Natural Selection 2 DLC Adds Gorge Tunnels, Railguns

Easton Dark

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Jan 2, 2011
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baarserik said:
I disagree. All the marines needs is good usage of ARC's to break any fortified position. They dont even need to be in the same room as the stuff they're targeting, and a group of 4 or 5 ARC's can take down a hive in under a minute.

The same applies for the Onos. Yeah, its powerful 1 vs 1, but in pure DPS, the dual EXO is more powerful. And Oni go down quickly if they have concentrated fire on them. And if you cant take them down directly, you can go for their upgrades. Or get a jetpack, and hun them down while they retreat. There is nothing the aliens have that doesnt have a counter. And nothing the marines can do, that cant be countered by the aliens. The trick is knowing what to do in what situation, and working together. And mainly on the "working together" part, some teams fall flat on their face.
A group of... 1 gorge can take down an entire marine base in 30 seconds. Or an onos can take down just the power in less than that. ARCs would be the most useless thing in the game if not for shooting through walls. Worse than sentries. So I'm glad they shoot through walls.

The onos is powerful in 5v1. If a dual exo finds an onos around a corner, the exo loses. Maybe down a long hall? Not that many of those exist. With back-up close quarters an Exo could do it? Probably. But that's just 1 onos.

You go for their upgrades and you have still-upgraded onos (because they don't lose evolutions until death) and your base is exposed. You only send one player to get the upgrades and it works? Then you have a skill advantage over the alien team and it's not balanced. And like I said, hunting down onos doesn't work most of the time.

The counter for aliens is bullets. Onos are bullet sponges that can heal exponentially quickly, run away faster than anything, and have this sick ability to stomp and completely immobilize the marines in what seems like a mile wide circle (they really need to reduce the range for that). Meanwhile you potentially have gorges healing him, biling the base stuff, skulks biting your legs, lerks spraying cheeto dust everywhere. And marines need to focus on the onos because he takes so long to kill even with concentrated fire. And if you focus on him, you're dead from skulks or your base has melted.

And yes, working together fixes a lot of stuff. The thing is though... the onos needs teamwork to take down. An exo can be chewed down by a skulk. For the same pres price as the onos.

I've had great games as an exo, and I'll tell you I feel soooooo much more accomplished getting kills as that thing than going quick, invisible, super-armored guy and holding left mouse for half a second.

I'm not debating you per se... these are just observations that I've had. I really hope the railguns turn out to be epic Onos-penis-shriveling weapons when brought out.

If it wasn't clear by now, I'm eagerly anticipating the next balance patches rather than the content patches.