Krakyn said:
Natal doesn't seem like it could work in any action game, let alone an RPG. How to you move forward back left and right? How do you turn around? How do you open the goddamn MENU? Then add on the fact that you're playing an RPG, which means that you have to interact with people an objects...I can tell you right now that it's going to feel gimmicky and unintuitive.
I think I've solved the movement conundrum!
New type of controller. Maybe something that slips over the middle fingers of your left hand, like a wide ring, with an analouge stick positioned over your palm at a comfortable angle for your thumb to access. (Wiggles hand around trying to find the angle) Fingers would have to be curled a little, I think. To stop it sliding off. Or maybe a velcro strap..
Anyway, that leaves movement to familiar thumb control and lets us use the rest of our bodies for more important things. Like dancing the jig in Fable 3. XD Or, you know, picking up stuff, throwing stuff, using weapons... the good thing about it is that you could still USE the hand to gesture.
Menu and such.. I like the idea of reaching for a bag - over your shoulder or at your hip. Equiping weapons by moving your hands to them would also be sweet.
I'd also like to see how body language/facial expression/intonation could have effects on people in Fable and Oblivion and the like. Standing with your arms crossed makes some people nervous or annoyed. Using one of three set replies (shown on screen?) but in different tones of voice - aggression, persuasion, pleading? Or even just the ability to GLARE at those irritating stalker fans (or give them the finger). Hell, if you could lunge at them with a shout or growl, someone will have posted me doing it on you Tube within ten minutes.