Myst Studio Brings Obduction To Kickstarter

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Is the overarching Myst narrative - the politics, etc. - really necessary in the first place? I know virtually nothing about it, and it actually worked against me in Uru because it felt more like I was exploring some kind of magical archaeological dig rather than a magical world. I like the simpler idea of a magical dude writing magical books in which anything can happen, but am I missing out?
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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achicoria3 said:
I sweared to never back any kickstarters because i hate the idea of developers begging for money and not having any kind of risk and people asking for money to make flash games that would be free otherwise but this one is really tempting
Cyan Worlds are kind of running out of choices.

<link=http://cyan.com/iOS_BugChucker/Bug_Chucker/Info.html>This is the last new game they've been able to afford to make. If crowdfunding is the thing that lets them make a new full adventure game, I say that we embrace it.

Andy Chalk said:
Is the overarching Myst narrative - the politics, etc. - really necessary in the first place? I know virtually nothing about it, and it actually worked against me in Uru because it felt more like I was exploring some kind of magical archaeological dig rather than a magical world. I like the simpler idea of a magical dude writing magical books in which anything can happen, but am I missing out?
Actually, knowing the history of the D'ni makes Uru feel even more like an archaeological dig.

There's nothing simple about the overarching Myst narrative, really, but it's worth learning about.
 

MPgmr

New member
Jun 4, 2010
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lacktheknack said:
Also, you forget that Cyan made Uru/Myst Online, which is the best Myst game.

Yeah, I said it.

Come at me, bro.
Uru had some of the best Ages in the whole series. Ahnonay is still my go-to example for telling story through gameplay; the way the history behind the Age became clearer as you deduced its inner workings was just mindblowing.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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MPgmr said:
lacktheknack said:
Also, you forget that Cyan made Uru/Myst Online, which is the best Myst game.

Yeah, I said it.

Come at me, bro.
Uru had some of the best Ages in the whole series. Ahnonay is still my go-to example for telling story through gameplay; the way the history behind the Age became clearer as you deduced its inner workings was just mindblowing.
I've always used Ahnonay as the go-to example for creative level design.

Because seriously, WOW. If Obduction includes a section like that, I'll be the happiest bunny in existence.

Almost $350,000... someone around here said they were glad that Myst-style adventures were dying, I wonder what he has to say to that...
 

C. Eleri Hamilton

New member
Oct 1, 2010
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lacktheknack said:
Actually, knowing the history of the D'ni makes Uru feel even more like an archaeological dig.

There's nothing simple about the overarching Myst narrative, really, but it's worth learning about.
And if you really want to go froliking around in D'ni history, there's this thing happening, too: http://kck.st/GHSfJO