NCSoft: City of Heroes Can't Be Saved

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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matthew_lane said:
Twilight_guy said:
Anywho, It would have been nice if they announced a little more in advance if the game was becoming a money sieve since they should have known about this for some time.
They did announce it... thats what a game going F2P is: A giant decleration of "oh shit, our player base is vanishing, better make the game free."

Fact is this has been well known for about 2 months now & you've still got till the end of November. How much more time does one need? A year? Two years? Never?

Twilight_guy said:
if they just though there resources would be better used elsewhere then they should just admit its the game's time to die.
They did do that already. They admitted that the game was just no longer viable & after investigating all other avenues, decided to shut it down.

Twilight_guy said:
There going to look like villains but at least explaining it fully will avoid some of the bullshit accusations.
No, they were going to look like the villain of the piece, even if they were handing out free blow jobs. After all these are the people saying "you can't play this game anymore." Those fanboys were bound to throw a hissy fit about it no matter what they did.

Twilight_guy said:
Nothing they are going to do is going to placate fans at least they had some announcement, they could have just pulled the plug with no announcement like a bunch of assholes.
I actually wish they'd done that. At least then it would justify the level if histrionics that is going along with the announcement.
To the first: No free to play is a change in payment model in the hopes of earning more money. It's worked for several games, actually. I note that this was sudden because I read an article that noted that the Dev team likely didn't know this was happening before the announcement. If they didn't know it was happening then someone wasn't telling someone else something.

Number 2, Yeah that's not quiet the same as "we think this game is not profitable enough to justify having our employes on it so we are moving them and shutting down this game". They framed it as if the game is hugely in the red when it looks like its not quiet in the black enough.

Numero tres, Yeah the next few sentences in my post pretty much said the same thing.

Numbuh 4, Yeah doing that would just make them look like dicks and publishers already get too much flak without doing clearly dickish things like that. Also, just as the publishers was always going to be a mustache twirling villain, the fans were always going to throw a hissy fit, no matter how this went down.
 

ResplendentFire

New member
Oct 6, 2012
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matthew_lane said:
Elmoth said:
Switch to DC universe, then?
That wont help. See as little as the remaining COX players will admit it, they actually don't care for the game aspects of the game. The majority of COX players are still there only to RP super heroes. They have big convoluted events, based around content generated through the architect: COX has essentially become Second Life for super heroes.

It seems to not be about gameplay for them, so much as its about outfits, and self generated head canon: That can't be replicated under DCUO. My suggestion is get a skype connection & a copy of "Mutants and Masterminds" 3E RPG. Or better yet, ditch the net & table top it with MnM 3E.... It'll be exactly like being online, but you'll actually increase your social circle of real people & finding an actual table top game while hard, is still significantly easier then finding a group in COX.
It looks like you're severely out of touch with what the game and community is like. Teaming is not difficult and is actually easier than it used to be. People do enjoy the mechanical aspects of character building and gameplay, and the entire community is not strictly composed of roleplayers who use the mission architect - nor is there anything wrong with those who do. The fact that such an option exists is actually a point in favor of CoH's quality as a long-term game.