Veldie said:
ThatOtherGirl said:
The dino thing is based on my basing the char of Diego Brando of Jojo BA Part 7 he can turn into dinos and make people into them so I was mostly looking for dino stuff on that didn't even know it was super OP
Thanks a ton for the advice your great help. Druids can only use non metal armour from what i heard what would be a good idea for gear a stupid buffed up quarterstaff or some basic gear? The starting gold for chars is 9k
Spells you had me at web shooters for the one xD
Gear is a bit complicated with a druid, because at level 5 and 6 you are likely going to want to start shifting for combat, and that means your fancy staff and armor is now near worthless. there are a few ways to solve this. The most direct is the wilding clasp, which costs 4000 gold. It allows anyone item you wear to be used in wild shape, but only if the shape could wear something like it. For example, a tiger shape could wear a belt. It could not wear full plate. For this reason you tend to want to get a few powerful items that can be clasped.
So lets run down armor. Your best two armors are leather for light and hide for medium. I recommend a set of leather for now, do not upgrade it at all. Mobility is important for a druid, and the 1 ac is not worth the 10 move, IMO. Also pickup a wooden shield. Eventually you are just going to throw these away, because none of your wild shapes can wear human shaped armor and only a few can use tools.
Your replacement is going to be the Monk's belt. Grants Wisdom modifier +1 to ac. Since you are a wisdom maxing class, I think you can see where this is going.
Lets check the numbers. without any change (no wisdom increase at all) the monks belt will give you +5 ac, and that is like a dex bonus so it works against touch. Very good. It costs 13k gold +4k for the clasp. And that is assuming you never buff your wisdom for any reason, which you will all the time, especially with magic items. The draw back is you can't wear armor or use a shield. Either or.
If you did leather armor and enchanted it to +3, it would grant +5 armor, and can't be clasped so you instantly lose it in wild shape (which is when you need it most). It is 9000k ish. allowing it to be used in wild shape is a +2 bonus modifier, if I remember correctly, making it cost a massive 25k gold. And, for reason I will explain, this is objectively worse than the belt.
You see, the belt is a different type of ac bonus and stacks with almost anything... including armor bonuses, such as from bracers of armor or more importantly at these low levels a magic armor potion. +4 armor for 1 hour as an armor bonus. So now you have +5 ac from belt, +4 from the potion, which is a respctable amount at 4 already. Then add some barkskin on top of that. And when you transform you use the dex of your form, not your own dex, for more ac bonus. And you also use the forms natural armor, for more ac bonus.
Weapon has the same problem, most forms can't use it, and most forms will hit better anyway. So pick up a stick and use one of the druid melee buff spells, like Shillelagh or Aspect of the wolf.
Oh, make sure to get familiar with all the bite of the wear[X] spells. If you use companion spellbond you can apply it to both of you for stupid powerful melee druid animal companion team fights.
So, what do you spend your 9000 on? Tools, that's what! Get some potions (mage armor potions, cure light, etc) And a wand of either cure light wounds, lesser vigor, or both, for out of combat heals. Get a lesser meta magic rod extend to increase the duration of your buffs to full combat length.
Get anklets of translocation. They are cheap and incredibly useful. They allow a 10ft teleport as a swift action on command word twice per day. SOOOOOO good. It's best feature is that it is a free get out of grapple as a swift action twice per day.
Finally, if you are going to be summoning, oh man this is the best, ring of the beast. Allows you to treat all your summoning spells as 1 spell level higher, except for your max one. So when you cast summon I it counts as summon II. Later on this is just amazing, and it is always good. A fantastic little bonus at 8000gp, and it has a special feature which means it does not require a wilding clasp!
And all the other staples: periapt of wisdom, resistance cloak, etc. Remember you are going to have to clasp every item you want in animal form, so a few big powerful items is better than many small ones. See if your DM will allow you to use the item creation rules to stack items, like a giant's belt with the monk's belt.