Name something that you disliked about Dragon Age Origins.

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JUMBO PALACE

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Jun 17, 2009
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-The Fade during the Circle section.
-The combat in general.
-MY mage felt really underpowered.
-The NPC healer couldn't heal for shit, I had to specialize in spirit healing just to take over.

Huh, I guess I didn't like Dragon Age too much. It started off great for me but just petered off.
 

Shepard's Shadow

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The random loot dropping. Easily the worst part. Especially the Warden Tower Shield, Chevalier armor and the Robes of the Gifted. Also, the mage hats were terrible.
 

floppylobster

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Oct 22, 2008
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On the Xbox 360 version. The graphics. They were pretty ugly. Also the load times were pretty annoying. The system of equipping weapons and armour was a pain. Some of the levels were boring (Dwarves).

Overall I went through a stage of kind of enjoying it but I stopped about two thirds of the way through. I might return one day when I'm bored but the story lost momentum for me.

Oh, and the way Morrigan spoke. Annoyed the crap out of me.
 

pat34us

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Sep 18, 2010
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The Bucket said:
I honestly couldnt get into it at all. The story seemed nifty, but the attrocious combat and "that" dream level turned me off it
+1 It is f'n boring, and I don't like the combat, I can't even force myself into putting more than 10 hours into it (I actually have multiple different saves).
 

oranger

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May 27, 2008
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*spoilers*

Broken classes, for starters. If you wanted to tank, your best bet was an arcane warrior/blood mage...if you wanted to dps, your best bet was a blood mage/arcane warrior...if you wanted to sneak around, you had to be...nothing, because stealth was useless. why would you need to scout/lay traps when they aren't nearly as effective as magic.
And the duelist/ranger classes were completely broken. Apparently DEX doesn't really let you dodge at all, which means rogue classes have piss weak defenses. And the pets were completely weak.

Game play wise, what the fuck are all these people for, really? at the end mission you split the party, but only once. Otherwise most of your "team" warms the bench until the credits roll.

Story-wise, there were a few shining examples of great moral dilemmas, but the choices you made always created the same fucking result.

This was a game created with a massive budget by people who care only as much as their pay pushes them to. Which, for the most part, is very little.
 

008Zulu_v1legacy

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Sep 6, 2009
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The dreary Brown filter you view the game through. I would trade all my worldly possesions for a mod that removes it.
 

-Samurai-

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Oct 8, 2009
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I didn't like how predictable the story was, or the lack of an open world. Every area was just run from point A to point B.
 

TyphoidMary

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May 27, 2009
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I didn't like that we couldn't get all of the achievements in one run, you have to go through at least three times (to get to level 20 as Mage, Rogue, and Warrior), and complete every origin at least once.

And apparently in some of the DLC there's no way to complete certain missions if you make one misstep in interactions? I had issues with that in the Awakening expansion.

The towns got to be fairly boring fairly quickly because there's really not much to do in them after you complete the main quests there.
 

PiercisionBass

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Apr 1, 2010
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My biggest problem was how lifeless the world at large was; sure things happened, but only the things that MATTERED. Take, for example, the sidequest in the Dalish camp for the guy whose wife was turned into a werewolf; no matter what you did (if you encountered her), she'd provoke you into killing her to end her suffering, and if you didn't, you never find out if the removal of the curse saved her or not.

Other than that, I really enjoyed the game--even Orzammar (which was quite palatable because, with the exception of the very last section for the quest, you could leave and do something else at any time).
 

Sjakie

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Feb 17, 2010
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I didn't like that everything was 'instanced', i would have prefered an more open world. (this can also go for my complaint about Mass effect 2)
 

anian

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- Fade - not only rather boring, but hurting my eyes plus mazes, I HATE MAZES
- tactics/combat - never found a way over the fact that AI used a spell/attack that I didn't see and when I interupt it (it has not been activated or did anything yet) I have to wait for it to recharge, that f-in annoyed the hell out of me
- camera on bigger areas (such as forest and not a dungeon type) - something starts dealing damage and I can't see what, turns out I have to lower the camera so I could see somebody shooting arrows, I couldn't see it from a) trees and b) wasn't in the camera view
- again AI - never got used to the tactics, sicne I thought they required changing very often, really the game has to be stopped for every move or the battle is lost
- while the character relationships was a nice touch, I messed up a lot (probably due to my social skills sucking in real life as well :p ), so I started quicksaving before every dialog...damn those loading times were annoying. Basically I spent as much time on that as I did on playing the rest of the game.

...several battles I won after say losing 2-3 times and reloading, but I didn't notice that I did anything different, that one is probably my fault and lack of RPG experience
 

lucky_sharm

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Aug 27, 2009
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Mikeyfell said:
the character's mannequin line animations
Bioware is in serious need of a guy with a Mo-Cap suit

there's one scene with Lady Isolde that I won't spoil in case you haven't played it
but she's screaming and crying. and her voice is so full of emotion and pain. but when you look at her she's standing there doing the exact same hand motion Leliana uses when she's singing about the elves.
Dragon Age did use Motion Captured animations. That's why you see animations being reused so much throughout the game.
 

Nabirius

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Dec 29, 2009
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Mage hats and orzammar was so fucking long, and then I had to go back because I forgot the Duty armor set. Fuck you game