Mythic Responds To Blizzard, Announces New WAR Classes

cainx10a

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Amnestic post=7.74282.836778 said:
Warhammer has special zone with Keeps and Flags, capturing these give players access to special trainers and merchants, and RvR bonuses. Killing players give both Exp and Renown Points to unlock better armor. Letting the enemy hold a keep can has disastrous consequences in the long run as this will give them the chance to strike at your fortresses and finally, your city.

In WoW, oh yeah, you can smack the red dudes that you meet once in a while. If you are bored, get a group of 100 people and raid a city (Did you get anything out of it, did you put the other faction out of business and won the war, NO)
WoW's 6 (Nagrand, Terrokar Forest, Zangarmarsh, Hellfire Peninsula, Silithus and Easter Plaguelands) world PvP zones with Objectives seek to disagree. The lattermost two only offer zonewide buffs to your faction, the previous four offer a variety of items and equipment from vendors that would otherwise not be accessible in addition to a zonewide buff. Not as deep as WARs perhaps, in that it doesn't really change anything in the long run, but it's there and that's something you can't contest.
Another thing to remember about Warhammer, and Mythic in particular, is that they are the masterminds behind DAoC, and Warhammer Online, core gameplay, is a spiritual successor of DAoC (which a lot would acknowledge is the best pvp focus mmo out there, older than WoW, and a game which really showcase how an RvR game should be made)

So, it's even sillier (based on the comment of Asehujiko), that WoW is offering a unique RvR game, as it's not.
 

gooneybird71

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Apr 23, 2008
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Honestly, apples and oranges.

The only things these two games really have in common is.

-Subscription based model
-That they are MMOs in fantasy based worlds

WAR, like DAoC is completely PVP oriented, WoW is primarily PVE with strong PVP elements, you can and many do play all the way through without PVP.

WoW's target market is pretty much anyone of any age, both PVEers and PVPers.
WAR's target market is not; it is pretty much only PVPers.

WoW is a broad focus product.
WAR is a narrow focus product.

WoW is essentially its own IP, every other Warcraft product is recognized through its proximity to WoW, not to mention the fact that every Warcraft product up to WoW was a PC game, meaning that WoW had immediate IP recognition in its market segement.

WAR is an essentially unknown IP in computer game terms, yes there have been a few games based on the world but nothing even coming close to the popularity of Warcraft prior to WoWs launch.

This doesn't mean that one game is better than the other, they are different animals. The problem that WAR is having and will continue to have is that it is directly competing in the same marketplace as WoW. This is a fight they can not win.

I will wager that by the new year, Jan 09, WAR will be simply another MMO competing with all the other non-blizzard MMOs for whatever scraps WoW has left behind.

-Gooney
 

Azhrarn-101

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Also, don't forget that these are not "new" classes, anyone who was in the beta will tell you that those classes were supposed to go in the release version but were not finished by the time the release date began creaping up on them. Same goes for 4 of the 6 original capitals. (of the "new" classes a number were even playable in beta, although the Knight of the Blazing Sun and Blackguard were only announced, never released to the beta)

So they'll bring the game up to what it was supposed to be from the start with content patches, adding classes and capitals.
 

Amnestic

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Aug 22, 2008
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they are different animals
Yes.

This is a fight they can not win.
No. No one can predict where WAR or WoW are going. You'll have to wait a good 3-4 months after WotLK at least before a good idea could be grasped on this. We've already seen that WAR is a good 3/4s of the way to their first million active users in just over a month. Obviously the growth increase may not continue at that rate, but they appear to be a strong contender in giving WoW competition. Crushing the opponent will never happen, just like I believe WAR won't get crushed in return. I don't want someone to win a "fight", I want the "fight" to keep going so both games improve, if only so gamers get a better playing experience.

So they'll bring the game up to what it was supposed to be from the start with content patches
Much the same as WoW, it should be noted.
 

Azhrarn-101

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Amnestic post=7.74282.837063 said:
So they'll bring the game up to what it was supposed to be from the start with content patches
Much the same as WoW, it should be noted.
Never said that wasn't true. But atleast WoW launched with all its classes intact and in the game, something that can't be said for WAR.
In terms of other content, yes WoW added a lot in content patches that was originally intended to be in the release.
 

Amnestic

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Aug 22, 2008
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Azhrarn-101 post=7.74282.842948 said:
Amnestic post=7.74282.837063 said:
So they'll bring the game up to what it was supposed to be from the start with content patches
Much the same as WoW, it should be noted.
Never said that wasn't true. But atleast WoW launched with all its classes intact and in the game, something that can't be said for WAR.
In terms of other content, yes WoW added a lot in content patches that was originally intended to be in the release.
You think the classes of WoW were launched intact? Please remove your nostalgia glasses. They were all launched I'll give them that, the fact that even now they're still trying to balance them, including some abilities they've had since 1.00, shows that the classes were anything but intact. They were there, which is something WAR didn't have, but balanced and intact they were not. One only needs to look at the drastic class changes that went on from release->TBC to realise that Blizzard released a half-finished game, same as most MMO developers.

I don't fault them for it, I'm just saying that WoW's classes were hardly "intact" upon release.
 

Asehujiko

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Faction vs Faction is NOT Realm vs Realm! Stop claiming that it is. Realm vs Realm is beating up people from a differnt place altogether(ie, other server, see wow battlegroups), not somebody who just happened to control the other half of the same map you are on.

And continously adjusting balance as new content is added that messes up the old balance =/= releasing half finished games.

Retconning the reasons why you canned something "the extra classes plain sucked and we couldn't fix them before release" --> "the extra classes were to awesome to be in at release" however is simply bad design.