Damn ninja'd.Geth Reich said:Ayran.
Ve iz der master race!Gottesstrafe said:Damn ninja'd.Geth Reich said:Ayran.
Ah well, I prefer Dark Elves. They've essentially been demonized among the Mer races as heretics and among the others races for their fierce isolationism and slave keeping, making them outsiders in most circles. Plus their natural tendencies towards general reserved snideness and dickishness make them the type to be instantly regarded with suspicion, giving me plenty of flexibility in terms of general morally gray antisocial behavior.
Xbox, unfortunately.chickenhound said:pony! oh wait that mod isn't out yet
I agree with going with argonian
as for that there's a mod for that if you own a pc its called horns are forever is even on the steam workshop so installing is easyRandom berk said:As badass as Argonians are, consider this; if your Argonian has horns, how pissed off will you be that the horns glitch out every time he puts on a hood, helmet or basically any kind of headgear?.
Dark Elf has fire resistance thats nice for fighting the inevital dragons you will be facing.Easton Dark said:Argonians suuuUUuUck.
Dark Elf all the way across the sky. Slinks through the night with hisrobe and wizard hatblack gear, red eyes piercing the darkness.
Dude is this even a question for you? Dark elf man....dragsaw said:So im trying to make a badass deamonhunter in skyrim but i can not pick a race to play as im sick of nords, the main thing i want is how badass they look in a black hood
But the thing is, the skills you start out with are more or less basic suggestions. If you get the Guardian Stone buff you want and just keep practising, you'll usually power through the skillgap very quickly. Even faster if you spend all of your dungeoneering money on training.CAPTCHA said:Ignoring aestetics and focusing on skills they are best suited for:
Kajit: Sneak-Theif Alchemists
Orc: Heavy Infantry
Red Guards: Typical Spellswords
Woodelves: Stealthy Archers
Nords: Lightly Armoured Zweihanders
Imperials: Clerics
Highelves: Offensive Wizards
Bretons: Defensive Wizards
Dark Elves: Stealthy Spellswords
Argonians: Melee Thiefs
Hmm, that's true, you do tend to get stuck into a pidgeonhole faction-wise, but I usually just go with the roleplay/pretend solution.bliebblob said:Though I'm afraid the biggest problem you'll face is content limitations. Because unless you found some kind of daemon hunting mod there really isn't that much content where a deamonhunter would fit. It's just gonna be the same ol' thieves guild, fighters guild, mages guild and dark brotherhood.
That never works for me because the game in no way accommodates your imaginations. All you can really do is make a custom class and call it a daemonhunter. (In skyrim you can't even do that) After that it's just gonna be wolves, bears and bandits again no matter what skills you picked.Muspelheim said:Hmm, that's true, you do tend to get stuck into a pidgeonhole faction-wise, but I usually just go with the roleplay/pretend solution.bliebblob said:Though I'm afraid the biggest problem you'll face is content limitations. Because unless you found some kind of daemon hunting mod there really isn't that much content where a deamonhunter would fit. It's just gonna be the same ol' thieves guild, fighters guild, mages guild and dark brotherhood.
You could pretend that your demon hunter character joined up with the Dark Brotherhood not out of profit or because he wish to serve Sithis. He could be doing it because it allows him entry in a faction with plenty of eyes and ears across Skyrim, and because he wants to keep a close eye on those crafty assassins in person.