Neutral Drow reviews: Crescendo

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NeutralDrow

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Mar 23, 2009
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[img_inline align="center" caption="How can something be so painful in two entirely different ways?"]http://img641.imageshack.us/img641/6308/crescendogamecover.jpg[/img_inline]​

Ryo Sasaki has just five days left until high school graduation, meaning he managed to successfully slack off just the right amount to where he won't be held back. Of course, even with a few make-up classes to sleep through, he has other things on his mind. After all, after graduation, there are a number of people he might not see again. Even aside from the possibility of Ryo moving out of his older sister's home, it means not seeing his fellow literature club members as much, no more coffee and napping in the school nurse's office, no more accidentally walking in on a vague acquaintance having sex with some guy for 5000 yen...

Okay, so maybe he wouldn't miss some of those things, but still. There just seems to be so many loose ends in these last few days left to him, an anxiety more than shared by his friends.

An anxiety, in fact, not limited to just his circle...

<color=aliceblue>Line break.
Crescendo

Crescendo is one of more popular visual novels I've seen, and one I assumed was a fairly safe bet that I'd enjoy...and yet it provoked a profoundly mixed reaction from me. I honestly don't know what to think about it.

Well, anyway, let's get started.

<color=aliceblue>Line break.
Gameplay

Crescendo is a visual novel. You read the story, and make occasional choices as they pop up. Said choices set you on a given character's path, determine the presence or order of events within that path, and lead ultimately to one of...some number of endings. It's probably twelve. I don't know for sure, I didn't bother getting them all.

Not much else to say besides that. I'd speculate about whether the game actually does away with relationship points entirely in favor of simply using event flags, but it probably doesn't matter all that much at the moment.

<color=aliceblue>Line break.
Story

Crescendo is nominally told from the perspective of Ryo Sasaki, high school student, as he and his friends go through their last few days before three of them graduate. I say nominally because, rather unusually, this game is narrated entirely from third-person perspective. While the player only controls Ryo's actions and reactions, this does open up the viewpoints of other characters nicely. The other major storytelling convention is that much of the game is told in flashback, including many of the story-affecting choices. After all, from the player's perspective, Ryo and the others technically only have five days left until graduation, but he's actually had anywhere from one to four years of experience with everyone else. And I was pleasantly surprised to see that there are actually some alternate pathways to some of the characters' endings, depending on your choices (I actually found two very different ways to get to Kaho's good ending).

Neither does Kaho's sex scene, for that matter.   And I'm ashamed to admit that that's how I first figured out that I'd missed an alternate path.

This doesn't happen in the boring path.

As for the story itself...well, I'll reuse the metaphor and say that there are two faces to this game.

On the one hand, as noted before, the major theme of the game is dealing with an impending major life transition (high school graduation, and the accompanying implications) and tying up loose ends left in one's memories and relationships. While the characters, and Ryo in particular, acknowledge that this far from the end of the world and life certainly goes on after high school, the circumstances will be new and unsettlingly unfamiliar. Even between former school friends, and especially between those who are leaving and those staying (employees and underclassmen), everything has the potential to change. A worthy theme, and one I found myself commiserating with quite a bit. If only the execution were good, it would have been perfect.

Well, okay, that might be a tad unfair. Thematic execution was only one of my problems, and my objections weren't constant between routes. For the most major problem...well, I'm not really sure if it's ironic or eminently appropriate for a game about running out of time, but Crescendo was far too short. In several ways, even. Each individual route was 2-3 hours shorter than a comparable one from most other visual novels I've played (everything but Little My Maid and Xchange, which were designed shorter for replayability). As a result, some of the routes felt paradoxically rushed; Kaho and Kyoko in particular get hit by this, since very little of consequence actually happens in their routes, meaning there's little incentive to become attached to them. This includes the flashbacks, sadly which might otherwise have provided some sort of meat to the stories beyond "this girl is attracted to Ryo, but likes the other girl too much to want to consider her a rival."

And yet, I love shoujo manga.  Weird, huh?

Interesting, but not all that filling.

The other routes manage to avoid the rushing perception, but only one of those managed to avoid any problems at all; I had no complaints about Kaori's route, which felt significant and developed, and really did drive home the point about only having one last chance. Ayame's route was pretty messed up, but that's for another section. And Yuka...oh Yuka.

Short summary: Yuka's route was almost the best in the game, with a genuinely tragic heroine, moving pathos, time enough to establish the significance of hers and Ryo's relationship, and an interesting dichotomy between her good and bad endings. The fact that that changed frankly enrages me. The following section is spoiler'd for being...well, a large spoiler, and for easy skipping.

You know, I can see why the writers included Yuka being gangraped near the end of her route. It was a plausible consequence for when she stops prostituting herself and is victimized by her former customers, it was a genuinely horrifying moment, and her reactions to it (refusing to call the police because she didn't want them finding out she was a prostitute, and suicidal depression) were believable and frightening. That Ryo helps turn this around was, at the time, the most moving moment in the game. And the day after the incident, during graduation, less than fifteen minutes later, the route ends. And the rapists?

Nothing.

No, worse than nothing. I could probably accept nothing; villains getting away with their crimes can be an acceptably dark twist. They're never even mentioned again. Granted, I made the mistake of assuming by the fact that they have faces and voices, and the main one appearing more than once, that they were characters rather than plot devices. Plot devices you can discard, without even considering that Ryo knows who the fuck they are (it's how he locates Yuka after the rape), and he's not the most forgiving bastard in the world when it comes to her well-being. Considering all that, the fact that the scene player stores the goddamn rape scene wasn't so much the straw breaking the camel's back as it was a spit in the face over the camel's shattered body. More than enough to make me think "wow, you know, it's only the next day. She got over the rape thing really fast," and watch my suspension of disbelief snap like a twig.

I almost wrote that litany here, but it's a little worryingly vicious.  If you're curious, the second paragraph ended with hamstringing them, stabbing their vocal cords, listening to them try to scream for a minute or so, then piling them in a corner and setting them on fire.  The corpse desecration was all in the first paragraph.

I agreed so much that I wrote out a litany of possible punishments during the incident.

It'd be hard to overstate just how cheated I felt. I mean, seriously, the near game-end sex scene, after the rape and Yuka's subsequent suicide attempt? It was amazingly-written. It didn't just erase my disquiet over having a consensual sex scene the same day as something so traumatizing, it was astoundingly uplifting in its own right. Hell, if the route had ended right there, it would have been a phenomenal conclusion.

But no...

So the story portion of the game was a large letdown. One route reaching passability, two being unmemorable, two actually pissing me off...

...and one exception.

<color=aliceblue>Line break.
Characters

And this is the weird part: I liked these characters. Though they're all at varying levels of dysfunction, they're also all very sympathetic and well-written. I don't hold, say, Kyoko's painfully short and unmemorable story against her; she's still cute, her mannerisms and insecurities understandable and likable, and her status of being essentially locked outside her family was a moving element. Hell, it might just be because I'm a very, very sentimental man, but even while I was being underwhelmed, there were still emotional moments that I adored that popped up from time to time.

That's a heartfelt sentiment, incidentally.

Lucky bastard.

Pretty much every character with a name is like that. Even the minor Tomonori gets a share of the spotlight during Kaho and Kyoko's routes. Hell, the only character who ever lost a share of my sympathy was Ryo himself, but that was during one route only, and I frankly blame the writers more than him.

...and, of course, there's the exception.

<color=aliceblue>Line break.
Technical

I have to admit, while I really don't go for the whole "gothic shoujo" art style the game uses (I like my games more colorful, for one thing), it's still very well-drawn. And while I don't think the flashback storytelling lived up to its potential, the sepia tone motif used in those scenes kept them from feeling disorienting, and were rather pleasant to look at.

For context, Ryo just gave better than he got in an unprovoked fight.  Against three guys.  One of whom now has A BROKEN FUCKING ARM.  Badass.

Actually, I really do like the warmer tone of the flashbacks better.

Soundwise...well, the voice acting was all right; I'd even go so far as to call it good, especially some of the more emotional lines from Ayame (one of two things I liked about her route). In fact, at one point I was seriously just listening to the characters talk without reading the lines, just for practice, so that might be considered an accidental benefit if you're a student of Japanese like me. I did find myself missing a feature I've seen in a few other games, the ability to actually re-listen (rather than just re-read) lines over, so I guess that speaks well for the acting, too.

And I do see what they were going for with the soundtrack. Rather unusually, Crescendo doesn't use its own music, but arrangements of early 20th century ragtime and impressionist pieces, with a particularly heavy emphasis on the piano. Another one of those things whose quality I can admit, but didn't resonate with me. About the only pieces that actually stuck with me are <url=http://www.youtube.com/watch?v=DwRY_3keV_U>Gladiolus Rag (as well as a pretty <url=http://www.youtube.com/user/TheBloodsoakedRaven#p/u/501/HmKEuBqFlL0>music box version) and <url=http://www.youtube.com/watch?v=hb412JXmi4I>The Entertainer, mainly because even from my musically-myopic perspective I recognized them immediately as Scott Joplin pieces.

...and, of course, I was given a very good reason to remember The Entertainer.

<color=aliceblue>Line break.
Ero

Incest.

If you haven't refreshed the page to close this spoiler box already, I'll note that incest is a bizarrely popular subject in erotic literature, and probably reaches its height in hentai doujinshi. While I admit that the reason for this popularity escapes me, I'm not inherently repulsed by any-and-all such stories. For many of the aforementioned doujinshi, that's because there's basically no reason to have high standards; they're trash only good for a laugh. For stuff that's supposed to be good, there's a few hurdles that have to be overcome for plausibility.

The first is the physical hurdle. The physical process that actually guards against incest is usually known as the <url=http://en.wikipedia.org/wiki/Imprinting_%28psychology%29#Westermarck_effect>Westermarck Effect, the tendency for people who have been raised together in close proximity to not be sexually attracted to each other. There are oddball cases, of course, and there actually is a tendency for genetic relatives to be <url=http://en.wikipedia.org/wiki/Genetic_sexual_attraction>more attracted to each other (so yes, Luke/Leia would have been totally believable), but it's still there. This is the hurdle that personally bugs me the most, but stories like Princess Waltz (one example) and Tsukihime that can get around it are fine.

Then there's the cultural hurdle. Incest is taboo in quite a lot of the world, and even without the physical revulsion, we're taught that blood relatives are off-limits. It's a tiny bit easier for me to suspend disbelief in this case's absence, but the conflict between that cultural programming and physical attraction is part of what made Kana: Little Sister so effective.

And there's the legal hurdle. Actually, the most significant part of this is why cousin romance is a fairly common subject in eroge. First-cousin intermarriage is legal in Japan...in most of the world, actually, if I remember right (including a handful or more U.S. states). It's not particularly common, but it's legal. Siblings, on the other hand, cannot marry anywhere that I know of. This is the easiest hurdle to ignore, but it's another point for believability if it's addressed, as in Kana: Little Sister or a certain piece of Tsukihime side material.

And no, the "adopted sibling" cop-out doesn't inherently counter any of those, despite being popularly used to do so. It can be used to believable effect, certainly, but adopted siblings banging each other is still incestuous on its own.

I bring this up is because Ayame's route is a total plausibility failure, incest-wise. That, and the fact that the game requires you, the player, to actually choose to follow through with a rape if you want the good ending, are the reasons the route pisses me off almost as much as Yuka's. It sucks, because that route actually did have an interesting conflict with the possibility of Ryo leaving his adopted older sister to live with his biological mother, and yet I found myself pining for the "bad" ending just to remove the relationship implications.

Anyway, the sex in Crescendo is, with a few exceptions, nothing special. The fact that the game allows you to replay any of the sex scenes is a bizarre option, though. A Drug That Makes You Dream has a similar option, but with the more sensible extension of letting the player play <url=http://img534.imageshack.us/img534/179/ymk7.jpg>many story-important scenes, not just H-scenes. In Crescendo's case, this had the unfortunate effect of reminding me that, yes, there are two rape scenes in the game.

Those two are mildly balanced out by two others, admittedly. One of which is Yuka's...

The game actually lets you reject her right before this point.  I'm assuming it's an option for if you're an absolute monster.

Seriously, this scene would have been a wonderful game ending.

...the other is the exception's.

<color=aliceblue>Line break.
Verdict

To get it out of the way, this game was a massive disappointment. I could still probably sum up my problems as the game being "too short;" too short to make Kyoko feel like more than a sympathetic supporting character, too short to make Kaho feel memorable, too short to give Yuka a satisfying ending, etc. And yet, I really don't know if I'd go so far as to not recommend playing it, partly because some of my complaints are based on taste and partly because the game does do quite a few things right, both things which garner this game a fairly significant fanbase. Not as much as Kana: Little Sister (the company's earlier game, with a different writer), perhaps, but that game's described by portions of the fanbase as halfway to a religious experience, so that's not really a fair comparison...and considering how strongly I reacted to an extended Kana shoutout in this game (during Kaori's route), I'm closer to that camp than I'd care to admit.

Kana has a voice.  A voice startlingly close to the one I'd imagined.  I think that's what did it to me, why I had to stop playing that night.

Not the only one, either.

Where was I?

Oh, right. If you've been following my reviews, you might remember my insisting that despite their subject matter, games like Kana: Little Sister and A Drug That Makes You Dream were very emotionally varied, and far from being angst-fests. That caveat does not apply here. If your angst tolerance is low, this is not your game; hell, mine's fairly high (shoujo manga lover, after all), and I felt like I was drowning at times. Technically, I guess I didn't actually finish this game, if you consider 100% completion to be finishing. I didn't see some of the bad endings, and by the extras, it seems I'm missing two sex scenes. I'm also not interested in finding them, because I found Crescendo to be a such a large letdown...

<color=aliceblue>Please forget about me, Ryo...
Verdict 2

...with a single, anomalous, shining moment of perfection.

Finishing the five main routes (good endings) in the game unlocks a secret, sixth path. It's the shortest in the game, but that doesn't work against it. Miyu's route is very well-written. It involves a heroine I found intensely sympathetic. It actually calls back to the game soundtrack. It feels oddly disconnected from the rest of the game. And it's touching beyond words.

I cannot overstate that. I know I'm a sentimental man to begin with, but just remembering it still has an effect on me, to say nothing of how I reacted when I finished the route (and the night after, for that matter). It was everything I'd been hoping for in the rest of the game, and it was the first time I can recall wanting to meet someone (in this case, the scenario writer) and kick them them in the balls as a sincere compliment.

It's the one real thing keeping me from being disappointed that I played this game.
____________________________

Next Review

I'm working on that Princess Waltz review. I'll probably get a Fate/Stay Night adaptation review out after that, while I work on playing Family Project.

____________________

TYPE-MOON reviews:
___________________

<url=http://www.escapistmagazine.com/forums/read/326.128851-TYPE-MOON-reviews-Tsukihime>Tsukihime
--- <url=http://www.escapistmagazine.com/forums/read/326.142352-TYPE-MOON-reviews-Shingetsutan-Tsukihime-anime>Shingetsutan Tsukihime (anime)
--- <url=http://www.escapistmagazine.com/forums/read/326.145022-TYPE-MOON-reviews-Lunar-Legend-Tsukihime-manga>Lunar Legend Tsukihime (manga)
- <url=http://www.escapistmagazine.com/forums/read/326.139628-TYPE-MOON-reviews-Kagetsu-Tohya>Kagetsu Tohya
- <url=http://www.escapistmagazine.com/forums/read/326.230960-TYPE-MOON-Reviews-Melty-Blood>Melty Blood
--- Re-Act/Act Cadenza
--- Actress Again

<url=http://www.escapistmagazine.com/forums/read/326.223721-TYPE-MOON-Review-anniversary-Fate-Stay-Night>Fate/Stay Night
--- Fate/Stay Night (anime)
----- Unlimited Blade Works
--- Fate/Stay Night (manga)
- Fate/Unlimited Codes
- Fate/Zero

<url=http://www.escapistmagazine.com/forums/read/326.304952-TYPE-MOON-Review-Anniversary-Kara-no-Kyoukai>Kara no Kyokai

Speculative: Fate/Hollow Ataraxia, Fate/Extra, Notes, DDD.

___________________________________

Neutral Drow reviews:
___________________________________

<url=http://www.escapistmagazine.com/forums/read/326.130703-Neutral-Drow-reviews-Xchange>Xchange
<url=http://www.escapistmagazine.com/forums/read/326.135672-Neutral-Drow-reviews-A-Drug-That-Makes-You-Dream>A Drug That Makes You Dream
<url=http://www.escapistmagazine.com/forums/read/326.146260-Neutral-Drow-reviews-Heart-de-Roommate>Heart de Roommate
<url=http://www.escapistmagazine.com/forums/read/326.163769-Neutral-Drow-reviews-Kanon>Kanon
<url=http://www.escapistmagazine.com/forums/read/326.148564-Neutral-Drow-reviews-Little-My-Maid>Little My Maid
<url=http://www.escapistmagazine.com/forums/read/326.206764-Neutral-Drow-reviews-Kana-Little-Sister>Kana: Little Sister
<url=http://www.escapistmagazine.com/forums/read/326.252998-Neutral-Drow-reviews-Princess-Waltz>Princess Waltz
<url=http://www.escapistmagazine.com/forums/read/326.237875-Neutral-Drow-reviews-Crescendo>Crescendo
<url=http://www.escapistmagazine.com/forums/read/326.308335-Neutral-Drow-reviews-Symphonic-Rain>Symphonic Rain
Hourglass of Summer
Tokimeki Check-in
Casual Romance Club
True Love
Clannad
Family Project
Snow Sakura
The Sagara Family
Snow Drop
Brave Soul
Doushin - Same Heart
Sono Hanabira ni Kuchizuke wo
Da Capo
Da Capo II
Kira Kira
Yo-Jin-Bo
Sekien no Inganock
Wanko to Kuroso
My Girlfriend is the President
Sharin no Kuni
Cross Channel
Wind: A Breath of Heart
Brass Restoration
Ever17
Remember11
Ori Ochi Onoe
Shuffle
One
G-Senjou no Maou
Gadget Trail
Swan Song
Eien no Aselia
Phantom of Inferno
Kikokugai
River Trap
Autumn
Sengoku Rance
Daibanchou
ef
Neko Kawaigari
Adam: The Double Factor
Edelweiss
AoiShiro


Speculative: Air, Galaxy Angel, Yu-No, Sumaga, Suika, Shimai Donburi, 11eyes, Ashita no Kimi to Au Tami ni

___________________________________

Kinetic reviews:
___________________________________

Narcissu
Higurashi no Naku Koro ni
Umineko no Naku Koro ni
True Remembrance
Leaves
The Dandelion Girl
Tokoyo no Hoshizora

___________________________________

Off-Topic reviews:
___________________________________

<url=http://www.escapistmagazine.com/forums/read/326.151706-Lightning-Warrior-Raidy-a-Lordlee-and-Neutral-Drow-review>Lightning Warrior Raidy (collab. w/Lordlee)
<url=http://www.escapistmagazine.com/forums/read/326.158447-Off-Topic-Reviews-Devil-May-Cry-series>Devil May Cry series
- Devil May Cry 4 addendum
- DMC addendum
<url=http://www.escapistmagazine.com/forums/read/326.178061-Off-Topic-Reviews-Soulbringer>Soulbringer
<url=http://www.escapistmagazine.com/forums/read/326.194259-Off-Topic-Reviews-Ragnarok>Ragnarok
<url=http://www.escapistmagazine.com/forums/read/326.272426-Off-Topic-Reviews-Suguri>Suguri
<url=http://www.escapistmagazine.com/forums/read/326.385549-Off-Topic-Reviews-Ristar>Ristar
????
????
 

Gigaguy64

Special Zero Unit
Apr 22, 2009
5,480
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Ohh nice review.
Talking with you in Chat i figured this is how you would feel about the game.
But man your "Exception" has me really interested.
Ill haft to look it up later.


I still feel rage about that Gang rape scene, and iv never played the freaking game!
I just cant get over that nothing happens to them.
But that part about the game making you choose to go with that act for a good end makes me go, Wat.

And it really uses The Entertainer?
lol, i love it, not sure why, guess because i just love the Piano.

Anyway, well done man, i enjoyed reading this.
And im really looking foreword to the Princess Waltz review.
 

Evilsanta

New member
Apr 12, 2010
1,931
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Great review! I agree with a lot of the things you point out.

Miyu's route...Made my cry fricking rivers...Mostly beacuse i have expericned something similar with a family member.

Anyways keep the reviews coming.
 

NeutralDrow

New member
Mar 23, 2009
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Gigaguy64 said:
But that part about the game making you choose to go with that act for a good end makes me go, Wat.
Yeah, I don't quite get it, either.

If you choose not to rape Ayame in a fit of disappointment and anger (Ryo's just found out he's adopted), you'll only get the "I do think of you as my sister" route later. If you follow through with it, you'll get the option of saying "No, I love you." Wat, indeed.

Not to mention the supposed kicker that Ayame later reveals that she doesn't consider it a rape ("I was your size, and my parents were right downstairs; you think I couldn't have resisted?")...except Ryo didn't know that, and from her actions, there's absolutely no way the player could know it either.

And im really looking foreword to the Princess Waltz review.
Sigh, technically I should have finished that one first. I kinda broke my own rule by starting up a new game before finishing my review of the old one.

poiumty said:
Nice review, as always. A shorter VN would be good for me right now, as i like taking my time while reading (that, and, you know, proper gaming taking all my time) and i have nothing against any of the themes going on there.
May you get more enjoyment out of it than I did. Game's got a devoted fanbase and is considered a gem, so I'm certainly not discounting that.

Evilsanta said:
Miyu's route...Made my cry fricking rivers...Mostly beacuse i have expericned something similar with a family member.
...

Okay, I think I can guess which aspect you found similar, but considering everything in the route, that caught me off-guard for a moment.
 

Gigaguy64

Special Zero Unit
Apr 22, 2009
5,480
0
0
NeutralDrow said:
Gigaguy64 said:
But that part about the game making you choose to go with that act for a good end makes me go, Wat.
Yeah, I don't quite get it, either.

If you choose not to rape Ayame in a fit of disappointment and anger (Ryo's just found out he's adopted), you'll only get the "I do think of you as my sister" route later. If you follow through with it, you'll get the option of saying "No, I love you." Wat, indeed.

Not to mention the supposed kicker that Ayame later reveals that she doesn't consider it a rape ("I was your size, and my parents were right downstairs; you think I couldn't have resisted?")...except Ryo didn't know that, and from her actions, there's absolutely no way the player could know it either.
Again i say.
Wat.
What kind of logic is that?
...
And im really looking foreword to the Princess Waltz review.
Sigh, technically I should have finished that one first. I kinda broke my own rule by starting up a new game before finishing my review of the old one.
Ahhh, oh well.
Its not like its going anywhere.
 

Gigano

Whose Eyes Are Those Eyes?
Oct 15, 2009
2,281
0
0
Great review as expected.

Being fairly hooked on the low-key art style of this game, it's a bit disappointing that the story lines apparently aren't all up to par, and that rape without the proper focus on the usually devastating consequences rears it ugly head (and just as I had to dump playing most of another game for similar transgressions, when out of the blue the protagonist turned into an abusive sadist...). At least it's an avoidable choice for the protagonist here.

There are enough positives (and the fact it's one of the few available through digital distribution means) that I'll probably give it a shot.
 

tomtom94

aka "Who?"
May 11, 2009
3,370
0
0
Must be honest, I had been looking forward to this review cause up until now I'd only heard good things about this game.

I'm still intrigued by this game, and hopefully I will get it at some point (some time) but I'll be on the lookout for other ones. Disappointing to hear the storylines are short but I guess that's how a lot of people like them.

Always good to see your reviews Drow cause they're something different and something I'm tangentially interested in (a good combination).
 

NeutralDrow

New member
Mar 23, 2009
9,097
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Imperator_DK said:
Great review as expected.

Being fairly hooked on the low-key art style of this game, it's a bit disappointing that the story lines apparently aren't all up to par, and that rape without the proper focus on the usually devastating consequences rears it ugly head (and just as I had to dump playing most of another game for similar transgressions, when out of the blue the protagonist turned into an abusive sadist...). At least it's an avoidable choice for the protagonist here.
I'm...morbidly curious as to which game that might be.

But yeah, like I said, Crescendo's good enough to where I expect others would get more enjoyment than I did. And there's always Miyu's route, which really did make up for everything.

There are enough positives (and the fact it's one of the few available through digital distribution means) that I'll probably give it a shot.
I probably should have mentioned that, yeah. It's available via download, and it's actually middle-of-the-road as far as price ($22, same as Kana: Little Sister). Quite a few of the ones I've reviewed are available by download, looks like...

...huh. Actually, looking through these, that price is kinda low. Wow, didn't realize Princess Waltz is $40 online. Only cost me 30 at Comic Con. And who on earth would pay $35 for Cat Girl Alliance? o_O

...kinda judgmental of me, I guess.

tomtom94 said:
Must be honest, I had been looking forward to this review cause up until now I'd only heard good things about this game.

I'm still intrigued by this game, and hopefully I will get it at some point (some time) but I'll be on the lookout for other ones. Disappointing to hear the storylines are short but I guess that's how a lot of people like them.

Always good to see your reviews Drow cause they're something different and something I'm tangentially interested in (a good combination).
Thanks, glad I can fill a niche!

A niche that's probably going to take me years to explore, to be honest, if I don't stop finding new titles on the Visual Novel Database. I might have start subdividing that playlist even more the next time I update it, since I have over a dozen more to add...including a couple of surprising oversights on my part. Seriously, how did I miss thinking about Cross Channel or Da Capo...
 

Mekado

New member
Mar 20, 2009
1,282
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0
Great review, like i said it's good but it's no Kana: little sister, even though it's from the same guys.

Family Project should keep you busy for a while, then if you're in for a less movemented ride i still say Snow Sakura is sorely missing from your repertoire :)
 

NeutralDrow

New member
Mar 23, 2009
9,097
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Mekado said:
Great review, like i said it's good but it's no Kana: little sister, even though it's from the same guys.
Romeo Tanaka worked as the scenario writer on Kana (and Yume Miru Kusuri, Family Project, and Cross Channel), but not Crescendo.

Family Project should keep you busy for a while, then if you're in for a less movemented ride i still say Snow Sakura is sorely missing from your repertoire :)
It's coming up pretty soon. I just have Family Project, Tokimeki Check-In, and maybe Casual Romance Club (if I have True Love finished, and if I play it at my usual time).

After Snow Sakura, though, then the order's gonna get pretty loose. That's when I have to figure out in what order to play Clannad, Higurashi, The Sagara Family, Ai Yori Aoshi, Private Nurse, Sono Hanabira, Doushin: Same Heart, Sengoku Rance (alternate play schedule), Brave Soul...and then I'll probably just start flipping coins over the games after that... ^^;
 

ThatJoelGuy

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good review man,

yeah I'd have to agree with you that the length of it really makes it suffer. I didn't get to know the characters well enough to really get into this, apart from sympathy i felt towards yuka.
I think playing fate and tsuki ruined me on vns as all seem so short and less thought out by comparison.
 

NeutralDrow

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ThatJoelGuy said:
I think playing fate and tsuki ruined me on vns as all seem so short and less thought out by comparison.
I dunno...I think that's being a bit unfair. Even aside from the differing genres, a shorter game doesn't necessarily require epic length to get its theme and characters across (it just didn't feel like Crescendo reached the right length to do that). Comparing Fate/Stay Night to something like, say...Cross Channel feels a bit like comparing the Lord of the Rings trilogy and To Kill a Mockingbird. Vastly different lengths, but entirely different points, and both are classics.

Then again, I'm currently playing a game that 70% of the people I talk to insist I'll hate, so I might just be overreacting over something unrelated. Not to mention one game I like as much as Fate/Stay Night and two I like more (Kana: Little Sister, A Drug That Makes You Dream, and Kanon) are much shorter, and the next game I'm getting to that's anywhere close to Fate in length is Clannad.
 

ThatJoelGuy

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NeutralDrow said:
ThatJoelGuy said:
I think playing fate and tsuki ruined me on vns as all seem so short and less thought out by comparison.
I dunno...I think that's being a bit unfair. Even aside from the differing genres, a shorter game doesn't necessarily require epic length to get its theme and characters across (it just didn't feel like Crescendo reached the right length to do that). Comparing Fate/Stay Night to something like, say...Cross Channel feels a bit like comparing the Lord of the Rings trilogy and To Kill a Mockingbird. Vastly different lengths, but entirely different points, and both are classics.

Then again, I'm currently playing a game that 70% of the people I talk to insist I'll hate, so I might just be overreacting over something unrelated. Not to mention one game I like as much as Fate/Stay Night and two I like more (Kana: Little Sister, A Drug That Makes You Dream, and Kanon) are much shorter, and the next game I'm getting to that's anywhere close to Fate in length is Clannad.
I'm not saying others a bad, ive found others that are great like kana and ever 17, it's just that fate and tsuki appeal directly to my interests, vampires, swordplay, magic etc. maybe i was a little hasty to say all but crescendo definitely didn't have that oomph. maybe the fact that i set aside a few hours for it and had it done in bout one and a half is the prob.

I must admit i really did enjoy Kanon tho.
 

toroidal

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Well, as someome who has Crescendo as my second favorite VN (behind Ever17), I found that I liked how compact the storylines were, how I never felt that my time was being wasted. I agree that Kaori's route is probably my favorite, although I never really thought about revenge on Yuka's route before you mentioned it. I'm currently trying to get through Clannad, and I find that it's tedious trying to get all of the routes, especially of the characters that I don't really care about. **** Misae. Seriously, she needs to materialize in my lap and have wild sex with me in order to recompense me for the pain of trying to get to her route. Of course, I'm willing to concede that my tastes are probably rather unique, especially since I find that I didn't really like Kana that much, despite it being my first VN. It's a bit hard to describe what I dislike about it, though.

Changing gears, I wonder if the list of VN's you're going to rate is comprehensive. If possible, I'd like to suggest Sharin no Kuni, Swan Song, Symphonic Rain, Saya no Uta (well, you may want to get a general idea what it's about), and possibly other stuff like Phantom of Inferno, Sengoku Rance, and Kikokugai.

Heh, funky S alliteration in the first part of my list there.
 

NeutralDrow

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toroidal said:
Well, as someome who has Crescendo as my second favorite VN (behind Ever17), I found that I liked how compact the storylines were, how I never felt that my time was being wasted. I agree that Kaori's route is probably my favorite, although I never really thought about revenge on Yuka's route before you mentioned it. I'm currently trying to get through Clannad, and I find that it's tedious trying to get all of the routes, especially of the characters that I don't really care about. **** Misae. Seriously, she needs to materialize in my lap and have wild sex with me in order to recompense me for the pain of trying to get to her route. Of course, I'm willing to concede that my tastes are probably rather unique, especially since I find that I didn't really like Kana that much, despite it being my first VN. It's a bit hard to describe what I dislike about it, though.
Someone on our usergroup said that same thing about Clannad, actually (is Misae the violin girl? They had strong words to say about that route in particular...). If it's anything even vaguely reminicient of Kanon, though, I have a very strong suspicion I won't find myself agreeing when I finally get to it.

And...eh. To each his own, certainly. Personally, I liked Kana, but I've seen and read the opinions of people who didn't like it, before. That was actually one of my worries going in, to be honest, that I'd feel the same way. Instead, I honestly can't listen to half the soundtrack any more without my eyes watering (and one or two tracks without starting to cry).

Changing gears, I wonder if the list of VN's you're going to rate is comprehensive. If possible, I'd like to suggest Sharin no Kuni, Swan Song, Symphonic Rain, Saya no Uta (well, you may want to get a general idea what it's about), and possibly other stuff like Phantom of Inferno, Sengoku Rance, and Kikokugai.
I need to update that list, actually. Since I did my Fate/Stay Night review, I've come across over a dozen titles I need to add (mostly from VNDB). Rest assured, Symphonic Rain, Swan Song, and Sharin no Kuni are on there.

As are Ori Ochi Onoe, Da Capo, Suika, Leaves, Cross Channel, Galaxy Angel, True Remembrance, and Kira Kira. And possibly G Senjou no Maou, Wind: A Breath of Heart, One, Shimai Donburi, Gadget Trial, Eien no Aselia and Yu-No (depending on translation status and personal whim).

Sengoku Rance should have been on that list already, but I keep forgetting to add it.

I don't want to play Saya no Uta, unless I'm feeling really, really brave one of these days. Horror's not my genre, and it's taking quite a bit of will for me to even play Higurashi.

I've seen Kikokugai on VNDB before, but I'd never heard of Phantom of Inferno. They don't seem the type of stories I usually go for...which means I'll certainly play them. Gotta broaden horizons occasionally, after all!

...

Holy crap, this really is going to take me years. And that's assuming my Japanese doesn't get any better... o_O

Heh, funky S alliteration in the first part of my list there.
Hm?

Ah, I'm honored to have drawn you out of lurking.