For the past few years, there's been this idea floating around about gaming and "The Cloud". For those uninitiated, The Cloud is a program/service that allows users to be able to store files on a company's server and access those files whenever they want from a multitude of devices. It's theorized that the combination of gaming and The Cloud will result in libraries of games being accessible on cellphones from anywhere. My reasoning on why this won't work?
You need actual hardware to run the game. Hear me out on this.
When The Cloud gets BIG, companies won't give every person their own computer to store files on. That would be insanely expansive. They'll section off parts of a harddrive for each user so that each user gets a share. However, this also means that users get a share of the computer's resources. Now for current Cloud-based programs and services, this isn't much of a problem considering that most files that are stored on the servers are small files that don't choke-up whenever something unexpected happens. But when it comes to gaming, many and many more resources of a console/computer are being used, and this would conflict the whole "Section Off Harddrives" point that was mentioned earlier. The only way that this Cloud-based service would work is if the service let users download games onto their own cellphones and other devices, which then it wouldn't be a Cloud service; it would be Steam.
My point; unless companies make games specifically for this Cloud-based service, we are a LONG ways away from Cloud Gaming because current games just use too many resources for a Cloud-like structure.
So what do you think? Do you think I'm absolutely right? Or do you think I'm tragically wrong? Tell me in the comments.
You need actual hardware to run the game. Hear me out on this.
When The Cloud gets BIG, companies won't give every person their own computer to store files on. That would be insanely expansive. They'll section off parts of a harddrive for each user so that each user gets a share. However, this also means that users get a share of the computer's resources. Now for current Cloud-based programs and services, this isn't much of a problem considering that most files that are stored on the servers are small files that don't choke-up whenever something unexpected happens. But when it comes to gaming, many and many more resources of a console/computer are being used, and this would conflict the whole "Section Off Harddrives" point that was mentioned earlier. The only way that this Cloud-based service would work is if the service let users download games onto their own cellphones and other devices, which then it wouldn't be a Cloud service; it would be Steam.
My point; unless companies make games specifically for this Cloud-based service, we are a LONG ways away from Cloud Gaming because current games just use too many resources for a Cloud-like structure.
So what do you think? Do you think I'm absolutely right? Or do you think I'm tragically wrong? Tell me in the comments.