move my shoulder above my head? What happens when i need to move my arms around quickly? i just can't play? this is something that seriously needs to be assessed for both of the new motion cameras that Sony and Microsoft are currently making.

Until customizable settings for mobility are integrated, customers like me will not be able to access this new technology.

I mean, i wasn't going to buy either of the devices anyway, but still, these are the questions that need answers.
As far as I'm concerned, the move and Natal will be the death of traditional console gaming. I don't it to be THAT immersive.. I enjoy the feel of a controller in both my hands...
I will literally quit being a gamer if it ever comes to that.
 

Craftybonds

Raging Lurker
Feb 6, 2010
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grimsprice said:
Most likely, you're to small a demographic for them to care.

i'm sure one handed/armed people say the same thing about controllers. They figure out how in the end.

On a side note. The "move" "wand" "arc", or whatever they're calling it is not a wii-mote ripoff. Its no more a rip of than a PS1 controller is a rip off of an SNES controller. It uses optical 1:1 tracking. Not a system of internal accelerometers like the wii-mote. Totally different technology. Totally different capability. A drastically improved capability at that.

Try not to bash it as much as the Eyetoy 2.0 that Microsoft is making. (btw i'm no fanboy, i only own a 360. wrap your brain around that one)
Actually, the Move uses both internal accelerometers and the optical tracking.

Also, the ps1 controller was a total rip off of the SNES super pad. the original ps1 controller did not have analog sticks or the pressure sensitive buttons that the dual shock 2 had. not sure about vibration, but i don't remember it having vibration until the dual shock was invented, but i could be wrong on that one. essentially you've got a SNES controller with wings and 2 extra shoulder buttons.

EDIT: not surprising about the fanboy part. i'm a nintendo fanboy who recently sold his wii (started turning a brownish color a while back), and only owns a 360 and a ps3. still have a DS though (best nintendo system made, evarrr)