Normally at a time like this I would fire up and blame Australian retailers for being greedy fucks. Unfortunately I think it comes down to publishers AND developers AND retailers being greedy fucks.Cyberjester said:Think of your grandpa like this, he's still getting his head around phones that can browse the web and play music.. Technology doesn't cost much. Especially when creating the disc and packaging is on a factory line. The main cost there is labor to make the game, and even then I can guarantee that most of the employees of Activision would not be paid a percentage of the profit from the CoD franchise.
And a lot of it is profit, $100 a game, at ten million copies is a lot of money. I'm also in Aus, so I can state quite definitely that I am paying too much for games. Go to steam.com.au, then just to steam.com. Half the price just for changing where I live? Capitalism at its best. Most games also don't take me that long to get through, so in a lot of cases I'm paying the same amount as a cinema outing. (Cinema ticket is usually 23/25, more if I go to see a movie I like which mainstream cinemas don't, Pans Labyrinth is a good example. 60USD would still be a rip off? But people will still pay it so we still get charged a fortune.
We earn quite a bit more than our North American bretheren (not sure on Europe [specifically UK] and what they earn) so I suppose it means they can squeeze us for more money. Or something like that I dont know it just feels natural blaming Australian retailers!
Edit* read a post above me by someone in the UK. So basically that cost vs income thing is pretty much BS. Maybe its a population thing? or is it a typical case of the simplest explanation being the correct one. fucking retailers.