I don't want this to seem like my video game plot thread. But here is an idea I had.
I call the game. "The Bomb" You play as a guy trying get rid of a bomb hidden in a large tower. You would only have 3 minuets or so before the bomb explodes. But the fun of the game would not be finding the bomg to get a ending. It would would be what happens were you are and what you have done. So if you found the bomb and put it in a microwave. A ending scene will show the evil scientist walking to the microwave and opening up saying something like "Thats not my popcorn." and the place blows up. Each spot you are in and something you do will cause one a large amount of endings to play. And each ending you see would unlock some fun item, like a paper bag on the guys head, or a teliporting power to go to diffrent parts of the tower. What do you think?
I call the game. "The Bomb" You play as a guy trying get rid of a bomb hidden in a large tower. You would only have 3 minuets or so before the bomb explodes. But the fun of the game would not be finding the bomg to get a ending. It would would be what happens were you are and what you have done. So if you found the bomb and put it in a microwave. A ending scene will show the evil scientist walking to the microwave and opening up saying something like "Thats not my popcorn." and the place blows up. Each spot you are in and something you do will cause one a large amount of endings to play. And each ending you see would unlock some fun item, like a paper bag on the guys head, or a teliporting power to go to diffrent parts of the tower. What do you think?