So much fuss for so little...
As for topic: there is no trade off between ''realistic" architecture and linearity. With right design you can make feeling of grander structure around you, but always allowing only one route. And for most players, it doesn't matter. I doubt that they would ever stop for a moment and appreciate art and effort which was made for location #5486.
And for the next generation elder the scroll game, I think that this should be solved. Be honest, for next such success, company would be expected to put even more effort into the game, so maybe we would finally see a dungeons who would be viable for stealth, persuadion, bribe, relations and so on. Personally: I'm quite bored with one-rout, kill everything scenario and after 5 years (let's guess) most casuals will be too spoil for something less.
Let me remind you all that this game deserves it's 95 score. And if he wants to have another big success, then we can expect drastic improvements to the series.
As for topic: there is no trade off between ''realistic" architecture and linearity. With right design you can make feeling of grander structure around you, but always allowing only one route. And for most players, it doesn't matter. I doubt that they would ever stop for a moment and appreciate art and effort which was made for location #5486.
And for the next generation elder the scroll game, I think that this should be solved. Be honest, for next such success, company would be expected to put even more effort into the game, so maybe we would finally see a dungeons who would be viable for stealth, persuadion, bribe, relations and so on. Personally: I'm quite bored with one-rout, kill everything scenario and after 5 years (let's guess) most casuals will be too spoil for something less.
Let me remind you all that this game deserves it's 95 score. And if he wants to have another big success, then we can expect drastic improvements to the series.