Nerd's Eye View: Too Human

Recommended Videos

Thyunda

New member
May 4, 2009
2,955
0
0




When Too Human was first announced, I came under the impression that it would actually be a game of epic quality, perhaps with innovative gameplay or at least decent graphics.

What did I get? An over-hyped version of Gauntlet, that?s what. But if I?m going to explain what I mean, I?ll do it from the beginning.
I borrowed this game from a friend, in a temporary trade for the original Left 4 Dead. He tells me he?s having a lot of fun playing the campaigns on that game, while I?m convulsing in fits of gamer rage at this load of crap.
I load the game into the disc tray. The Xbox 360 denies its existence. So I try again, and it finally accepts. Maybe it was trying to warn me. I missed the first cutscene, due to it being shown at a stupid time - Before the main menu, so you skip it along with the designer logos.
I chose a Champion class character, going for the jack of all trades. At this point, I thought the game was going to be a form of RPG, maybe a more linear RPG than I?m used to, but an RPG all the same. In fact, I was hoping for something linear, since I?m now bored of sandbox.

Before I delve too deeply into anything concerning this game, I must inform you all. The only connection to Norse mythology this game holds is the names. It is NOT a sci-fi re-imagining of any legends, it?s just some guys fighting robots that are coincidentally named after the Norse Gods. And, Thor carries a big hammer. And Loki?s a dick. But that?s really all the connection. The rest is just names.


Exciting stuff, huh?


You play Baldur, and you seem to be doing something for some reason. That?s about as clear as it is.
I think you?re supposed to hunt Grendel, or rather, GRNDL-1. Because, apparently, vowels aren?t cool in the future. At least, that?s the first part. The entire game seems to be based around Baldur being told something, throwing a fit, then deciding somebody has to die for it. And going off to hunt them, dying several times in the process.

The basic gameplay has you fending off hordes of robots with a melee weapon and a gun of some kind. You use the left stick to move, and the right stick to swing the melee weapon. No camera controls, except for the compulsory ?switch back to behind you? mode. Levels are structured in one basic way. Run along monster-infested corridor/bridge. Fight horde in open space. Repeat until bored. That?s all there is to the game.

But, let?s look a little deeper. First, we?ll focus on combat. More specifically, for this first part, the weaponry.
The melee weapon can be either a sword, a hammer, or a staff. And, if I?m honest, you won?t use the staff. It?s too slow and just plain useless. The hammer is fun, but it just hasn?t got the same effect as the sword. So you?ll use the sword. It seems to me that the game wants you to use a sword, but doesn?t want to limit your freedom, so it spitefully throws a few rusted hunks of metal at you, telling you they?re super-powerful blunters.

Next is the option to use ranged weaponry. Obviously, you wield both a ranged weapon and your sword at the same time. Just hold the right trigger to shoot.
The first question on your mind might well be ?But how do I aim without a camera control??
The answer: Baldur does it for you. Badly, of course. He blankly refuses to shoot at anything that might be dangerous.
You can pick between the dual pistols, the rifle, or, if you chose the Cybernetic path at the completely pointless lifestyle choice question, cannons. Here, the game gives you both more and less freedom. All the ranged weapons are pretty much equal, although none of them actually hurt anything, so although you can pick whichever gun you want, you won?t want any because the only thing that hurts robots is your sword.

Next we have the armour. Too Human is under the impression that using the formula ?the *adjective* *weapon* of *noun*? automatically makes things cool, so we end up with what I call Cardboard Sword of the Bunny syndrome. The name stems from my refusal to use a sword in some free MMO simply because it was named the above. I will NOT use a cardboard sword, and the bunny isn?t exactly something I?m proud of being associated with.
But, back on topic. Every piece of armour, and every weapon, is the Tough Breastplate of Dexterity, or some variant thereupon.
One of the more irritating aspects of the armour is that it just looks stupid. I had hoped that I?d keep the same outfit during the game, or perhaps be given new armours at various points, but at least keeping the same outfit.

I found myself fighting monsters wearing bright pink and green, because the best armour I owned happened to clash. Horribly.

The final part of combat I want us to focus on is Death. Maybe you think this is a shallow subject? That it?ll only occur within the game a few times?

Well, it won?t. You WILL die. And you will die a LOT. Turns out that these Norse Gods are about as tough as cardboard swords and rabbits. Ok, so you can fend off a few hundred robot elves. That?s no trouble at all. But there are certain leader enemies, such as that stupid robot spider thing, that will kill you. Over and over again. But, fortunately, there is no penalty for death. You die, a Valkyrie descends, lifts you up into an orange hole in the sky, then suddenly you?re thirty feet away from where you fell. With no penalty whatsoever. So you throw yourself at the spider. He kills you again, but you?re winning because he can?t regenerate his health.


You will see this more often than you will ever have hot meals.

Now that I?ve mentioned shallow subjects, perhaps it?s time to talk about the story?
So far, I?ve gathered that the story is completely pointless. I admit, I?ve not played through to the end. There?s a reason for that though. I couldn?t care less about Baldur, and I couldn?t care less if this variant of the human race was raped by a machine. I can?t stand the Aesir, that is, the Gods you hang around with. They?re supposed to protect people. And that?s what they do. They send?people. They?re like generals. There?s Baldur and Thor that actually do anything. We have the likes of Freya, whose job seems to be to keep the spirits up, even if it means sleeping with everyone bar Thor. And they?re all I can name. The game does a terrible job of introducing people.

So far in the story, Baldur went on a revenge quest against GRNDL-1, for no real reason. Two guys tried to beat Baldur up in a bar, then the big machine showed up, killed some people, and Baldur?s decided it?s a personal grudge.
Sometime after he destroys it, Freya rather cleverly drops hints that Baldur?s wife was murdered on purpose, or something, so Baldur gets all mad, and she refers him to head office, where he demands permission to kill his wife?s murderer?to which the big boss of the Aesir dryly tells him to go ahead.
Exciting stuff, really.

It?ll seem like I?ve barely scratched the surface of an average Xbox 360 game. But this is really all there is to Too Human. I would not advise paying for it. Here?s a quick summary:

Graphics - Pretty, but flawed.
Levels - Pretty but repetitive.
Combat - Incredibly frustrating, unbalanced, not worth dealing with.
Story - Where?
Playability - I don?t think that?s in the Norse dictionary.

Final score - F*ck all.
 

Pimppeter2

New member
Dec 31, 2008
16,475
0
0
Heh. Nice review. I liked the sprinkled comedy that matched the criticism. Good work.
 

Thyunda

New member
May 4, 2009
2,955
0
0
Pimppeter2 said:
Heh. Nice review. I liked the sprinkled comedy that matched the criticism. Good work.
That coming from the pimpin' reviewer himself? Thanks, man :)
 

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
Good review, though it saddnes me. I wanted to love Too Human so hard. It's idea's, it's concepts, are FANTASTIC. Cyber Punk + Norse Mythology is chocolate and peanutbutter. But the gameplay sucked so hard...sadness.
 

Omikron009

New member
May 22, 2009
3,815
0
0
That was a good. Review. The only complaint I have is that it could have used more pictures. They help keep peoples attention.
 

Gildan Bladeborn

New member
Aug 11, 2009
3,042
0
0
TsunamiWombat said:
Good review, though it saddnes me. I wanted to love Too Human so hard. It's idea's, it's concepts, are FANTASTIC. Cyber Punk + Norse Mythology is chocolate and peanutbutter. But the gameplay sucked so hard...sadness.
You took the words right out of my cranium. The worst part is now that somebody has made a terrible game which flopped, we're even less likely to ever get a good combination of those two archetypes.

Which is a shame, because there is no part of cyborg vikings I don't find awesome.
 

JWW

New member
Jan 6, 2010
656
0
0
Good review. You told me things I didn't even know about the game, like that it has nothing to do with Norse mythology except for the names. It makes me want to buy this awful game even less than before.
 

Normalgamer

New member
Dec 21, 2009
670
0
0
Oh the irony, I too traded my friend temporarily for this game EXACTLY for left for dead, I mean this is really just wierd. Are you my alternate universe self?
Anyway, good review, I feel the exact same as you do except I didn't get past the first level.
 

Thyunda

New member
May 4, 2009
2,955
0
0
TsunamiWombat said:
Good review, though it saddnes me. I wanted to love Too Human so hard. It's idea's, it's concepts, are FANTASTIC. Cyber Punk + Norse Mythology is chocolate and peanutbutter. But the gameplay sucked so hard...sadness.
I'm still trying to. :p

Normalgamer said:
Oh the irony, I too traded my friend temporarily for this game EXACTLY for left for dead, I mean this is really just wierd. Are you my alternate universe self?
Anyway, good review, I feel the exact same as you do except I didn't get past the first level.
I only got there because of the above reason.
 

GloatingSwine

New member
Nov 10, 2007
4,544
0
0
Thyunda said:
[
All the ranged weapons are pretty much equal, although none of them actually hurt anything, so although you can pick whichever gun you want, you won?t want any because the only thing that hurts robots is your sword.
I keep hearing this, from people who are obviously a bit ignorant of the whole character classes thing, but I played a Commando to 50, using pure ranged weapons, and I could slaughter everything in the game in seconds. Seriously, enemies would spawn and hit the floor dead because if you're not a retard, ranged weapons are hilariously overpowered.
 

Thyunda

New member
May 4, 2009
2,955
0
0
GloatingSwine said:
Thyunda said:
[
All the ranged weapons are pretty much equal, although none of them actually hurt anything, so although you can pick whichever gun you want, you won?t want any because the only thing that hurts robots is your sword.
I keep hearing this, from people who are obviously a bit ignorant of the whole character classes thing, but I played a Commando to 50, using pure ranged weapons, and I could slaughter everything in the game in seconds. Seriously, enemies would spawn and hit the floor dead because if you're not a retard, ranged weapons are hilariously overpowered.
You shouldn't have to pick a certain class to use ranged weaponry. If you're going to pull a stunt like that, disable ranged weapons for the rest of the classes. Now I picked champion as a jack of all trades. Does that make me a retard? Well, I'm sorry for preferring to have a little bit of everything. Maybe we oughta bow to your divine advice? Maybe you should train your 'Constructive Criticism' level to 50, and stop being a purist swine.

...I didn't actually mean to reference your username. I only just looked at it after typing it. :p
 

GloatingSwine

New member
Nov 10, 2007
4,544
0
0
Thyunda said:
Now I picked champion as a jack of all trades.
And did you develop the tree that boosts his skill with pistols? Because a pistol champion is also extremely powerful.

I mean seriously, did you even notice the skill trees? Your review certainly doesn't mention them, or the way you get different trees (and ruiners) for the human/cybernetic choice, and how those synergise differently with the class kill trees.

You also didn't appear to notice the dodge move, which makes you invincible whilst you're doing the dodge animation, because if you did you wouldn't die quite so often.

Edit: For fuck's sake, you haven't even completed level two. Really, it's evident you know shit all about the game, as you've only done the first level.
 

Thyunda

New member
May 4, 2009
2,955
0
0
GloatingSwine said:
Thyunda said:
Now I picked champion as a jack of all trades.
And did you develop the tree that boosts his skill with pistols? Because a pistol champion is also extremely powerful.

I mean seriously, did you even notice the skill trees? Your review certainly doesn't mention them, or the way you get different trees (and ruiners) for the human/cybernetic choice, and how those synergise differently with the class kill trees.

You also didn't appear to notice the dodge move, which makes you invincible whilst you're doing the dodge animation, because if you did you wouldn't die quite so often.
Nope, 'cause I hate pistols. He never aims in the same place with both. One of them HAS to point at the wall to his left. Or his right.
And I didn't level the pistols. I was too busy levelling the swords. I'd already given up on the pistols.
Are you being serious about that dodge move? Because not only is that a glitch, it's also so very helpful.
Also - Fuck the skill trees, to put it simply. I can't level much without respeccing the whole damn thing. Although, I did only just come across the Cybernetic skill tree. I never saw it before. So you've got me there.
 

GloatingSwine

New member
Nov 10, 2007
4,544
0
0
Thyunda said:
And I didn't level the pistols. I was too busy levelling the swords. I'd already given up on the pistols.
So you didn't spend any skill points on the pistol tree, and then wondered why they weren't as good as the sword? Here's a hint: In games with levels and skill trees, they tend to make a difference.

Are you being serious about that dodge move? Because not only is that a glitch, it's also so very helpful.
It's not a glitch, it's what the move is supposed to do. It's absolutely required to get anywhere with the game.

Also - Fuck the skill trees, to put it simply. I can't level much without respeccing the whole damn thing. Although, I did only just come across the Cybernetic skill tree. I never saw it before. So you've got me there.
Well there's your problem then. In games with skill trees, they are there for a reason, they make a difference to the character, and not paying attention to how you develop your character and playstyle tends to leave you with a faulty impression of the game. It would be like playing Diablo 2 and never spending a skill point, then wondering why all you can do is melee attacks.
 

Thyunda

New member
May 4, 2009
2,955
0
0
GloatingSwine said:
Thyunda said:
And I didn't level the pistols. I was too busy levelling the swords. I'd already given up on the pistols.
So you didn't spend any skill points on the pistol tree, and then wondered why they weren't as good as the sword? Here's a hint: In games with levels and skill trees, they tend to make a difference.

Are you being serious about that dodge move? Because not only is that a glitch, it's also so very helpful.
It's not a glitch, it's what the move is supposed to do. It's absolutely required to get anywhere with the game.

Also - Fuck the skill trees, to put it simply. I can't level much without respeccing the whole damn thing. Although, I did only just come across the Cybernetic skill tree. I never saw it before. So you've got me there.
Well there's your problem then. In games with skill trees, they are there for a reason, they make a difference to the character, and not paying attention to how you develop your character and playstyle tends to leave you with a faulty impression of the game. It would be like playing Diablo 2 and never spending a skill point, then wondering why all you can do is melee attacks.

No...it's not like that at all. Skill trees should merely weigh the balance in favour of whichever you choose, not render the other side completely useless. It wasn't about them not being as good as the sword, it was about them being completely fucking useless.

And what about the other melee weapons? What's their excuse?
 

GloatingSwine

New member
Nov 10, 2007
4,544
0
0
Thyunda said:
No...it's not like that at all. Skill trees should merely weigh the balance in favour of whichever you choose, not render the other side completely useless.
Skill trees "should" do what the designers intended them to do. Silicon Knights clearly intended the skill trees to shape a particular playstyle. If you want to use any melee weapon with a champion take his middle tree not the one that gives you a 30% bonus to sword damage and then wonder why swords are better than everything else...

Really, expecting every game to conform to the design document in your head is silly.
 

Thyunda

New member
May 4, 2009
2,955
0
0
GloatingSwine said:
Thyunda said:
No...it's not like that at all. Skill trees should merely weigh the balance in favour of whichever you choose, not render the other side completely useless.
Skill trees "should" do what the designers intended them to do. Silicon Knights clearly intended the skill trees to shape a particular playstyle. If you want to use any melee weapon with a champion take his middle tree not the one that gives you a 30% bonus to sword damage and then wonder why swords are better than everything else...

Really, expecting every game to conform to the design document in your head is silly.
And a game expecting every player to conform to its simply ridiculous notions of playstyles is something else entirely. A playstyle is a style. A preference. Not an absolute.
 

GloatingSwine

New member
Nov 10, 2007
4,544
0
0
Thyunda said:
And a game expecting every player to conform to its simply ridiculous notions of playstyles is something else entirely. A playstyle is a style. A preference. Not an absolute.
So every game in this genre since Diablo 2 has been doing it wrong, and you have found the One True Way?

Actually, not.

Part of the point of these games is the character build, the fact that you can't have everything, so you have to choose what your character is going to be good at, most usually to encourage you to rely on other people to cover your deficiencies.

Really, modern RPGs where you get to be a god at everything have spoiled you.
 

Thyunda

New member
May 4, 2009
2,955
0
0
GloatingSwine said:
Thyunda said:
And a game expecting every player to conform to its simply ridiculous notions of playstyles is something else entirely. A playstyle is a style. A preference. Not an absolute.
So every game in this genre since Diablo 2 has been doing it wrong, and you have found the One True Way?

Actually, not.

Part of the point of these games is the character build, the fact that you can't have everything, so you have to choose what your character is going to be good at, most usually to encourage you to rely on other people to cover your deficiencies.

Really, modern RPGs where you get to be a god at everything have spoiled you.
Personally, when I choose a character whose advantage is to have a little of everything, I expect a little of everything. And what use is having other people to cover your deficiencies, when, say, you DO THE CAMPAIGN SOLO?