I have a very awkward relationship with this game.
On the one had, I agree with Susan Arendt's comments on it being nice to see a lush, beautiful 'wasteland' as opposed to the usual brown desert (*glares at Fallout*), and I agree that the voice acting was pretty good, but...
I just feel like they made one...let's call it 'arena', with one set of enemies and one plotted platforming route (slightly gluey)...and then copy-pasted it across the whole game. After you've played one chapter, I found that the refreshingly pwetty trees and the vague hope that the story would actually, you know, *happen* at some point were what was keeping me going.
I mean, on the one hand, the platforming controls are gummy and frustrating, but as Yahtzee pointed out, on the other, you can pretty much mash jump and randomly flail the analogue stick and Monkey will automatically leap to the next (brightly glowing, no less) ledge, without fail.
If the developer can iron out some of these creases, then I'll give the next game a try, but it won't be without a healthy dose of skepticism, I'm afraid. I wanted to love Enslaved, I really did. But it just kept throwing me out of the experience.
On the one had, I agree with Susan Arendt's comments on it being nice to see a lush, beautiful 'wasteland' as opposed to the usual brown desert (*glares at Fallout*), and I agree that the voice acting was pretty good, but...
I just feel like they made one...let's call it 'arena', with one set of enemies and one plotted platforming route (slightly gluey)...and then copy-pasted it across the whole game. After you've played one chapter, I found that the refreshingly pwetty trees and the vague hope that the story would actually, you know, *happen* at some point were what was keeping me going.
I mean, on the one hand, the platforming controls are gummy and frustrating, but as Yahtzee pointed out, on the other, you can pretty much mash jump and randomly flail the analogue stick and Monkey will automatically leap to the next (brightly glowing, no less) ledge, without fail.
If the developer can iron out some of these creases, then I'll give the next game a try, but it won't be without a healthy dose of skepticism, I'm afraid. I wanted to love Enslaved, I really did. But it just kept throwing me out of the experience.