I'm working on a game concept (something I do, as I want to become a game designer), and I'm trying to work through as many genres as I can. I've got some that I'm happy with already (flying, racing, stealth, and a few others), but currently I'm working on a survival/horror game.
Unfortunately, while I'm a big fan of...pretty much every other type of game, I don't really know much about this one, and as such haven't been buying many.
Fortunately, I heard a rumor that some of you guys may, in fact, be interested in video games, and I hoped that you could help me.
What I want to know are these:
Firstly, what are some shining examples of the genre? Some must-plays of this facet of gaming.
Secondly, what are the main good points of survival horror? What am I supposed to be looking for in a great game? Basically, I'm looking for all the standout parts.
Thirdly, if 10 english-speaking aliens from another planet landed in your toilet, and Tim Schafer ordered you to accurately and personally describe the horror/survival genre to them, what would you say to the aliens? Remember, these aliens have no idea what a survival/horror game is!
Finally, a bit more on the concept I'm working on. I'm looking at some true 3D gameplay (in a usual FPS, you're only on the one plane, on the ground, barely moving in the z axis (like LittleBigPlanet, but on it's side), whereas with this it'll be true 3D gameplay).
I believe this frees up the player a lot (according to my calculations, XYZ is a 150% improvement over XY), and it means a better use of the available space in each level.
Thanks in advance guys!
Unfortunately, while I'm a big fan of...pretty much every other type of game, I don't really know much about this one, and as such haven't been buying many.
Fortunately, I heard a rumor that some of you guys may, in fact, be interested in video games, and I hoped that you could help me.
What I want to know are these:
Firstly, what are some shining examples of the genre? Some must-plays of this facet of gaming.
Secondly, what are the main good points of survival horror? What am I supposed to be looking for in a great game? Basically, I'm looking for all the standout parts.
Thirdly, if 10 english-speaking aliens from another planet landed in your toilet, and Tim Schafer ordered you to accurately and personally describe the horror/survival genre to them, what would you say to the aliens? Remember, these aliens have no idea what a survival/horror game is!
Finally, a bit more on the concept I'm working on. I'm looking at some true 3D gameplay (in a usual FPS, you're only on the one plane, on the ground, barely moving in the z axis (like LittleBigPlanet, but on it's side), whereas with this it'll be true 3D gameplay).
I believe this frees up the player a lot (according to my calculations, XYZ is a 150% improvement over XY), and it means a better use of the available space in each level.
Thanks in advance guys!