gphjr14 said:
Geekeric said:
Apparently Tau Ceti is only 12 light years away; that means a ship could get there in 12 years travelling at the speed of light, right? Prepare for blast-off!
More like prepare to die don't see us reaching those speeds ( and surviving) anytime soon...
Que?
Speed is not an issue, it's acceleration which can cause problems for us fleshy meatbags, and it's entirely possible to reach 99%
c by constantly accelerating at 1G, which has the added benefit that if you build the ship with an internal layout like a skyscraper rather than an ocean ship, you get free Earth-normal pseudo-gravity without arsing about with rotating ring sections. By flipping the vessel over and using the main engines to decelerate at 1G as well, you maintain that benefit through the entire trip, and can even vary the rate of acceleration/deceleration at a gradual rate in order to acclimate your passengers to variant gravities(for eg, your target world has a gravity of 1.3G, so you continue accelerating proportionately longer than you would otherwise, and then when you flip and begin to decelerate instead of doing it at a constant 1G, you decelerate in a steadily increasing curve until you hit 1.3G a good few weeks before arrival).
Particle impacts can be mitigated by the generation of an artificial version of the Earth's geo-magnetic field, in combination with the encasement of much of the outer hull in a thick layer of ablative cometary ice, and larger objects can be denuded down to manageable particles using a high-intensity laser, but bear in mind that random objects on the scale that would require such a laser are seriously rare in deep space.
The main problem now is propulsion; the more fuel you add, the more mass the vessel has, and the more fuel you need to add. Fusion rockets combined with some kind of particle ramscoop should deal with that issue through.