Kahani said:
So really, it's not all that surprising. A company that's been making much less money recently and has a couple of big releases coming up decides to get rid of an old property that is certainly trending towards making a loss soon, even if it's not got there quite yet.
What you say is sound, in theory, but there are several reasons why this has taken people by surprise.
Mainly how sudden it was. A new powerset was released last week, beta testing on the next major update was in process, and then on Friday, with no warning at all, the studio is shut down and the game's closing announced. Noone, not even the dev team, saw this coming.
Secondly, the game wasn't making a loss. Not yet. Seasoned MMO watchers are used to seeing warning signs - studios cut staff, servers are merged, the pace of updates slows or even stops. None of that happened. The game went from active ongoing development to dead in a day.
Finally, relatively few MMOs actually shut down, and those that do tend to do so within a year or two at most. Even games percieved as mega-flops like Warhammer Online are still trundling along, not to mention relics like Everquest, Ultima Online, Anarchy Online...
The closest comparison is SWG, and that was killed by LucasArts deciding not to renew the licence. There is simply no precedent for a game as long lasting and established as CoH to be killed off. Not like this.
To put it a different way, if, 7 days ago, you'd asked the MMO community to run a 'dead pool' on which superhero MMO was the most likely to be axed within the next 12 months, I reckon Champions Online and DCUO would both have been regarded as more likely candidates for shutdown than CoH.