I"ve started something rather larger than intended and now find myself in over my head. I've got a homebrew world, homebrew character sheets, and a good sized chunk of homebrew rules. But my players deserve everything I can give them though, right? I've made them custom characters before, but they still feel a little limited and hate feats. We have all the books and everyone spends hours going through the 500+ feats of 3.5e because they want the perfect feat for their character (not their class). They love the world which plays like Avatar:tlab by way of FFXII and Zelda. They love the simplified Char Sheets, and the open-ended rules, but how can I simplify classes and feats? I've been looking at the Skill Tree System from blizzard and the Sphere System from FFX. I want to steer away from flow breakers, and am looking for systems that incorperate skill and ability bonuses. If you have a system that you're working on, or that you perfected that is sort of what I'm looking for I would love to hear from you. Even if I don't use your system your way, I may like one or more ideas. Please help, and if I use even a small part of your system, or even change it, I will give you credit.
Minor post script: I am looking for a way to get away from classes all-together, and prefer point systems, as do my players. Alot of what I have done is inspired by games I have played, so don't be afraid to point me to somewhere you pulled from. (I've pulled from MTG, Mass Effect, Diablo II, Hellboy, etc.)
Minor post script: I am looking for a way to get away from classes all-together, and prefer point systems, as do my players. Alot of what I have done is inspired by games I have played, so don't be afraid to point me to somewhere you pulled from. (I've pulled from MTG, Mass Effect, Diablo II, Hellboy, etc.)