Mysterious The World Ends With You Countdown Begins

Uber Waddles

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May 13, 2010
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I doubt a port. The controls of that game wouldn't really allow it to be ported to anything else without removing a large portion of what made TWEWY unique. You literally need 2 screens and 2 different forms of controlling your character for the game to make sense.

I really hope its a sequel. Say what you want about the game, but it did something fresh. It was a modern pop-culture JRPG with one of the most unique combat systems ever. And it was pretty good.

Honestly, this has me confused. They can't really make a 'sequel', it just wouldn't fit. Having a sequel would undermine the story of the original - it was about a loner learning that the world doesn't revolve around him and that he needs the help of his friends to survive. All of his opinions on other people are shattered by his different partners, that all prove that he was wrong. It was one of those "have friends - be happy" kind of stories. If they made a sequel, it would feel cheap. Neku already learned his lesson, thats what the game was about. The only logical character they could recycle would be Joshua - but the game wasn't about him.

This is just weird. I'm excited none-the-less, but still. Weird.
 

DJ_DEnM

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Dec 22, 2010
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Alphakirby said:
klaynexas3 said:
Scarim Coral said:
This is so zetta awesome!
NO. NO NO NO NO NO NO NO. He was the most annoying villian in that game, and he should have been the first to die, do not quote him!
I feel The Escapist's report on this was So Zetta Slow! =V


Ok now seriously, This is some pretty good news for TWEWY fans but I just wonder where the hell they can take it. Doesn't mean I'm not riding this hype train, I just wonder how they're going to make a sequel when there was already a distinct end to the story.
I agree...I posted this like half an hour before!

Nami nom noms said:
And the reveal day finally arrives...

TWEWY will be released on Ipad!


:p

Nah, I don't see how you could port the controls to anything other then a touch screen system
I'd buy it.
 

Eclipse Dragon

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I said long ago the only thing that would make me go out and buy a 3DS would be a sequel to TWEWY.
If this is in fact a sequel, I'll be buying a 3DS very soon.
 

blackdwarf

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Mistilteinn said:
blackdwarf said:
i don't get why the people like this game like they do. i played it for a hour: hated the main character, hated the female character and it didn't made sense at all.

but yeah, that is my opinion.
Well, that's because you played it for one hour and didn't wait to see the characters develop over the next seven or eight hours. All of the protagonists (barring one) have some pretty serious character development throughout the course of their games.
Innegativeion said:
blackdwarf said:
i don't get why the people like this game like they do. i played it for a hour
Well there's your problem.

A Neku is supposed to be an unlikeable douche. It's part of his character arc.

B Nomura's stories are usually about the mystery. The nature of the world is revealed slowly over the course of the game, thus why you were probably confused.

C An hour is not enough time to get used to the combat, which has an admittedly very steep learning curve.

I dunno what your predisposition towards JRPG-ish settings is, but I think you'd have liked it more if you gave it more time.
i'm sorry, but if I don't like the game and/or the character after a hour, I don't see any reason to play further. the "it gets better after awhile" argument will never fly with me. I can accept a character who is a ass in the beginning of a game. look at AC1 (and in a sense 2). the main character was a asshole, but he was still interesting because his issues had more to with arrogance and the world did reacted on that. so far I remember the "issue" TWEWY was that he didn't like people. sorry, but that is not interesting.

I like Jrpg's overall so long the story and setting is interesting and grab me in the first hour and don't bore me.
 

Innegativeion

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Feb 18, 2011
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blackdwarf said:
the "it gets better after awhile"
Okay, fair enough but... really? An hour? Come on, that's like giving up on a book after the first chapter.

I'll even watch more than an hour of a tv show before giving up on it.
 

blackdwarf

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Innegativeion said:
blackdwarf said:
the "it gets better after awhile"
Okay, fair enough but... really? An hour? Come on, that's like giving up on a book after the first chapter.

I'll even watch more than an hour of a tv show before giving up on it.
maybe. but this was one game I had not even the slightest urge to pick it up again. i played many games i didn't really like, but i still played them because i wanted to. sometimes i finished the games then because i did enjoy them or i just dropped them forever because i wasn't enjoying them. TWEWY was just not for me.
 

Schadrach

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Uber Waddles said:
I doubt a port. The controls of that game wouldn't really allow it to be ported to anything else without removing a large portion of what made TWEWY unique. You literally need 2 screens and 2 different forms of controlling your character for the game to make sense.

I really hope its a sequel. Say what you want about the game, but it did something fresh. It was a modern pop-culture JRPG with one of the most unique combat systems ever. And it was pretty good.

Honestly, this has me confused. They can't really make a 'sequel', it just wouldn't fit. Having a sequel would undermine the story of the original - it was about a loner learning that the world doesn't revolve around him and that he needs the help of his friends to survive. All of his opinions on other people are shattered by his different partners, that all prove that he was wrong. It was one of those "have friends - be happy" kind of stories. If they made a sequel, it would feel cheap. Neku already learned his lesson, thats what the game was about. The only logical character they could recycle would be Joshua - but the game wasn't about him.

This is just weird. I'm excited none-the-less, but still. Weird.

They could simply center it around *another* Game, and not recycle anyone except possibly Joshua.

One thing I thought was funny was that it was one of those games that all the foreshadowing just completely "clicked" for me, and I basically knew what was going on in the first 20 minutes or so (especially given the first several pieces of theme music I heard seeming to heavily suggest "waking up", I figured either it was a dream or Neku was dead). Bioshock was another, but I'd been reading conspiracy theory/brainwashing stuff for a lark literally the day before I started playing Bioshock, so that was probably cheating.


blackdwarf said:
Mistilteinn said:
blackdwarf said:
i don't get why the people like this game like they do. i played it for a hour: hated the main character, hated the female character and it didn't made sense at all.

but yeah, that is my opinion.
Well, that's because you played it for one hour and didn't wait to see the characters develop over the next seven or eight hours. All of the protagonists (barring one) have some pretty serious character development throughout the course of their games.
Innegativeion said:
blackdwarf said:
i don't get why the people like this game like they do. i played it for a hour
Well there's your problem.

A Neku is supposed to be an unlikeable douche. It's part of his character arc.

B Nomura's stories are usually about the mystery. The nature of the world is revealed slowly over the course of the game, thus why you were probably confused.

C An hour is not enough time to get used to the combat, which has an admittedly very steep learning curve.

I dunno what your predisposition towards JRPG-ish settings is, but I think you'd have liked it more if you gave it more time.
i'm sorry, but if I don't like the game and/or the character after a hour, I don't see any reason to play further. the "it gets better after awhile" argument will never fly with me. I can accept a character who is a ass in the beginning of a game. look at AC1 (and in a sense 2). the main character was a asshole, but he was still interesting because his issues had more to with arrogance and the world did reacted on that. so far I remember the "issue" TWEWY was that he didn't like people. sorry, but that is not interesting.

I like Jrpg's overall so long the story and setting is interesting and grab me in the first hour and don't bore me.
The whole point though is that it's a heavy character-development story rather than a save-the-world affair, and the unusual scenario is intentionally mysterious to keep you from seeing it through the eyes of someone who already knows what's going on.

I find your avatar choice interesting here though -- that you got into Ghost Trick that quickly but couldn't get into TWEWY is kind of surprising. 9 Hours, 9 Persons, 9 Doors is another that you're either going to love or hate -- it's another people + mysterious circumstances = personal growth kind of story, but it intentionally leaves a bunch of ancilliary plot holes.
 

Mr. Omega

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It's not likely, but imma just repeat it:

WiiU sequel.

The gamepad makes the transition between handheld and console much smoother, and getting to hear the soundtrack on a proper TV and seeing the world of TWEWY in HD would be awesome.
 

blackdwarf

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Schadrach said:
blackdwarf said:
Mistilteinn said:
blackdwarf said:
i don't get why the people like this game like they do. i played it for a hour: hated the main character, hated the female character and it didn't made sense at all.

but yeah, that is my opinion.
Well, that's because you played it for one hour and didn't wait to see the characters develop over the next seven or eight hours. All of the protagonists (barring one) have some pretty serious character development throughout the course of their games.
Innegativeion said:
blackdwarf said:
i don't get why the people like this game like they do. i played it for a hour
Well there's your problem.

A Neku is supposed to be an unlikeable douche. It's part of his character arc.

B Nomura's stories are usually about the mystery. The nature of the world is revealed slowly over the course of the game, thus why you were probably confused.

C An hour is not enough time to get used to the combat, which has an admittedly very steep learning curve.

I dunno what your predisposition towards JRPG-ish settings is, but I think you'd have liked it more if you gave it more time.
i'm sorry, but if I don't like the game and/or the character after a hour, I don't see any reason to play further. the "it gets better after awhile" argument will never fly with me. I can accept a character who is a ass in the beginning of a game. look at AC1 (and in a sense 2). the main character was a asshole, but he was still interesting because his issues had more to with arrogance and the world did reacted on that. so far I remember the "issue" TWEWY was that he didn't like people. sorry, but that is not interesting.

I like Jrpg's overall so long the story and setting is interesting and grab me in the first hour and don't bore me.
The whole point though is that it's a heavy character-development story rather than a save-the-world affair, and the unusual scenario is intentionally mysterious to keep you from seeing it through the eyes of someone who already knows what's going on.

I find your avatar choice interesting here though -- that you got into Ghost Trick that quickly but couldn't get into TWEWY is kind of surprising. 9 Hours, 9 Persons, 9 Doors is another that you're either going to love or hate -- it's another people + mysterious circumstances = personal growth kind of story, but it intentionally leaves a bunch of ancilliary plot holes.
well ghost trick did started with: SPOILER!!: there is my body, i'm dead. there you see an amazing animation of someone else being killed and you have to save her. the moment it started it hooked me. i already liked the style and the gameplay and the character was really understandable for me.

999 I also played and I also loved that. that had more to do with the feeling i got when i was in danger in game. i was genuinely scared at certain moments and the game had a great atmosphere.

and i don't hate the fact that a game doesn't bother me to explain things. i like it even more, because i can then theorize myself which makes it closer to me. i did went in TWEWY with the idea, this game could be interesting, but the main character was so annoying for me and the events that happened just didn't piqued my interest.

if you love the game, great for you. i can understand that you would love to hear this news then, but sometimes i can't really understand how people can like certain things.

please don't throw the: "stop liking what i hate" meme to me, i'm really not that kind of guy, but I do want to understand why people like something when i clearly disliked it.
 

Two-A

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Mr. Omega said:
It's not likely, but imma just repeat it:

WiiU sequel.

The gamepad makes the transition between handheld and console much smoother, and getting to hear the soundtrack on a proper TV and seeing the world of TWEWY in HD would be awesome.
I don't think it would be that smooth a transition. The combat system took a lot of time to get used to, separating the screens even further is going to make it even more akward.
 

Aiddon_v1legacy

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TWEWY's problem is that it didn't even do character development realistically; it came off as a really bad Persona knockoff. Neku starts off as completely unlikable and then transitions to a goody two-shoes with practically NO build up. And don't even get me started on the hilariously bad villains.
 

Kuurion

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I wouldn't buy a 3DS just for this, but what I owuld do is buy the game even without a 3DS, and beg to borrow a friend's. I'm a student, don't ahve THAT kind of cash to throw around. However, I can't not support them paying attention to a truly fantastic title that never really took off mainstream. TWEWY is probably... my absolutely favourite game. Ever. Yeah, I went there. And I've played at least a good 400 titles, and am a Zelda fanboy to boot. This game was awesome.

Also, nuts to the haters of the combat system. I didn't fully grasp it until halfway through Joshua's arc, and then it got even harder with Beat as a partner. BUT, once you grasp it, it is so supremely satisfying to handle two battles at once, pass that puck back and forth, and continue dodging with little more than your peripheral vision. You feel like a supergamer.
 

Raggedstar

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TWEWY to me isn't a game that needs a sequel, and I honestly don't know the direction they can go with another unless they make it like a successor (ie Silent Hill 1 vs Silent Hill 2)

Mind you, I still approve of this, sequel or successor. Easily the best game Square has made this generation.
 

Elvis Starburst

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Aug 9, 2011
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kortin said:
God dammit Square.

GIVE US KINGDOM HEARTS 3.
People like you need to have some damn patience >.> Square Enix wants to make its own games whenever it wants. And as far as Kingdom Hearts go, if you're gonna complain about the portable games, those are just as important to the story as the console games, hence WHY they're being made. Calm down, drink some water, and relax. It'll be on its way very very soon, I am sure of it (I can't imagine another KH game after Dream Drop Distance that is before 3, cause they'd really have to pull some crazy story stunt to do it, so chances are, it'll be right after)
 

kortin

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Aetheora said:
People like you need to have some damn patience >.> Square Enix wants to make its own games whenever it wants. And as far as Kingdom Hearts go, if you're gonna complain about the portable games, those are just as important to the story as the console games, hence WHY they're being made. Calm down, drink some water, and relax. It'll be on its way very very soon, I am sure of it (I can't imagine another KH game after Dream Drop Distance that is before 3, cause they'd really have to pull some crazy story stunt to do it, so chances are, it'll be right after)
Holy Assumptionsman, man.

Chill out.
 

Quantum Star

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blackdwarf said:
i don't get why the people like this game like they do. i played it for a hour: hated the main character, hated the female character and it didn't made sense at all.

but yeah, that is my opinion.
"i played it for an hour"

Well there's the problem.
How many games, (or movies or novels for that matter) make perfect sense or let you know everything in the very beginning? If they did, how would they get you interested in the rest of it?
Yes, Neku (the main character) is kind of an unlikeable dick in the start, but during the time he spends in the game, he's able to see how flawed he was before and is able to change himself for the better. That's character development. The female character you mentioned gets some too by the end of her part of the story as well.
Having fantastic gameplay was a pretty big reason why people loved this game too. :)
 

Olrod

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Feb 11, 2010
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Oh-my-God-I-love-this-game-so-much-it's-like-one-of-my-top-ten-all-time-favourite-games-of-all-time-ever-and-I'm-so-super-excited-that-it-could-be-a-The-World-Ends-With-You-two-which-I-totally-know-they-were-talking-about-making-ages-ago-and-I-can't-wait-to-see-if-it-really-is-the-sequel-or-not...

*almost suffocates from forgetting to breathe*