Natal In Halo Will Only Happen If It "Makes Sense"

Amnestic

High Priest of Haruhi
Aug 22, 2008
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oppp7 said:
Is anyone even excited about Natal?
OT: I wish more companies would try to make the motion sensors make sense rather than shoehorn them into the games.
I'll get excited once the technology really seems like it's getting perfected in execution.

So about 10-15 years from now when we're all playing on the PS4s, Nintendo Pewp and Xbox 9001.
 

Riding on Thermals

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Aug 28, 2008
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Caliostro said:
Precision is everything when it comes to aim. And your argument in favor of lite guns isn't all that wrong. Lite guns were, in fact, better for aiming. Why don't they exist anymore? Because they sucked dong to walk around in... In fact, you couldn't. Litegun-games were limited to railshooters, which were amazing back in the days scenarios were limited, fairly uninspired and boring by nature, so walking around wasn't that interesting. That said, the mouse offers a relatively close level of aim-control with the addition of a much better level of movement-control. Controllers can battle, and indeed become a matter of preference, in the area of movement control, but when it comes to aiming, it's not even a contest.

And I wasn't arguing preferences. I was arguing his statement that "neither are objectively better", which is a fallacy.
I just started PC gaming about a month ago. I've been playing non-stop 1st person games and I can honestly say I prefer analog sticks. That's a personal preference. The point of this thread is the discussion of Natal being incorporated into Halo, not why you think keyboard+mouse is hot sex. Take that elsewhere. You like PC gaming, sweet, we get it. Go start a poll if you want to get on a soapbox. Otherwise: GTFO.

OT: I like the possibility of Natal; hopefully they use it wisely. I'm far to skeptical to believe it will revolutionize the history of everything but maybe it'll worth the expense. I'm interested to see how it works into games. It's also good that they're claiming not to be shoehorning Natal into every game. Then again, I have the sneaking suspicion that it'll go in Halo so Microsoft can push the new tech in a game that will reach so many players. ~sigh~ We'll see.



Amnestic said:
So about 10-15 years from now when we're all playing on the PS4s, Nintendo Pewp and Xbox 9001.
I lold at pewp. and >9000. I don't care what the next gen from those two are called, that's how I'm referring to them now
 

Caliostro

Headhunter
Jan 23, 2008
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Eldritch Warlord said:
Of course, if you look at Anton's post you'll see he was comparing a gamepad with the mouse & keyboard. Not analog stick and mouse.
Read my post, that's what I covered.

The superiority of one or the other is a matter of opinion and may be different with genre.
When it comes to shooters, and that was all I was covering, no, it really isn't.

Chipperz said:
Caliostro said:
*snip the PC elitist douchebaggery*
Piss off, troll. You can't claim that someone is wrong in a matter of opinions.
You must be new.

Opinion = "I prefer a controller."

Not an opinion = "Controllers are just as good as mouse and keyboard."

If you honestly can't tell the difference I recommend a class in English.

PS: Trolling would be what you're doing: direct personal attacks with no intrinsic debatable value for the reason of sparking flame wars. If you can't argue your point, because you don't have one, don't start insulting people.

Riding on Thermals said:
I just started PC gaming about a month ago. I've been playing non-stop 1st person games and I can honestly say I prefer analog sticks. That's a personal preference. The point of this thread is the discussion of Natal being incorporated into Halo, not why you think keyboard+mouse is hot sex. Take that elsewhere. You like PC gaming, sweet, we get it. Go start a poll if you want to get on a soapbox. Otherwise: GTFO.
Read above for the difference between preferences/opinions and facts.

That said, if you think my comment is "off topic" here's a thought: don't reply. I was commenting on how the statement I quoted swiftly invalidated their credit in my book, leaving us right back where we started with Natal's future. If you don't think it's appropriate, don't answer. Easy fix.
 

scotth266

Wait when did I get a sub
Jan 10, 2009
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Caliostro said:
Precision is everything when it comes to aim. And your argument in favor of lite guns isn't all that wrong. Lite guns were, in fact, better for aiming. Why don't they exist anymore? Because they sucked dong to walk around in... In fact, you couldn't. Litegun-games were limited to railshooters, which were amazing back in the days scenarios were limited, fairly uninspired and boring by nature, so walking around wasn't that interesting. That said, the mouse offers a relatively close level of aim-control with the addition of a much better level of movement-control. Controllers can battle, and indeed become a matter of preference, in the area of movement control, but when it comes to aiming, it's not even a contest.

And I wasn't arguing preferences. I was arguing his statement that "neither are objectively better", which is a fallacy.
The inability to move around in lightgun games due to the limitations of the tech at the time. When the ability to free-move in such environments became possible, the only reason lightgun games stayed on the rails was due to tradition, and that nobody thought about making their own controllers for specific games.

So if there were a smart Natal dev out there, they would be looking into making a good free-roaming lightgun game right now, with a customized lightgun controller suited for movement in a 3D plane. All that needs to be done is to properly integrate the thumbstick for movement.

And nothing is superior for everything. The keyboard/mouse combo is good for certain things, the controller is good for certain things, and Natal will hopefully be good for certain things.
 

toasterslayer

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Dec 24, 2008
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i like controllers more. more comfy.
On Topic: I like how bigger game companies might support microsofts new tech.
 

Anton P. Nym

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Sep 18, 2007
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Caliostro said:
I have a hammer. I like my hammer. It is big and smashy and it does a real good job of pounding in nails. After all, carpentry is about nails. Well, at least that's how it looks to me. So hammers are best.
Not a literal quote, but rather a capturing of the essence.

Perhaps for you an FPS is just a light-gun game within which you can move, and therefor rapid precision of aim is the be-all and end-all. That's not the kind of shooter I'm into... I never did get into Rise of the Triads and Quake and Unreal for just that reason. I'm into more methodical shooters, myself, where movement is less a means of making the other guy's aim harder and more a manner to shape the flow of play. In those games, dual-analog does quite nicely... and is certainly more comfortable to use when sitting in a recliner.

If this makes you feel superior to me in some manner, well, whatever helps you sleep at night is fine by me so long as it's not taking something outta my hide.

I re-iterate; preference between the two is a matter of player taste, and not an absolute scale of "better" or "worse".

-- Steve
 

Riding on Thermals

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Aug 28, 2008
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Caliostro said:
Just because you omit "I think" at the beginning of a sentence does not make something a fact. My saying "Caliostro routinely travels into the African Congo to fellate gorillas because the those at the zoo aren't feisty enough for his tastes" is not a fact (I assume). It is an opinion. I can only guess at the motivation for fellating gorillas; your reasons are your own.

Opinion = "I prefer a controller."

Not an opinion = "Controllers are just as good as mouse and keyboard."
Pro-tip: those are both opinions. A fact is a provable, verifiable statement. Find the study that was conducted that conclusively proved that to be true. Oh wait, what was that? That's never been studied? Weird. Your argument is that you prefer it, so IT'S BETTER!!!! I find the setup of analog sticks preferable because it feels more fluid. Especially when it comes to maneuvering your character's body. The resistance of a thumbstick allows for walking/running based on the force of your thumb. I find the "hold shift to walk/run" clumsy. As for aiming, you can crank the sensitivity of thumbsitcks up so that they aim faster, so what exactly is the problem here? Mice amplify movements too, and if they don't then they are slower in acquiring a target, which is objectively WORSE.

Stop claiming that your way is the best way. You played your first FPSs on a PC, you're used to it. I'm used to thumbsticks, and so is most of the new generation of gamers. It's a matter of taste.

Now, kindly cite your sources as to why keyboards and mice are superior.

Oh, I almost forgot... would you mind explaining to me how a wrist/arm is more precise than a joint evolved to be opposable and concerned with the finest motor skills?
 

SinfulKnight

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Feb 24, 2009
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Kiutu said:
scotth266 said:
Keane Ng said:
Microsoft says that it'll only incorporate motion controls "when it makes sense."
There. Argument is over: Natal is NOT becoming the only method of controls for the 360.

And I'm happy to hear the news.
Anyone who thought that is a fool. Anything should only use stuff if it 'makes sense' so SHUT UP NO TES V using NATAl.
I agree with you. No company will invest Millions in something if it wont work. If Microsoft and Bungie think they can make a Halo that uses Natal then they must know what they are doing.
 

hypothetical fact

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Oct 8, 2008
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Caliostro said:
Eldritch Warlord said:
Of course, if you look at Anton's post you'll see he was comparing a gamepad with the mouse & keyboard. Not analog stick and mouse.
Read my post, that's what I covered.

The superiority of one or the other is a matter of opinion and may be different with genre.
When it comes to shooters, and that was all I was covering, no, it really isn't.

Chipperz said:
Caliostro said:
*snip the PC elitist douchebaggery*
Piss off, troll. You can't claim that someone is wrong in a matter of opinions.
You must be new.

Opinion = "I prefer a controller."

Not an opinion = "Controllers are just as good as mouse and keyboard."

If you honestly can't tell the difference I recommend a class in English.

PS: Trolling would be what you're doing: direct personal attacks with no intrinsic debatable value for the reason of sparking flame wars. If you can't argue your point, because you don't have one, don't start insulting people.

Riding on Thermals said:
I just started PC gaming about a month ago. I've been playing non-stop 1st person games and I can honestly say I prefer analog sticks. That's a personal preference. The point of this thread is the discussion of Natal being incorporated into Halo, not why you think keyboard+mouse is hot sex. Take that elsewhere. You like PC gaming, sweet, we get it. Go start a poll if you want to get on a soapbox. Otherwise: GTFO.
Read above for the difference between preferences/opinions and facts.

That said, if you think my comment is "off topic" here's a thought: don't reply. I was commenting on how the statement I quoted swiftly invalidated their credit in my book, leaving us right back where we started with Natal's future. If you don't think it's appropriate, don't answer. Easy fix.
The mouse is more sensitive than a joystick at max sensitivity, the buttons on a controller are easier to reach, moulded around the players hand and won't cause rsi. (or at least it will just much slower than a keyboard.)
 

Sixties Spidey

Elite Member
Jan 24, 2008
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Well, if the case is using your hands to control a banshee, ghost, warthog, hornet, etc. maybe the case will be good. I just don't see myself waving my arms about to aim a gun.
 

SteakHeart

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Jul 20, 2009
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To me, a Natal FPS seems fine. Just as long as they figure out a way to walk and turn the screen without investing in a gym and a wall- covering tv setup. maybe walking in place to move and leaning around to turn..
 

olicon

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May 8, 2008
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I think that as far as FPS goes, motion control should be used for ducking, or other controls. You know, like in Time Crisis.
No more running close to a crate, then pressing the "duck" button. Just duck your head down, and your character would also make sure his head doesn't get exposed so that a sniper can pick it off.
It could also be used to add more controls into the game, such as assisting with vehicle driving, switching weapons and grenades (a simple waving in specific direction instead of cycling through different combinations of weapons), opening special locks to access Easter eggs, or tea-bagging someone.
The problem of course is that it has to not alienate gamers without the Natal as well. So I guess it couldn't introduce new mechanics, but simply map old mechanics into a new control scheme. After all, who likes to have 200 different buttons on their controller?
 

VanityGirl

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Apr 29, 2009
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Keane Ng said:
I just don't want to have to buy the damn thing to get the full experience of a game like Halo, I would welcome seeing it implemented in interesting ways.
As long as they do it the right way and don't pull a Red Steel (Wii) on us, then I fully agree.
 

Pendragon9

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Apr 26, 2009
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LEt's hope Natal isn't mandatory for Halo in the future. I can see it going well if they implement it right, but really. It'll be "Prime collection being Wiimote only" ALL. OVER. AGAIN.