Need art advice from comic book illustrator

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Hectix777

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Feb 26, 2011
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I know this is a gaming website but some of us pull double shift on the comic book and video game boats. If here is someone that does do this I have a problem, mainly with peoples faces and hands. I try to draw faces and they start out well, but then I get to the eyes and lips and suck (mainly on women's lips). I was wondering if there is a specific drawing exercise I should try like drawing in comic books or draw boxes a bunch? I want to learn Marvel style, close to reality art, thank you.
 

Erana

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Feb 28, 2008
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Please, please, please, please pleaseeeee don't start from a stylistic perspective. And again, please, don't just go and emulate another person's style. And Marvel is drawn by many people.

But yeah, your foundation as an artist can seriously screw you over. It takes decades to correct your basis as an artist if you start from an inaccurate, stylized basis.

The best thing you can possibly do for yourself right now is find a community center, local college, nearby art center, anywhere like that and sign up for life drawing classes. Draw real people, real hands, real lips. As you learn to draw real people, you will find our own style.
 

Avistew

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Jun 2, 2011
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With hands, draw the hand you don't draw with (man, this sentence sounds confusing). Make it take lots of various poses, and draw it, over and over and over again. Try and think in volume, not in outlines. For instance try drawing circles or elipses for each phalange, or draw a basic stick skeleton before drawing the outside.

Same kind of think for faces, start with the basic structure. First a circle for the whole thing, then a line for where the eyes will go, one for the nose and the mouth. Don't only draw faces facing you, draw all sorts of angles and points of views. Draw the whole thing to have an idea of how the features relate to each other, then draw specifics too, such as just a mouth with nothing around it, just an eye, etc.

Use real-life models first, for instance pictures, people if you can get to pose for you. Once you feel you have some concept of that, look at different artstyle and what they're trying to do. Look at artstyles you don't want to have too, they're still interesting. Try and imitate them just to see what they're like. But in the end try to build your own. What's a nose as drawn by you? An eye? A mouth? A hand? You'll have to answer these questions. Experiences artists usually have a recognisable style, you'll have to find yours, and you'll have to be happy with it, because it might not be what you wanted it to be. To some extent, your style isn't something you have complete control over.

Good luck!
 

Hectix777

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Feb 26, 2011
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Avistew said:
With hands, draw the hand you don't draw with (man, this sentence sounds confusing). Make it take lots of various poses, and draw it, over and over and over again. Try and think in volume, not in outlines. For instance try drawing circles or elipses for each phalange, or draw a basic stick skeleton before drawing the outside.

Same kind of think for faces, start with the basic structure. First a circle for the whole thing, then a line for where the eyes will go, one for the nose and the mouth. Don't only draw faces facing you, draw all sorts of angles and points of views. Draw the whole thing to have an idea of how the features relate to each other, then draw specifics too, such as just a mouth with nothing around it, just an eye, etc.

Use real-life models first, for instance pictures, people if you can get to pose for you. Once you feel you have some concept of that, look at different artstyle and what they're trying to do. Look at artstyles you don't want to have too, they're still interesting. Try and imitate them just to see what they're like. But in the end try to build your own. What's a nose as drawn by you? An eye? A mouth? A hand? You'll have to answer these questions. Experiences artists usually have a recognisable style, you'll have to find yours, and you'll have to be happy with it, because it might not be what you wanted it to be. To some extent, your style isn't something you have complete control over.

Good luck!
SO in order to find my own style, I have to study other and stay away from them? Sounds hard.
 

Avistew

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Hectix777 said:
SO in order to find my own style, I have to study other and stay away from them? Sounds hard.
It's more, don't just look at one's person's way of drawing, say, noses. Look at a few you like, try to draw it like them, but then try and find very different styles and draw that too, and then try to draw some with no other artist as a reference, and see what you're comfortable with. Realistically, you'll start by drawing heavy inspiration from one or a few artists, and as you draw you'll find your own style. But it's good to try and get out of the box from the start, when people see what you draw you don't want them to go "This look a bit like [other artist]", you want them to go "Oh, it's by [your name]".

You don't have to actively stay far away from them, but even when you take a group of artists with similar styles, they're not drawing exactly the same. Studying the similarities and difference and picking what you like from each of them can help you more than picking one artist and copying them. On the other hand, you want your style to look homogeneous, not some kind of patchwork, that's why it should naturally evolve into something unique even if it starts as heavily inspired.